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Wethospu
09-06-2008, 10:35
In Guild Wars you don't very easily get feeling that you are the hero.

I think it's sad and it should be improved.
Now your choices and things you have done don't affect environment much. As an example: quests, which you just do.

How could this be fixed? I think two ways could improve this.

1) Options:You can decide what to do in quests (help poor or get favor of rich, etc).

2) Things you do affect environment. If you are nice to citizens they like you (they talk differently or cheer when they see you). Or if you mess with them they could hate you. This all could be client-sided.

These things would give feeling that things you do matter. If you do X thing instead of Y thing then something else happens in the world (mainly client-side).

Ace Bear
09-06-2008, 13:58
Haven't been reading some of the topics here already huh? They(Anet) already said that this stuff was going to be implemented. The dragon burning the bridge is one example for both 1 and 2.

Musti
09-06-2008, 16:21
If you are in a town, you'd have a lot of confused NPC's cheering, and boo'ing at the same time if you ask me.

Apple Tox
09-06-2008, 17:29
I agree.

And this has been discussed about before and Anet has already stated that it would happen.

~Apple

sorudo
09-06-2008, 18:57
well, in COX when you did a quest successful, some NPC's say "did you know that<enter char name> found a way to stop the <enter threat> threat"
so let's say i killed the clockwork king, some NPC's would say "did you know that sorudo killed the clockwork king, thanks to him the town is save again" or along the lines.

Dark Wolf
09-06-2008, 19:31
Personaly, I did feel like a hero in GW which is something I had never seen before in MMOs. In other MMOs, they're more a world to live in and to roam around with not much story, not much implication. The cinematics and the stories in GW are awesome. Turbine does the same things with their quests and implicate you in the story even though you're not the heroes in the Fellowship, the manage t make you feel heroic becase you take care of some dangerous things while the Fellowship is busy elsewhere.

sorudo
09-06-2008, 22:55
one thing i'm missing in being a hero is the credibility, you save the world from destroyers but all four the sides that help you are like "so you saved the world, so what, you still are a stranger to me till your title is higher"
it just doesn't make sense, like the NPC's know RP wise you need a title....

Wethospu
10-06-2008, 09:02
My bad if it have been already discussed. Of course it's stupid discuss anything about GW2 because they may have already been implemented to game (or not, who knows). I searched up this forum with word "hero" and didn't got too much interesting stuff.

If you are in a town, you'd have a lot of confused NPC's cheering, and boo'ing at the same time if you ask me.

Sure if you somehow got good and bad reputation same time. But I think if you got bad reputation you would lose the good reputation. I don't really see your point because you have almost stated reasons.

Personaly, I did feel like a hero in GW which is something I had never seen before in MMOs. In other MMOs, they're more a world to live in and to roam around with not much story, not much implication. The cinematics and the stories in GW are awesome. Turbine does the same things with their quests and implicate you in the story even though you're not the heroes in the Fellowship, the manage t make you feel heroic becase you take care of some dangerous things while the Fellowship is busy elsewhere.

Yes, main story line is very nice, agreed. Quests are the problem. You get quest, do it and then get reward and some nice words. Then it's forgotten. That's the case with most quests. I feel things I do have little effect to the virtual world.

Musti
10-06-2008, 11:47
Sure if you somehow got good and bad reputation same time. But I think if you got bad reputation you would lose the good reputation. I don't really see your point because you have almost stated reasons.

I meant that if you're in a city with loads of players (let's say Ascolon), the NPCs are cheering for one person, and booing for another person, because there's like 15 people stacked on top of eachother with different reputation.

Wethospu
10-06-2008, 11:55
2) Things you do affect environment. If you are nice to citizens they like you (they talk differently or cheer when they see you). Or if you mess with them they could hate you. This all could be client-sided.


Which in my opinion means that only your client could see them.

sorudo
10-06-2008, 17:42
could be shared in an instant area, so let's say an instant area town has boo's for bad guy's and cheers for good guy's.