View Full Version : GW2 and Armor&Races
Given how armor in GW1 plays a quite important role(both at the level of gameplay mechanics and aestethic appearance) I'd think it's quite fair to say we'll see something similar in GW2(we also have a full monument devonted entirely to armor, which could possibly grant some armor-related reward in GW2 but who knows).
Now what I'm thinking is: currently we have a list of professions and each has its own armor. Fine, makes sense, why would a warrior go around with a robe for example? In GW2 things are more complex though: with the addition of various playable races it becomes a must to have also different armors for different races(imagine an Asuran wearing a charr steel armor :laugh:).
So how will that be handled? I mean, if we're to have, let's say, 5 races(human, norn, sylvari, asura, charr), 6 professions(think there will be more but hey, let's stay low) and 6 kinds of armor for each professions(which is the least, I'd say.. remember Prophecies and all the different armors it had) that makes a nice 240 different armor models, more or less the number of models we had before NF. After an expansion or two(assuming we'll have such a thing), the number of armor models would increase esponentially.. meaning a hell of a lot of work for designers.
Now one could think maybe we won't have distinctions between different professions of the same race, but from what we see in EotN I'd say that isn't the solution(Charr do have different armor styles for different professions, albeit it could only be for aesthetic purposes, as I've never seen an Asuran wearing anything similar to a warrior outfit or a Norn wearing a mage outfit.. which could also mean that maybe some professions are not available for a determined race... but that's going to far).
So what do you think? They'll create an overwhelming number of different armor models? They'll use slightly modified textures for the same kind of armor of two different races(like, a Charr Elite Platemail Armor could reutilize some textures of the Norn Elite Platemail Armor, like atm the Elite versions of standard armors resemble vaguely to their inferior counterpart.. kind of :wink:)? They'll just make a few armor models for each profession, relying on the fact that there are many different races and thus the variety is still there? :smiley:
Tom Nook
09-06-2008, 13:37
I've spoken on this before... :hide:
But basically, I can see armour being based on Race and not on Profession.
Ace Bear
09-06-2008, 14:07
The only question is "So what do you think?". The rest are just statements with question marks at the end lol. But to answer that question. I believe it will be based all on profession. All wars get the options of X armors, and then an "elite" version will be based on the person's rank with a race's group. For instance, a war would have glad and plate normally but doing enough stuff for Charr would allow you access to the special Charr-mail(or whatever) for the war.
P.s. I have never believed Elite Armor should cost more money to make. It should just be harder to obtain because of objectives in the game that must happen in order to have the option for it. At least, that is how I feel about it.
Nemeon Lion
09-06-2008, 14:23
You're forgetting that in GW2, all professions will have the choice of using Light or Heavy Armor.
Which means that each profession would have different types of Light or Heavy Armor (exe. light elementalist armour would have 60AL while Light warrior armor would have 70AL), or it's the same for all professions (exe, Light armor for elementalist is the same for warriors, being 60AL each).
The former would easily DOUBLE the ammount of work the devs would have, while the former would ease the work to a very substantial level, since every profession has the same array of armors at their disposal. The only thing that would matter would be the artwork, which could be armor specific, or profession specific.
You're forgetting that in GW2, all professions will have the choice of using Light or Heavy Armor.
:shocked: Never heard anything about that! Where did you find that?
@Ace Bear: so isn't one question enough for you? :laugh:
:shocked: Never heard anything about that! Where did you find that?
it was on the interview they did about GW2, it's in pczone pcgameplay and that US one...dunno the name anymore:P
Nemeon Lion
09-06-2008, 18:09
:shocked: Never heard anything about that! Where did you find that?
@Ace Bear: so isn't one question enough for you? :laugh:
I tried looking through out the interviews posted on the official guildwars2 wiki, but couldn't find anything.
However, I'm pretty sure I saw it somewhere in one of the first interviews that were made about GW2.
You'll have to take my word for it, but if someone else here could confirm it for me it would be better.
this is what james pinney said in the interview with pc gameplay:
pcgp: why is armor not connect to professions?
james pinney: for GW2, we have chosen to put more items in the game.
so you can put together your own armor without limits to your armor, heavy armor will have some advantages and as player you choose what stats and looks it will have.
you can wear heavy armor as mage, but there are some downsides connected to it.
pcgp: in GW:nightfall we had a major improvement in the crafting department compare to the first 2 campains, will we wind this system back in GW2?
james pinney: well, in GW2 the salvage department will have an extended place, but it will be different to the GW:NF one.
this is translated by me from dutch to english, so some things could sound different then the way i wrote it down.
patrickvp
09-06-2008, 19:35
(imagine an Asuran wearing a charr steel armor :laugh:).
I, for one, would love this (so long as the armor was "fitted").
"I was born Asura by an accident of fate. I'm truly a Charr at heart!"
Tom Nook
11-06-2008, 13:55
I tried to post this yesterday, but got sabotaged by the forum update. So here it is again, though not as eloquently put as before. :sad:
The lack of...Dwarves in Tyra could have quite a profound effect on armour-making. They were arguably the best metal-workers on the whole continent, after all.
I can also see smiths making armour only for their own kind too. I certainly can't see a Human smith making anything for a Charr. From a Charr maybe...
Arkhan The Black
11-06-2008, 15:04
In GW1 that doesn't really stop a Luxon smith from making armor to Kurzick who pretty much wants to see each other dead. Besides, not all humans have to have a burning hatred against Charrs or other playable races.
There might also still be some stone Dwarf smith that craft armor even in GW2. Also it is not entirely sure how much featured the Dwarves will be in GW2.
Tom Nook
12-06-2008, 14:05
In GW1 that doesn't really stop a Luxon smith from making armor to Kurzick who pretty much wants to see each other dead. Besides, not all humans have to have a burning hatred against Charrs or other playable races.
I don't remember any Luxon making armour for the Kurzicks. If they did, wouldn't it be rather silly? :laugh:
I can't see many Humans not hating the Charr to be honest. Look at what the Charr are responsible for.
Human smithery for other races is entirely possible though.
There might also still be some stone Dwarf smith that craft armor even in GW2. Also it is not entirely sure how much featured the Dwarves will be in GW2.
Possibly, or they could use the Amnoon Oasis method I suppose.
Jair of the Forest
12-06-2008, 16:27
I can also see smiths making armour only for their own kind too. I certainly can't see a Human smith making anything for a Charr. From a Charr maybe...
The other way around maybe.
Charr Necro; Human Armor.
Materials needed:
100 rolls of human skin.
100 human teeth.
500 human bones.
What I'd like to see, and would probably be the best solution all-around, is that most armors are not made for a given class or race. Some armors will be race(s)-specific, some will be profession(s)-specific.
For example, some heavier armor might be reserved for paragons & warriors, general fighter armors might be reserved for any melee class, robes might be reserved for caster classes and dervishes, and so on.
Care should be taken that players get a high diversity, but at the same time that no class or race is priviledged with more armors than others (exceptions aside).
Arkhan The Black
12-06-2008, 20:30
I don't remember any Luxon making armour for the Kurzicks. If they did, wouldn't it be rather silly? :laugh:
I am in Luxon alliance and have donated plenty of faction to the Luxon cause but that doesn't stop me from dropping by the Kurzicks to craft some of their armor.
Tom Nook
13-06-2008, 13:58
The other way around maybe.
Charr Necro; Human Armor.
Materials needed:
100 rolls of human skin.
100 human teeth.
500 human bones.
Well, we do already have armour made from Charr skin. :smiley:
I am in Luxon alliance and have donated plenty of faction to the Luxon cause but that doesn't stop me from dropping by the Kurzicks to craft some of their armor.
But you're only allied with the Luxons, you're not born a luxon. :smiley:
Arkhan The Black
13-06-2008, 14:26
Which should make me the enemy but that still doesn't stop them from crafting armor for me.
Which should make me the enemy but that still doesn't stop them from crafting armor for me.
You never read carefully what a Luxon/Kurzick npc says to you when you have more faction from the other side!! It's something like this: "XXXX(Your name here), I don't care if you're guild is allied with us; I've heard you've been doing every sort of thing for the other side, so you're not welcome here!". Even if your Guild is Luxon what matters is the amount of faction you have, that is, the amount of help you gave to the Luxon/Kurzicks. So Luxons make armor for those who help them and the Kurzicks do the same :smiley:
Arkhan The Black
13-06-2008, 17:38
So that system couldn't work for the different races in GW2 because some hate each other to much?
Fuzzy Monkey
14-06-2008, 06:06
I've spoken on this before... :hide:
But basically, I can see armour being based on Race and not on Profession.
But if it was both, it would be alot of new armor.
GWartinox
14-06-2008, 08:10
I tried to post this yesterday, but got sabotaged by the forum update. So here it is again, though not as eloquently put as before. :sad:
The lack of...Dwarves in Tyra could have quite a profound effect on armour-making. They were arguably the best metal-workers on the whole continent, after all.
I can also see smiths making armour only for their own kind too. I certainly can't see a Human smith making anything for a Charr. From a Charr maybe...
Umm.. this is my first post but there aren't any dwarves (if you have paid attention to your EOTN campaign) Odgen said the dwarves were destined to die out in the fight against the destroyers, so.. just saying :tongue:
Tom Nook
14-06-2008, 14:28
So that system couldn't work for the different races in GW2 because some hate each other to much?
It could work, but ANet would have to implement a reputation system in Guild Wars II, tied to all of the various races.
It would be much easier to have some neutral party (similar to the the Xunlai perhaps), to smith armour. :smiley:
But if it was both, it would be alot of new armor.
Indeed.
Which was one of the reasons why I think it'll be Race only. :wink:
Umm.. this is my first post but there aren't any dwarves (if you have paid attention to your EOTN campaign) Odgen said the dwarves were destined to die out in the fight against the destroyers, so.. just saying :tongue:
Hence my asking whether armour crafting would change dramatically as a result. :smiley:
Balan Makki
14-06-2008, 15:13
You're forgetting that in GW2, all professions will have the choice of using Light or Heavy Armor.
That has cool implications, and leads me to wonder: will characters be able to learn multiple primary professions? Thus all race armor would be accessible to anyone in/of that race. This also allows Arena Net to have endless leveling, with no stat/power creep. Each profession with 20 levels (Capped at 20 w/200 attribute points): "Profession Levels". Add up all the professions then multiply by 20 Profession Levels and you have solid character development. Add new professions and the level cap would be endless.
So in the end, all characters will have access to all armors of their race. Now if they just change body attitude a bit for the current profession/armor you are running/wearing. Playing a Warrior, wearing Heavy Armor and you'll look like you've been in NFL pre-season training; wearing light as a warrior, you'd look more like a MMA fighter. . . bah maybe too complicated, unless there is are very robust character customization sliders etc. .
Underated Skill
14-06-2008, 19:13
I tried to post this yesterday, but got sabotaged by the forum update. So here it is again, though not as eloquently put as before. :sad:
The lack of...Dwarves in Tyra could have quite a profound effect on armour-making. They were arguably the best metal-workers on the whole continent, after all.
I can also see smiths making armour only for their own kind too. I certainly can't see a Human smith making anything for a Charr. From a Charr maybe...
Yes, I agree. Like you said in your last post, we need a neutral party: and the answer is the Asura. With the Asura coming out, being fine craftsmen and strictly neutral, they might become the armor crafters of Tyria. This idea has been brought up before, and I think it makes since, so armor making shouldn't take much of a hit.
Tom Nook
15-06-2008, 12:09
Yes, I agree. Like you said in your last post, we need a neutral party: and the answer is the Asura. With the Asura coming out, being fine craftsmen and strictly neutral, they might become the armor crafters of Tyria. This idea has been brought up before, and I think it makes since, so armor making shouldn't take much of a hit.
I'm not sure about the Asura you know.
They strike me as Enchanters, rather than Blacksmiths. I suppose they could construct armour entirely using magical means though.
But here's a thought, perhaps another of the Races (or even the player themselves) smiths the armour, and then the Asura enchant it with whatever bonuses the player requires?
GWartinox
15-06-2008, 21:44
I'm not sure about the Asura you know.
They strike me as Enchanters, rather than Blacksmiths. I suppose they could construct armour entirely using magical means though.
But here's a thought, perhaps another of the Races (or even the player themselves) smiths the armour, and then the Asura enchant it with whatever bonuses the player requires?
You forget the Asura are a very mechanical race.. Remember the one Asura that made all the golems? Asura could be a very plausible race for neutral armor crafting.
Tom Nook
16-06-2008, 14:44
You forget the Asura are a very mechanical race.. Remember the one Asura that made all the golems? Asura could be a very plausible race for neutral armor crafting.
Actually, I'm trying to forget Asuran pseudo-science. :sad:
scoobie kl
02-07-2008, 02:31
There might also still be some stone Dwarf smith that craft armor even in GW2. Also it is not entirely sure how much featured the Dwarves will be in GW2.[/QUOTE]
if they do have some dwarfes left in GW2 they'll probably be crafting like elite armour or whatever they call the best type of armour in GW2. and seeings there are only very few dwarves left in tyria they will probably be VERY hard to find :undecided:
Akirai Annuvil
02-07-2008, 02:55
WALL OF TEXT CRITS YOU FOR 9001 DAMAGE!
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