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View Full Version : Things you didnt like about GW1 and dont want to see in GW2 or improved


Tro
12-06-2008, 12:26
this thread is to discuss, the negetive things in GW1 that you want to see improved for GW2. I will start.

Cross Faction communication:
The communication between factions is one of the many things that bother me in GW1. most cases it feel like Barren chat, with a lot of trash talking, and immature behavior. I would really like to see a end to this problem in GW2.

Animations:
I dont really have a problem with GW's Graphics, but the Animations are horrid. The Movement animation looks very strange and weird. The Melee Swing animations looks too crappy at times.
Also I dislike the animation of the characters standing. The dance animations are awesome. But still the Physical animations need looking in to.

Lack of Character Detail:
I would like to see better Character detail coustumization in GW2. In many cases, you will see people run by that look just like you. Which is why I would like to see more Coustume Features added to the character creation menu. Also would like to see the Armor system broken down into even more groups. Maybe even go as far to add a Shoulder slot.

Lack of Weapon choses:
seems many of us missed out on playing with big two-hander Swords and Axes, and one-hander maces. Would have also been cool if we could dual wield one-hand Swords and Axes. But I hope we see more Weapons choses in GW2 like the weapons stated above.

Many useless Skills & Limited Action Bar:
Many of the spells for the game, are just downright useless and crappy. Also many people are turned off by the limited action bar for game mechanics. Problem I find with the limited action bar, is the fact that it makes the gameplay to be built around "Who Has The Best Card Deck Dude?" rule set rather then Gameplay skills. WoW's PvP is also set up this way, but instead of "Who Has The Best Spells", it's "Who Has The Best Gear". and thats one thing people hate about their PvP aswell. The game should be about skill, and not about who has the best items and action bar.

Lack of Rewards:
There is a big lack in rewards for PvP. This is something that makes grinding less fun, knowing that there is no large reward at the end. Many places have become Ghost Towns because of the lack of interest in these gameplay areas. Would be cool to see gameplay spread out more between the different gameplay areas.

Death Penalty:
This gameplay mechanic really should be looked into or reworked. to die and then lose most of you HP and Energy, makes you very unreliable in the long run.

Innovatory:
Was small in GW1. I really would like to see better work in the area as well.

Crafting and Professions:
The Crafting system in GW1 is very lame and dull. I would like to see a better, more improved Crafting system in GW2. More things to create all around would be interesting. Another thing,
Would also be very interesting if more Job Professions could be added to the gameplay mechanic.

Vana
12-06-2008, 13:23
Cross Faction communication:
The communication between factions is one of the many things that bother me in GW1. most cases it feel like Barren chat, with a lot of trash talking, and immature behavior. I would really like to see a end to this problem in GW2.


I can't quite figured out where you're going with this. Do you want the factions split completely so they can't even communicate? If so, that's a pretty pointless idea.


Many useless Skills & Limited Action Bar:
Many of the spells for the game, are just downright useless and crappy. Also many people are turned off by the limited action bar for game mechanics. Problem I find with the limited action bar, is the fact that it makes the gameplay to be built around "Who Has The Best Card Deck Dude?" rule set rather then Gameplay skills. WoW's PvP is also set up this way, but instead of "Who Has The Best Spells", it's "Who Has The Best Gear". and thats one thing people hate about their PvP aswell. The game should be about skill, and not about who has the best items and action bar.


The 8-skill limit only promotes build wars if the skills aren't properly balanced.


Death Penalty:
This gameplay mechanic really should be looked into or reworked. to die and then lose most of you HP and Energy, makes you very unreliable in the long run.


Uh.. that's kind of the whole point.


Innovatory:
Was small in GW1. I really would like to see better work in the area as well.


Guild Wars was one of the most innovate games when it was released.

Neji Taichou
12-06-2008, 14:08
Death Penalty:
This gameplay mechanic really should be looked into or reworked. to die and then lose most of you HP and Energy, makes you very unreliable in the long run.




:huh:Um.....If you dont like the death Penalty then maybe you shouldn't die as much?
I dont really understand this though probably because I always liked this mechanic because it means that dieing has has a forefit, and it teaches you to try and avoid it next time :grin:
that said I allways die quickly and often--I still like the DP though...
But what i wouldnt say no to would be an update to the attackin animation in GW2 or even to revamp it completely-whatever Anet sees fit.:grin:

Wethospu
12-06-2008, 15:37
Heroes 12345

Jair of the Forest
12-06-2008, 16:23
Lack of Rewards:
There is a big lack in rewards for PvP. This is something that makes grinding less fun, knowing that there is no large reward at the end. Many places have become Ghost Towns because of the lack of interest in these gameplay areas. Would be cool to see gameplay spread out more between the different gameplay areas.

PvP'rs in GW are in my opinion the most respectful players, because they don't do it for the in game rewards, but more for the glory and the fun of playing.

Akirai Annuvil
12-06-2008, 16:29
http://guildwars.incgamers.com/showthread.php?t=478988
Read it, seriously.
Cross Faction communication:
Cross faction communication is good. You don't want Luxon allies not to be able to talk to Kurzick allies, that'd create way too many PuG and friendlist issues.
Animations:
Flashy animations cloud battle visibility. I don't find the generic animations to be terrible for most classes.
Lack of Weapon choses:
All of your suggested weapons have no place/are guaranteed to be broken. Adding them for flavor = ok though.
Many useless Skills & Limited Action Bar:
The former is getting worked on. The latter is a defining element of GW gameplay. If you don't like it you don't like GW.
the fact that it makes the gameplay to be built around "Who Has The Best Card Deck Dude?"
You really don't have a clue how GW balance works, right?
Death Penalty:
Why on earth would you want to remove or change this? It fits its function perfectly.

Alaris
12-06-2008, 16:43
Lack of ability to start on any campaign with any profession

First I wanted to start a Dervish in prophecies, then I resigned myself to starting it in Nightfall, as a D/Rt. Even that was difficult.

The starting areas should be common, with quests / tutorials added there, so that you can start any profession/race and follow any storyline you want.

It's fine if different races have different starting points.

Tro
12-06-2008, 17:15
With Akirai Annuvil and I both having opposite views on the issues of GW, I believe the developers could get some great suggestions from this thread. Both from each point of view of the game.
some people here may not like it, but many people that play GW, doesnt like it in all areas, and 100%.:girly:

KyppDuron
12-06-2008, 17:39
Regarding the op, I think Akirai pretty much summed up my thoughts on those ideas.
One thing i would like to be implemented are faction lines that mean something. Remember the blue/red boundaries in factions that move depending on who wins AB. Remember how they did nothing other then change NPCs from luxon to kurzic? With a new persistent world i hope World PvP has a similar but far more important effect on towns, outposts, explorables, and quests.

Vana
12-06-2008, 17:53
With Akirai Annuvil and I both having opposite views on the issues of GW, I believe the developers could get some great suggestions from this thread. Both from each point of view of the game.
some people here may not like it, but many people that play GW, doesnt like it in all areas, and 100%.:girly:

:huh:
Did you even read Akirai's post?

Let me summarize for you:
You posted some things that you don't like about the game.
Akirai told you why your complaints and suggestions are bad.

did I miss something?

Xender Voth
12-06-2008, 20:00
Ew. Don't touch communication. I just made a post on my guild forums about how I hate how this is becoming the norm for games. I like to talk to my enemies. I like to talk a lil trash. I like to roleplay. Remember it's a video game and the guy talking smack on the other side can't hurt you. With that in mind, rivalries are actually good for a game's community.

sorudo
13-06-2008, 00:13
i don't like to see bad players back in GW2, o and whiners about who has more titles....

Gmr Leon
13-06-2008, 00:14
There are two things that are a constant in an online game.

Bad players (Jerks, nuisances, literally bad players, etc.)
Whiners (Never content with what they've been given.)

raspberry jam
13-06-2008, 10:56
Cross Faction communication:
The communication between factions is one of the many things that bother me in GW1. most cases it feel like Barren chat, with a lot of trash talking, and immature behavior. I would really like to see a end to this problem in GW2.I guess you mean in AB and such, since I have never seen this in PvE. If it bothers you that much, simply turn off local chat.

Animations:
I dont really have a problem with GW's Graphics, but the Animations are horrid. The Movement animation looks very strange and weird. The Melee Swing animations looks too crappy at times.
Also I dislike the animation of the characters standing. The dance animations are awesome. But still the Physical animations need looking in to.There will probably be better graphics, including animations.

Lack of Character Detail:
I would like to see better Character detail coustumization in GW2. In many cases, you will see people run by that look just like you. Which is why I would like to see more Coustume Features added to the character creation menu. Also would like to see the Armor system broken down into even more groups. Maybe even go as far to add a Shoulder slot.More slots: eh, sure.
Shoulder slot: No, it's ****ing stupid, no suit of rl armor has separate shoulders. I suggest trinket/jewelry (magic rings, necklace etc) slots instead.

It would be really cool to have layered armor (so you could wear chain mail inside your plate armor for example) but that would probably lead to a too complicated UI.

Lack of Weapon choses:
seems many of us missed out on playing with big two-hander Swords and Axes, and one-hander maces. Would have also been cool if we could dual wield one-hand Swords and Axes. But I hope we see more Weapons choses in GW2 like the weapons stated above.2-handed weapons would be cool. Dual wield would be cool too if the offhand weapon was much weaker than the main hand weapon, or else you'd have balance problems in PvP (In for example WoW these balance problems are dealt with by letting two handed weapons make a lot more damage than one handed weapons. However no one can say that WoW PvP is actually well-balanced).

Many useless Skills & Limited Action Bar:
Many of the spells for the game, are just downright useless and crappy. Also many people are turned off by the limited action bar for game mechanics. Problem I find with the limited action bar, is the fact that it makes the gameplay to be built around "Who Has The Best Card Deck Dude?" rule set rather then Gameplay skills. WoW's PvP is also set up this way, but instead of "Who Has The Best Spells", it's "Who Has The Best Gear". and thats one thing people hate about their PvP aswell. The game should be about skill, and not about who has the best items and action bar.While I agree that the game should be about player skill, having a skill bar that is limited in the number of skills is actually rewarding to player skill since it takes skill to put the right skills on the bar. That said, even in the current GW, I'd rather have a good player with a bad build on my team than a bad player with a good build.

Lack of Rewards:
There is a big lack in rewards for PvP. This is something that makes grinding less fun, knowing that there is no large reward at the end. Many places have become Ghost Towns because of the lack of interest in these gameplay areas. Would be cool to see gameplay spread out more between the different gameplay areas.I assume you mean PvE, since the only actual PvP ghost town is Jade Quarry. Well, I'm all for interesting gameplay of course.

Death Penalty:
This gameplay mechanic really should be looked into or reworked. to die and then lose most of you HP and Energy, makes you very unreliable in the long run.Death penalty is a way to have limited lives (that is, punish you for dying) while still allowing you to escape the penalty by skilled play. It is originally designed for GvG but fits very well in PvE too, it is skill rewarding so it should stay.
I have no idea how it will be implemented in a persistent world though.

Innovatory:
Was small in GW1. I really would like to see better work in the area as well.:huh:

Crafting and Professions:
The Crafting system in GW1 is very lame and dull. I would like to see a better, more improved Crafting system in GW2. More things to create all around would be interesting. Another thing,
Would also be very interesting if more Job Professions could be added to the gameplay mechanic.Crafting systems/jobs are the curse of games like these. It turns them away from being games played for fun where the objective is the actual gameplay, into life simulations where you do one thing to get something else and unrelated. The only way to avoid this would be to uncouple crafting/jobs from grind, which unfortunately would make it utterly pointless, both to spend time on while playing and to spend developer time on.

Chareos Rantras
13-06-2008, 14:30
There are two things that are a constant in an online game.

Bad players (Jerks, nuisances, literally bad players, etc.)
Whiners (Never content with what they've been given.)

very true!!!

/claps

I'm beginning to think that by changing GW2 too much with bad points of GW1 (that aren't necessarily bad points, rather points that some people don't like while these are points that a game like GW1 actually need), GW2 will become too broken and unbalanced (just like GW1 was at the beginning) so maybe they just have to let it go and make the game without looking too muchb ack at GW1 's bad points.

cheers!

Chareos Rantras

En NaNa
13-06-2008, 16:44
I'd like to see some changes in the Storage management. That is all that really frustrates me at times. Perhaps make runes stackable (into piles) and give us the ability to have either a larger storage or bags we can leave the stuff inside before putting them into the storage.

Or if not that, perhaps give us a seperate armor and weapon storage.

What i'd love would be some function for minis, idk like quick games with them, or have a "mini arena" for mini-tournys... just something funny

sorudo
13-06-2008, 17:27
I'm beginning to think that by changing GW2 too much with bad points of GW1 (that aren't necessarily bad points, rather points that some people don't like while these are points that a game like GW1 actually need), GW2 will become too broken and unbalanced (just like GW1 was at the beginning) so maybe they just have to let it go and make the game without looking too muchb ack at GW1 's bad points.
if you look at the current state, GW1 is more broken right now then 2 years back, so IMO they should make things a bit more on the side of how GW1 was 2 years back and less on how it is right now.

Balan Makki
13-06-2008, 17:44
I'd like to see some changes in the Storage management.

Yeah, ain't that the truth. I just deleted all my characters in frustration over alts as storage, and alt heroes as more storage and alts heroes grand mothers as more storage. . . .

Best solution would be to use the PvP equipment styled panel, account based. Once an item, collectibles ect is unlocked, there it is, in an easy tabbed panel, collectibles could just have a routine similar to mats storage with quantities etc. Nothing in the game should be excluded from this panel, Quest items, all sorts of categorizes panels/tabs for all sorts of things. All in one easy to use package for your gaming pleasures. ooh. . :shocked:

Oh, and weapons, armor racks I'm betting will be a cool housing feature, similar to HoM, once you display armor/weapon you can access it from your armor rack. Clik on one of your many armor racks and the ever-present Equip Panel pops up to the proper Paper Doll page.

This will also be very useful if characters in GW2 can learn more than one "Primary" profession.

ah well, just more speculation.

clubkyote
20-06-2008, 09:33
what i like to see in gw2 is more sound effects. like when u get hit, you grunt or yell..when creatures die they yell. when a fire spell is cast..you hear fire crackling...something along those lines....

Kalidri
20-06-2008, 09:43
A lot of what other people mentioned and...

The feeling of maze like confinement in many areas of Guild Wars. This is especially true of Prophecies and some areas of Factions. I actually would not have a problem with it if it did not effect camera angle, if the landscape was somehow transparent. I dislike that getting up against a wall can make the camera act funny. So, I hope the map is more explorable, that the camera behaves a bit better, etc. I'd love to be able to go inside buildings and have a feeling of city in a city rather than a sort of 'walls with doors that don't open'.

MiatheHierophant
20-06-2008, 13:02
I hope they make a better obscenity filter. In GW1 someone can be made to change their name from "Jewel" because it has "J**" in it, but walk in to any town where people congregate, and there's at least 4 conversations involving sex, rape, F-this and F-that...

I am guilty of swearing here and there, but I see the same groups hanging out in the same districts, having the same 14-year-old-sex-fantasy conversations. Reporting them has done nothing, so I hope they come up with a better chat filter.

edit: The filter here is just as wonky...They bleeped out the example I gave here so I had to fix it....lol

casserole
21-06-2008, 02:43
If Anet reads this, then I'd like to see an expanding/reworking of the friends window. I'm not a designer nor have I given it much thought, but I have always felt the friends and ignore lists were very limiting...not only in their size, but in what you can do with them.

Lamuness
21-06-2008, 03:16
I'd like to be able to lump all my friends into one chat window. Instead of having to have them in a guild, because they're all in different guilds.

lmaonade
21-06-2008, 04:47
if you look at the current state, GW1 is more broken right now then 2 years back, so IMO they should make things a bit more on the side of how GW1 was 2 years back and less on how it is right now.
very true, GW's peak, IMO, was back near the beginning, when Factions came out, I was like meh... whateva, its not like it would ruin gameplay or shift balance from those who only play prophecies (namely me xD), but as more content and stuff came out, the power balance completely shifted away from players like me in PvP, the only thing i can do is run shock axe warriors >.>

Anet needs to beware of expansions and stuff that ruin balance.

Sunbane
21-06-2008, 16:01
Animations:
I dont really have a problem with GW's Graphics, but the Animations are horrid. The Movement animation looks very strange and weird. The Melee Swing animations looks too crappy at times.
Also I dislike the animation of the characters standing. The dance animations are awesome. But still the Physical animations need looking in to.

Wow...I disagree totally with this. One of the things that sets GW apart, are the fantastic animations! In fact, being schooled in animation myself, I was very impressed with what ANets animators have achieved. Most of the movements look so natural, you almost don't pay attention to them. The best of all are the idle poses, because the characters strike a bit of a pose, standing like most real people would. Feel free to look into how movement and idle poses have been done in other games; I think AoC is coming close to GW quality - although not quite. WoW is clearly sub standard, and Vanguard was just laughable.

[Lack of Character Detail: I would like to see better Character detail coustumization in GW2. In many cases, you will see people run by that look just like you. Which is why I would like to see more Coustume Features added to the character creation menu. Also would like to see the Armor system broken down into even more groups. Maybe even go as far to add a Shoulder slot.

This is a good suggestion, one I'm really hoping they will implement. :smiley:

I would also like to see people being able to show their weapons inside outposts. If the designers/writers don't want people to run around with weapons in outposts for reasons of lore, then maybe an emote that just briefly shows the weapons?

The pet system in GW is crude. I'd like to see better pet controls, and support for more than one pet per character. It will be interesting to see what the "Companion System" will be, and if this has to do with pets.