description
Underworld addiction
Posted 07-11-2009 at 02:16 by Noa Brightington
So now eeEEEEEveryone has to start up on the blogs all at once. Go fig.
Ah well, I needed to start writing again anyway.
So like everyone else, I did the new Mad king quests.
The first time on the first one was a bit challanging, but I got used to it, and did it well after a while. The second one...
I realized later that the first one was merely training for.
Got lost many many times on that first chara I was running around with on there, got killed on more then one occasion.
After about the 4th time I started figuring things out. I had never really been around UW much normally, but I HAD been there and tooled around during the wintersday quests, which while the grinches held the bone pits, I went off and explored the rest of UW for an hour or so. I guess that paid off finally.
The winding passes of twin snakes were a little hard to figure out at first, but then once I got to the point I could see the exit to the plains, I knew where I was going.
I had a bit longer route then most people do. I would go to labyrinth reaper first, then village, then head back, head up the path to the plains, go right to the pools, head back to the plains, and then over to bone pits.
Then work my way back and up to the twin snakes reaper, and then to frozen wastes reaper, and then up the hill to conferance.
Trouble spots were usually right at the entrance/exit of the hall to labyrinth reaper, as if I wasn't careful, I'd get stuck on a bull.
On the way out I would try and get as far as I could without using the shout, but when the stance runs out, I kinda have to use it.
While the stance is active, the ataxx will decide you're not worth running after usually once you're past them, they know they can't catch you. If the stance runs out, and you're still in agro, they WILL give chase.
For the most part I can KD 2 mobs, hopefully not right next to each other, as I have to use tab to find them, but it can work. Everything else I have to use the shout on. If it's something in large groups that gives chase, usually attaxx, smites, and graspings. Casters you either KD or shout on.
As like everyone else, bone pits SUCK.
I found best way to deal with it, is to be agressive to a point.
Run in, KD the two bonees that are walking in, usually as they start seperateing, run down, KD the single, and then hold until as much of the groups there were in range, and then shout, run up, stand in the corner, hopefully with as little degen as possible, waiting out the degen if I had any. The next problem would be the bridge, as two would usually come up, and the shout would not be available during that time. And trying to target them individually would NOT work. On one occasion, I did manage to KD them, but they were ON the bridge, and when I thought I was past them, almost up to the ramp up, I start getting hits, degen, and I'm like... wtf? and I'm dead 3 seconds later, and use /stuck, and find I'm still on the bridge. A real FFFFFFFUUUUUUuuu moment there.
Anyway, we all have our own horror and bone pit strategys we deal with. Each run usually took about 20 min or so. Across 2 accounts, that's 5 charas on one, 7 on the other.
I didn't want to run my survivor charas on it, but...
IN retrospect, and pretty late in the game, I decided... I could run one survivor in the works, I'd just use the guild out if things got dicey. This was assuming of course, my connection wouldn't crap out, which it was doing a bit more then I wanted to on that weekend.
But it seemed to do it only at certain times of the day. (notice that it's fine NOW)
Problem was, I took the quest to late in the game, and in porting her to underworld, she got shunted to chahbek village.
A real WTF moment there, and I sorta... bleghed after that. There goes easy exp then.
I ended up giving the stack of mobstopers to the ele, and let the chara with the least skill points turn them in.
That's actually nice to be able to do that.
So... the quest is more or less over, but we were able to keep going down there, farming skeles, and filling up mobstoppers. On my rit, the chara I was using for farming down there, I had well over 150 of them to fill. Spent allmost all of thurs in UW, when I only ment to spend a few hours at most.
For the last 4 days pretty much I've been sending her down there on a regular basis.
She farms fairly well on her own, and she has 3 backups in dunk, odgen, and zhed.
NEED to remember to put hard rezzes on all of them though. Keep forgetting that.

Problem though, in doing underworld as much as I have been, and getting some fairly good drops, I've been neglecting the rest of the game. I haven't done one Z quest now in over 2 weeks. for good or ill... that remains to be seen, but I do need to work on getting more bags. I ended up finally getting the heavy bag, and that went to the rit. She's the one who's earned it the most.
The mediums I found I can buy for a good price most of the time for about 40-50k. For me that's nothing. I can blow that kinda cash easy now.
I actually bought some minis during the halloween period. One guy sold me a dagnar for 90k, and then.. offered me a second dagnar for 80k. That made me nervous, worrying about duping, Of course it could just be the guy was abnormally lucky. Getting 2 of the same mini from 4th year presents.
I did get a jora for 25k before the season opener, and a nian for 50k after the end of things. Jora... I'm amazed at. Seen people trying to sell her for 60-85k. Same with nain, but I think because of how many minis are out there, the demand is no longer there.
I'd still like to get a fire djinn, but... over 100k isn't worth it for me for that one.
I'm amazed the water djinn is going for as little as 25k, though 30-40k seems to be the average right now. That's still one of my favs.
Still kicking myself for that deal I made with it. 100k _6 ecto and 5 black dye.
Blegh. My only real bad mini trade.
But the problem is, this is filling me up even more so.
I need to probably just start dumping off the junk minis.
Ones I would never take out no matter what.
Oh, on secondary account, the rit there turned 3. Opened it up and got... another...goddamn ****ing **** smoking **** throwing mother****ing crack addict piece of garbage MONKEY.
ANyway... stuff to do in game.
Um...
Sort crap I guess. I need to figure out who needs runes and weapons for heros on various charas.
Ah well, I needed to start writing again anyway.
So like everyone else, I did the new Mad king quests.
The first time on the first one was a bit challanging, but I got used to it, and did it well after a while. The second one...
I realized later that the first one was merely training for.
Got lost many many times on that first chara I was running around with on there, got killed on more then one occasion.
After about the 4th time I started figuring things out. I had never really been around UW much normally, but I HAD been there and tooled around during the wintersday quests, which while the grinches held the bone pits, I went off and explored the rest of UW for an hour or so. I guess that paid off finally.
The winding passes of twin snakes were a little hard to figure out at first, but then once I got to the point I could see the exit to the plains, I knew where I was going.
I had a bit longer route then most people do. I would go to labyrinth reaper first, then village, then head back, head up the path to the plains, go right to the pools, head back to the plains, and then over to bone pits.
Then work my way back and up to the twin snakes reaper, and then to frozen wastes reaper, and then up the hill to conferance.
Trouble spots were usually right at the entrance/exit of the hall to labyrinth reaper, as if I wasn't careful, I'd get stuck on a bull.
On the way out I would try and get as far as I could without using the shout, but when the stance runs out, I kinda have to use it.
While the stance is active, the ataxx will decide you're not worth running after usually once you're past them, they know they can't catch you. If the stance runs out, and you're still in agro, they WILL give chase.
For the most part I can KD 2 mobs, hopefully not right next to each other, as I have to use tab to find them, but it can work. Everything else I have to use the shout on. If it's something in large groups that gives chase, usually attaxx, smites, and graspings. Casters you either KD or shout on.
As like everyone else, bone pits SUCK.
I found best way to deal with it, is to be agressive to a point.
Run in, KD the two bonees that are walking in, usually as they start seperateing, run down, KD the single, and then hold until as much of the groups there were in range, and then shout, run up, stand in the corner, hopefully with as little degen as possible, waiting out the degen if I had any. The next problem would be the bridge, as two would usually come up, and the shout would not be available during that time. And trying to target them individually would NOT work. On one occasion, I did manage to KD them, but they were ON the bridge, and when I thought I was past them, almost up to the ramp up, I start getting hits, degen, and I'm like... wtf? and I'm dead 3 seconds later, and use /stuck, and find I'm still on the bridge. A real FFFFFFFUUUUUUuuu moment there.
Anyway, we all have our own horror and bone pit strategys we deal with. Each run usually took about 20 min or so. Across 2 accounts, that's 5 charas on one, 7 on the other.
I didn't want to run my survivor charas on it, but...
IN retrospect, and pretty late in the game, I decided... I could run one survivor in the works, I'd just use the guild out if things got dicey. This was assuming of course, my connection wouldn't crap out, which it was doing a bit more then I wanted to on that weekend.
But it seemed to do it only at certain times of the day. (notice that it's fine NOW)
Problem was, I took the quest to late in the game, and in porting her to underworld, she got shunted to chahbek village.
A real WTF moment there, and I sorta... bleghed after that. There goes easy exp then.
I ended up giving the stack of mobstopers to the ele, and let the chara with the least skill points turn them in.
That's actually nice to be able to do that.
So... the quest is more or less over, but we were able to keep going down there, farming skeles, and filling up mobstoppers. On my rit, the chara I was using for farming down there, I had well over 150 of them to fill. Spent allmost all of thurs in UW, when I only ment to spend a few hours at most.
For the last 4 days pretty much I've been sending her down there on a regular basis.
She farms fairly well on her own, and she has 3 backups in dunk, odgen, and zhed.
NEED to remember to put hard rezzes on all of them though. Keep forgetting that.

Problem though, in doing underworld as much as I have been, and getting some fairly good drops, I've been neglecting the rest of the game. I haven't done one Z quest now in over 2 weeks. for good or ill... that remains to be seen, but I do need to work on getting more bags. I ended up finally getting the heavy bag, and that went to the rit. She's the one who's earned it the most.
The mediums I found I can buy for a good price most of the time for about 40-50k. For me that's nothing. I can blow that kinda cash easy now.
I actually bought some minis during the halloween period. One guy sold me a dagnar for 90k, and then.. offered me a second dagnar for 80k. That made me nervous, worrying about duping, Of course it could just be the guy was abnormally lucky. Getting 2 of the same mini from 4th year presents.
I did get a jora for 25k before the season opener, and a nian for 50k after the end of things. Jora... I'm amazed at. Seen people trying to sell her for 60-85k. Same with nain, but I think because of how many minis are out there, the demand is no longer there.
I'd still like to get a fire djinn, but... over 100k isn't worth it for me for that one.
I'm amazed the water djinn is going for as little as 25k, though 30-40k seems to be the average right now. That's still one of my favs.
Still kicking myself for that deal I made with it. 100k _6 ecto and 5 black dye.
Blegh. My only real bad mini trade.
But the problem is, this is filling me up even more so.
I need to probably just start dumping off the junk minis.
Ones I would never take out no matter what.
Oh, on secondary account, the rit there turned 3. Opened it up and got... another...goddamn ****ing **** smoking **** throwing mother****ing crack addict piece of garbage MONKEY.
ANyway... stuff to do in game.
Um...
Sort crap I guess. I need to figure out who needs runes and weapons for heros on various charas.
Total Comments 2
Comments
|
|
I didn't get any ectos from the skeleton farming, but I did it a lot less often than you have. :)
|
Posted 07-11-2009 at 12:33 by Lytha
|
|
|
Well my average seems to be about 1 ecto per area. The key thing I think is I park heros away while my spirits do the work.
Suprisingly, the new skeles seem to have a fairly good drop rate for ectos. Almost 1/4 of the ectos I've gotten have been from skeles. |
Posted 07-11-2009 at 21:08 by Noa Brightington
|
Recent Blog Entries by Noa Brightington
- Good deeds done dirt cheap (17-11-2009)
- why do I like farming (14-11-2009)
- Underworld addiction (07-11-2009)
- Post halloween 2009 (03-11-2009)
- Whatever's done for me lately (23-09-2009)







