I had the chance to submit a set of questions for the Guild Wars Live Team a few weeks ago and GWOnline.net wants to share the rest of the answers of that interview with you very soon. John Stumme and Robert Gee have given us information about the development of Winds of Change that you have probably not read anywhere else yet and will talk about the upcoming Elementalist update too.
The following two questions do not fit the theme of the rest of the interview, so I will share them with you as a teaser of “more things to come”.
Enjoy the interview!
GWOnline.net: Have you considered adding Gamer-Point rewards to Polymock, to encourage people to play that mini game more often?
John Stumme: This isnâ€™t something that weâ€™ve talked about before, but itâ€™s an interesting suggestion. If we pursued something like this, Iâ€™d want to take the chance to revisit Polymock first to see what changes and improvements could be made to the game. The game type still has a lot of potential, but in its original implementation, it didnâ€™t have all of the time or the technology that it needed to make it something truly great. Of course, weâ€™ve gotten all kinds of cool new technology since then â€“ for example, Joe had recently brought me over to his computer to show off a skill that he made that mimics â€śGate of Babylonâ€ť â€“ super cool! Itâ€™s just a matter of finding time in the schedule to fit in projects like these!
GWOnline.net: The Mesmer and Dervish profession updates have made those classes significantly more powerful, some even say you made them too strong. Is there a plan to “nerf” parts of their skills again?
Robert Gee: Both Mesmer and Dervish professions were considered two of the weakest professions before their updates so I think it was an expectation that they would get significantly stronger. We are looking at a few elements of these professions that we feel got a little too strong however and will likely be adjusting these in future updates.
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