Archive for 23 December 2011

Win Winterday Costume Codes

Posted 23/12/11 by

wintersday 2011 costumesIt’s always best to look sharp over the holiday period so we have teamed up with ArenaNet to give the community the chance to win a double pack of Wintersday costume codes.

So how can you win? Simple! Posts a comment in this news item and you are entered into the random draw. We have two codes to give away in this comment post draw and we’ll also be giving another two codes away via our Twitter.

To enter the Twitter draw make sure you are following our Twitter account (@guildwarsnews) and Use the hashtag #GWOnline and @guildwarsnews in a Tweet.

We’ll wrap up both draws at Midnight on the 24 December so you need to hurry!

See, it’s nice and easy so look your best over Christmas in-game so enter both draws now.

 

 

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Interview teaser – More Live Team Q&A coming soon!

Posted 23/12/11 by

I had the chance to submit a set of questions for the Guild Wars Live Team a few weeks ago and GWOnline.net wants to share the rest of the answers of that interview with you very soon. John Stumme and Robert Gee have given us information about the development of Winds of Change that you have probably not read anywhere else yet and will talk about the upcoming Elementalist update too.
The following two questions do not fit the theme of the rest of the interview, so I will share them with you as a teaser of “more things to come”.

Enjoy the interview!
Gorani

polymockGWOnline.net: Have you considered adding Gamer-Point rewards to Polymock, to encourage people to play that mini game more often?

John Stumme: This isn’t something that we’ve talked about before, but it’s an interesting suggestion. If we pursued something like this, I’d want to take the chance to revisit Polymock first to see what changes and improvements could be made to the game. The game type still has a lot of potential, but in its original implementation, it didn’t have all of the time or the technology that it needed to make it something truly great. Of course, we’ve gotten all kinds of cool new technology since then – for example, Joe had recently brought me over to his computer to show off a skill that he made that mimics “Gate of Babylon” – super cool! It’s just a matter of finding time in the schedule to fit in projects like these!

dervish

GWOnline.net: The Mesmer and Dervish profession updates have made those classes significantly more powerful, some even say you made them too strong. Is there a plan to “nerf” parts of their skills again?

Robert Gee: Both Mesmer and Dervish professions were considered two of the weakest professions before their updates so I think it was an expectation that they would get significantly stronger. We are looking at a few elements of these professions that we feel got a little too strong however and will likely be adjusting these in future updates.

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