Welcome to this week’s edition of the Sunday Guild Wars News Roundup, one day late on account of the holidays (Happy Holidays all!). After last week’s information overload, this week’s batch was again more normal sized. That does not mean that nothing new surfaced however. There were interviews, a brand new Delevopment update from the ArenaNet blog and much more. Follow after the jump for the full list!Read more & comment >>
Archive for 26 December 2011
As promised, we share with you the first part of the Guild Wars Live Team interview about the content that was added with the “Winds of Change” updates. I was surprised about the length of the answers, especially the ones voicing critique on some of the things the community did not enjoy so much (need I to remind you about the “Minister Cho” part?). The amount of insight into the development process of Winds of Change is a great read, so I hope you will enjoy this first part of the interview.
GWOnline.net: In the first part of the Winds of Change set of quests, the eleven “Cleansing…” quests were criticized by a lot by GW community members for being boring and very repetitive. The second part offered more variety. Was that a direct response to criticism or planned all the time?
John Stumme: The overall design of Winds of Change had been completed long before it went into production, so the changes that you see in part 2 arenâ€™t a direct response, so much as it is the story picking up its pace. Part 1 was intended to be a gradual introduction that began to establish the Ministry of Purity as a believable faction within the world, one that was populated with members that were people, and not just green names in a map. The playerâ€™s main point of contact through this was Zei Ri, and he was written in a way to give players a sense of who the Ministry was drawing in, and how their movement was evolving.Read more & comment >>