GWOnline’s Charr Plushie art contest is now officially over, and the winners have been chosen. Auntie sure had her work cut out for her, with a lot of very excellent submissions! The two final winners, each being awarded one Charr Plushie, were satomz and Odinius. Satomz contributed aÂ sun catcherÂ based on the map symbol for the Norn capitalÂ HoelbrakÂ whereas Odinius made a positively adorable clay Charr cub, based on this piece of concept art. Special mention also went out toÂ Aven, Gauradan and tacotown for their submissions.Read more & comment >>
Archive for January 2012
Will your PC cut it for Guild Wars 2? I’m sure many of you are thinking about an upgrade before the game hits but right now we don’t have any ideas of the Â min system specs. Gaile popped in the official wiki with an update
Hi there. Another GW2 fan asked the same question recently, and the system specs — be they called “minimum” or “required” — have not been released. Games in development customarily require higher specs than the same game at release, and the specs for GW2 are still being determined. I believe they will be released fairly soon, though, so keep your eye out for that info on the official website.
With the Beta right around the corner, we should expect these specs to be released prior to the Beta starting.
Thanks Gorani.Read more & comment >>
This week stuff sure has been happening in the world of Guild Wars! We have had not one but two sparkling new official ArenaNet blog post, one of which positively sent the community into a feeding frenzy. Mike O’Brien, president of ArenaNet, wished everyone a good Year of the Dragon, on the surface nothing special. But he also gave us a road map of the Guild Wars 2 beta process, detailing press invites starting in February, larger and larger general public beta invites from March onwards, leading up to the game’s release later this year. This week also saw some new content here at GWOnline, as well as the normal plethora of blog posts, podcasts, and more.Read more & comment >>
The release date lottery for Guild Wars 2 begins as Amazon.de post up their pre-order page for the game with a release date of June and a price of 49 Euros. As you know retailer’s dates are never that accurate and we have to take them with a pinch of salt. It is however nice to see some action on the sales front as the release date excitement gets underwat. Of course we still have the Beta to come first.
Thanks PCGamesHardware.Read more & comment >>
Of Squee and QQ
Every new game eventually butts head with the full gaming community – uponÂ release.Â With expectations and ideals so diverse among the community, there willÂ always be those who do not like the cake.Â Whether the cake gets devoured, is awkwardly accepted with lingering disappointment, or altogether shunned; one can imagine hearts to quicken for even experienced game developers.Â The line between genius and insanity may be fine, but developers continue to bravely walk the gamble of originality required for such a competitive market.
Gamers have seen the good, a lot of the mediocre, and have on occasion been smacked hard with the ugly.Â Even though community expectations and ideals can differ greatly – whether Squee or QQ is the reaction given – gamers will always hold passion in common.Â This passion for engaging and fun creative gaming can be seen across many favorite titles from companies who have found the right connection with their market audiences.Â ArenaNet (ANet) is one of these companies.Read more & comment >>
People who know me know I love summons. But more than that, I do love hybrids. Guild Wars 2 will offer a lot of ways to play hybrid with all professions, especially with the weapon swaps. However, the two most flexible on-the-fly hybrids have one thing in common… they do not have a weapon swap.
The elementalist swaps between 4 elements instead of swapping weapons, effectively changing his 5 weapon skills therefore changing his role during combat. He thus has access to 5*4=20 weapon skills during combat. The engineer uses kits that also changes his 5 weapon skills. He can equip up to 4 kits, giving him up to (4+1)*5=25 weapon skills during combat.
Players who like to adapt to the situation or to the needs of the team will want to keep an eye on those two professions.
Read more & comment >>
ArenaNet’s developer blog has received another update and in thisÂ instalmentÂ they take a look at the race of giants called the Jotun. The blog comes with a stack of lore as well as some developer notes on the Jotun.
Read more & comment >>
Even though we had established the jotun in the original games, we wanted to really bring them to life inÂ Guild Wars 2, particularly for the norn areas of the world. We wanted them to be more than â€śnasty customers with big clubs,â€ť and the way we chose to do that was to give them a long historyâ€”but a tragic one. We wanted to make the ogres an old race and follow that with the jotun, since the two species are interlinked. Giving the jotun a history that had been lostâ€”ruined by their own flawsâ€”gives them a lot of depth and plays into the overall story ofÂ Guild Wars 2.
The new jotun art depicts the race as being taller and more intelligent looking than the art from the originalÂ Guild Wars, which helps to better illustrate the raceâ€™s history and the fact that they are sentient, smart creaturesâ€”not rock-tossing droolers. The primitivism we see in their clothing and weapons is a sharp contrast to the magical monuments located at their campsâ€”and that, too, is deliberate. Showing the decline of a race from power and civilization into primitivism, all because they could not stop fighting amongst themselves, is important to the gameâ€™s theme. It illustrates what might happen if the player character races canâ€™t give up their old arguments and unite against the threat of the Elder Dragons.
Guild Wars Insider recently had a sit-down with three of the more PvP-savvy ArenaNet developers – PvP Systems Designers Matt Witter, Mike Ferguson and Jonathan Sharp. In the interview, available in audio as well as transcribed text, the three fellows really let their love for the Guild Wars 2 PvP shine through and they sound like they are having a lot of fun with it. The gentlemen also share some new details about the Guild Wars 2 PvP systems, like how a PvP lobby will offer a PvP-specific tutorial available for those players who want to jump right in.
It will also be a place too where new players can come in and pick up the tutorialÂ on just PvP. Because weâ€™re assuming that you can come and just make a PvP characterÂ if you want to. Maybe youâ€™ve never done any of the tutorials for any of the other PvEÂ content, and if thatâ€™s the case, we wanted you to be able to jump in and understand whatâ€™s going on before you get thrown into a PvP match. Weâ€™re going to have some tutorial stuff that you can do there to figure out whatâ€™s happening in the game. -Â Mike Ferguson
Other subjects include the possibility of anÂ observerÂ mode (planning one, but wont be in at release), how it felt like to be beat by fans in PvP (they deny it ever happening) and inspirations for making Guild Wars 2 an e-sport (everything from soccer to boxing). Read the full interview here.Read more & comment >>
OK so I am super excited! Mike O’Brien the ArenaNet blog this morning to announce that the beta will start in February!
Read more & comment >>
Welcome to the Year of the Dragon!
Today is Lunar New Yearâ€™s Day, and according to the Asian zodiac system, the first day of the Year of the Dragon. Itâ€™s an auspicious omen for all of us at ArenaNet, as we get ready to make this our own Year of the Dragon.
According to tradition, the dragon embodies passion, independence, and ambition. We think itâ€™s a perfect analogy for what weâ€™re trying to accomplish withÂ Guild Wars 2. Weâ€™re a company full of MMO and RPG fans, and weâ€™ve set out to fundamentally rethink how you deliver an RPG experience online. So this year, the Year of the Dragon, letâ€™s usher out old thinking â€“ the tired old quest model, stiff repetitive combat, and monthly fees â€“ and usher in the new.
Guild Wars 2Â has captured the imagination of gamers and media all over the world with its action-oriented combat, its living world full of dynamic events, its highly personalized role-playing experience, and the handcrafted artistry that suffuses every element of the game. Last year, thousands of you joined us at shows and events all over the world to tryÂ Guild Wars 2Â for yourself. This year, youâ€™ll finally be able to immerse yourself in the vast, diverse world of Tyria.
We recently finished our first closed beta test, and weâ€™re now ready to hold progressively larger events. In February weâ€™ll invite select press to participate in beta testing, and in March and April weâ€™ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release ofÂ Guild Wars 2Â later this year.
Itâ€™s been an incredible adventure over the past five years, working with our community and our team of dedicated artists, designers, and programmers to realize this vision. This year, the seeds of that work come to fruition. We canâ€™t wait to play the game with you.
So welcome to the Year of the Dragon â€“ the year ofÂ Guild Wars 2.
This week we have seen new information on cross-profession skill combos, the “Hearts” system glimpsed in Guild Wars 2 demo videos, and the winner of the AlienWare Guild Wars 2 diorama contest was announced. As per usual, there have also been podcasts, videos, blog posts, columns, as well as even more 2012 most anticipated lists. Follow after the jump for the full run-down!Read more & comment >>