By now most of you have had a chance to get into Guild Wars 2 and play it and the general consensus is that you all like it! So what would make a great game even better? In-game events and competitions hosted by the staff here at GWOnline of course.Â Not only is this a chance to get involved and have some plain ol’ fun but you could also win fabulous prizes. Therefore if you like fun and prizes, read on.Read more & comment >>
Archive for September 2012
Since Guild wars 2âs release I have been busy leaving a lot of bodies in my wake, instead of writing up new articles. I am back to share with you the leveling build I used.
I will be covering the full monty so get yourself some coffee, maybe a beer if you’re that guy, and sit down for a bit while you read this.
I clocked 75h 20m from 1-80 with this build, so it works. Proof will be at the bottom of the article.
This build will allow you to fight enemy groups up to around 8, depending on the enemies you are fighting. Intelligent play will allow you to fight 2-3 veterans at once, and stand up against a champion in group fights.Read more & comment >>
Mac gamers rejoice, Guild Wars 2 is coming to your Mac. That is all!
Guild Wars 2 will be available for Mac in a beta version to anyone who purchases Guild Wars 2. The Mac beta version of Guild Wars 2 is still being optimised and, unlike other betas, is connected to the live servers allowing everyone to play together on both Mac and Windowsbased computers. Users will be able to access the Mac beta client through the Guild Wars 2 account management website after activating their game code.
As one of the most successful game launches of the year, Guild Wars 2 delivers an unparalleled gaming experience set in a magical world of high fantasy. Like its predecessor, Guild Wars 2 features a subscription-free business model that allows players to enjoy the entire online experience for just one initial purchase.
In this groundbreaking online RPG, players will experience seamless, cooperative gameplay in a massive, online world. In Guild Wars 2, players embark on an epic journey in a gorgeously rendered world that is constantly evolving in response to player actions. Combined with visceral, fast-paced action and player vs. player combat of unequalled quality and scale, Guild Wars 2 is destined to be the premiere online gaming experience for both PC and Mac.
To deliver this support, ArenaNet is partnering with TransGaming whose revolutionary Cider technology dynamically translates between operating environments. This approach means that future updates to the game will also be available for Windows and Mac simultaneously.
I thought this was an interesting post from Colin over on the official board regarding Dungeon difficulty which can be highly subjective based on your current skill level.
Iâll point out ironically, when we first turned on DoA back in Gw1 the posts youâre seeing in this forum from a few folks about difficulty were the exact same comments everyone had about DoA. It was âimpossible, mobs were just tuned to do insane damage and have huge HP, there was no tactics to defeat DoAâ, etc. I went back and read through the original DoA launch feedback and it was literally identical to the comments folks on the forums are leaving now.
We made the choice back then to stick with the difficulty, and give people time to learn how to play the dungeon better and overcome it. A few months later, people viewed it as the most fun thing in the game and totally reasonable without us changing anything.
Weâll be doing the same with the Gw2 explorable dungeons, our own internal testing teams and alpha test groups learned to beat them using a combination of player skill, synchronous builds, strong use of cross-profession combos, use of cooking/consumable buffs (these make a huge difference!) and well formed player tactics. By comparison, after having months to play the game and the time our alpha was complete, some of our better dungeon groups felt the explorable dungeons were too easy for launch, we decided not to make them any harder given the expected player skill on launch.
Weâre actively monitoring every dungeon and working on balancing issues we encounter appropriately. Weâll be keeping an eye on bosses we think donât have enough varied mechanics to warrant their large health pools and updating them over time to make them more varied/interesting fights. Weâll be monitoring, and continually tweaking/adding to dungeon rewards over time and of course balancing where we see the need. And of course, weâll be looking at adding more dungeons as well!
All of that being said, the game is VERY new for most of our players, and I can absolutely promise with more knowledge of the game and advanced player skill, the explorable dungeons can all be overcome by being skilled groups. Weâve seen many groups do it just fine in our internal alpha test once they had time to learn how to play the game well. Just like Domain of Anguish in Gw1, it takes time and practice to learn how to overcome stuff as hard as our explorable mode dungeons, and thatâs exactly the kind of players they are designed for.
If DoA was any indication, a couple months from now, many of you will likely be posting saying most of the dungeons are too easy and you need better challenges
John Smith just released an article about the current state of the Guild Wars 2 economy over at the official ArenaNet site. In the article he explains how ArenaNet is using the supply and demand figures gleaned from the Trading Post to adjust in-game availability of different items. Also, to remove some of the surplus they have instituted someÂ temporaryÂ Mystic ForgeÂ recipesÂ using those same items.
While adjusting the supply and demand will bring markets closer to non-vendor based equilibrium, there is still the matter of massive surplus of some items. To address the surplus, weâve created some new, limited-time Mystic Forge recipes that use these items. These recipes create boxes that give chances for gold and some cool items.
John also explains some of the actions against exploiters taken, backing up the argument with some figures of the extent of the exploit. For example, almost 1.5 million weapons were bought for practically nothing at a bugged karma vendor,Â averagingÂ out at 300 weapons bought per player taking advantage of this bug.
Finally, he shares with us a breakdown on the current in-game distribution of gender, professions, race and crafting discipline. Because, as he says, everyone needs data.Read more & comment >>
A new post just went up on guildwars2.com about ArenaNet’s approach to endgame in Guild Wars 2.
In the past, weâve talked about how inÂ Guild Wars 2Â we designed the game to avoid a common problem in many MMOs: grinding through chunks of boring, repetitive content to get to the occasional pockets of fun. WithÂ Guild Wars 2, we wanted the entire gameplay experience to be something that players enjoyed, regardless of how much time they could dedicate.
When we looked at the concept of âendgameâ forÂ Guild Wars 2, we designed it the same way. We didnât want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. We wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so weâve introduced game elements that youâd normally associate with âendgameâ at every level and every possible opportunity.
Starting with each playerâs first introductory adventure, we pit them against large-scale boss encountersâone for each raceâjust to whet their appetites and give them a taste of the boss battles to come. We wanted to show players that this really is just the beginning. We want the experiences that players will have while progressing through the game to be a journey that they take with their character, something that they will remember and cherish.
Read the full post at the official site!
- RDRead more & comment >>
So you’ve been kicking it in WvW the last couple of weeks, and you might wonder, “Are we really this good, or is our competition that bad?”. Earlier today Mike Ferguson released the first ever WvW world ranking listÂ over at the Guild Wars 2 official forums.
Below are the current up to date rankings for all worlds. At some point we would like to deliver this data in a much better format but for now we just want to get the data out there for everyone to take a look at.
I am still trying to format the results of the 24 hour matches so I can start posting them here as well, but right now I have an excel table with lots of columns that I need to convert over and itâs not playing nice. Hopefully I can post them sometime in the next few days. Iâll try to update this thread with current rankings whenever possible.
- Mike Ferguson
On the top of the North American worlds we have Henge of Denravi, in Europe Vizunah Square is the reigning as number one. Follow after the jump for the full list. Not happy about your world’s position on the list? Go out and do something about it!Read more & comment >>
The first sales figures for Guild Wars 2 have been released today and so far ArenaNet has sold more than 2 million copies of the game. This is despite the fact they stalled the digital sales a couple of weeks ago.
Guild Wars 2, which launched just over two weeks ago, has captured the imagination of the gaming community around the world. With peak concurrency regularly exceeding 400,000 players and first week sales that placed it at the top of the All Formats charts across ten European territories, itâs clear that demand for the game remains high.
“Reactions from around the world justified the time and care we put into developingÂ Guild Wars 2Â and making it into the game it is today”, said Mike O’Brien, president and co-founder of ArenaNet. “And this is only the beginning. We’re continually fine-tuning the game to deliver the polished experience that our players expect, and weâre already working on new adventures and experiences to introduce into this truly dynamic online world.”
Following the cracking launch and high sales, ArenaNet took down their online digital download sales of Guild Wars 2. The good news today is you can now purchase Guild Wars 2 once again online. ArenaNet has now added extra server capacity.
ArenaNet suspended first-party sales and retail replenishment on August 30âjust two days after the gameâs retail releaseâto catch up with record demand and to ensure that players who bought the game would continue to have the best online experience possible. Despite the suspension of first-party sales and retail replenishment, Guild Wars 2 grabbed the number one position in the All Formats charts across 10 European marketsâ the first PC game in the UK to have accomplished this in nearly two years.
Since suspending sales, ArenaNet and NCsoft have substantially expanded the gameâs capacity by deploying new servers in both North America and Europe, and by nearly doubling the number of customer support agents. Game systems that have been under extremely heavy demand, such as the Trading Post, have been bolstered and prepared for the continued influx of players.
âPreserving the customer experience has always been our top priority,” said Mike OâBrien, president and cofounder of ArenaNet. “Weâre supportingÂ Guild Wars 2Â for the long run. Weâll always do what it takes to deliver the best online gaming experience for our customers,Â even when that means throttling sales.â
All of us here know why Guild Wars 2 matters but to outsiders or players who are yet to take the plunge and think it’s “just another MMO”, it may not be so clear. Tim over at pcgamesn has written an article giving his thoughts on why Guild Wars 2 is streets ahead of the competition when it come to the MMO experience. He’s absoutely right in saying that cloning the WoW model is simply not good enough, we all know what happened to SWTOR.Read more & comment >>