I have often played games, only to find out that the more I played it, the more things changed. In MMORPGs, I find that generally, as you level up, you start having to manage your energy more and more, and you are also pushed into specializing into a role. I also find that leveling slows to a crawl. Meanwhile, I find that the increase in power due to experience and gear is mostly negated by increased monster level, thus making the whole leveling experience moot.
Yeah, I fought that thing
What of Guild Wars 2?
Well, I have not gotten to level 80 yeeeeeet, something I plan to remedy promptly if my daughter and my boss will let me. (Changes of that happening are slim to none)
However, here’s how I think the game changes in the first 50-ish levels…
Read more & comment >>