Archive for 13 December 2012

Ban Hammer Comes Down on 34,000 Accounts in November

Posted 13/12/12 by

ban hammer

ArenaNet have been swinging the ban hammer in their battle against bot users with 34,000 accounts being terminated in November alone.

ArenaNet’s Mike Lewis posted a new blog update which explains the mass account terminations and how they have been tacking the issue over the past couple of months.

Read the full blog update to find out what’s going on.

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This Week on IncGamers.com

Posted 13/12/12 by

Another busy week on incgamers.com as we head up to the holidays. Usually things quieten down this time of year but it’s been a pretty hectic week for PC gaming. New articles and content from the team include:

There’s also a bumper podcast/vidcast this week, with discussion of Dark Souls II, Strike Suit Zero, VGAs 2012, Gamespy game closures and Games Workshop, plus the many titles the team has been playing.

Don’t forget to swing by incgamers.com for your daily dose of PC news and content, like us in Facebook and Twitter while you’re at it :)

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Wintersday WvW Changes

Posted 13/12/12 by

ArenaNet posted an update on the official boards which explains the WvW changes coming for Wintersday based on feedback and also part of their update pipeline. If you have not read it then read on below.


Advance notification of new builds
In order to allow WvW players to make good decions about siege placement, assault timing, etc. we’re adding a new build pre-announcement. This will be in the form of a message broadcast to all players some time before the current build expires. Because this notification is tied to one of the final steps in our build process, and those final steps take a variable amount of time, we won’t be able to say exactly when the current build will expire. Instead, the message will provide a window of time in which the new build will become available.

Alt+F4 is no escape
If someone that you’re fighting disconnects during combat (via Alt+F4, killing the client process, etc.) their character will be instantly killed, death penalties will be applied, and XP & loot will be handed out as usual.

No more insta-build walls & gates
Destroyed walls and gates will now rebuild when they reach 10% health rather than on the very first repair. This means that when attackers down a wall or gate defenders won’t be able to instantly rebuild it. Walls and gates which are destroyed can still be damaged if they have any health.

Breakout events
We’ve added a new event type to WvW called Breakout events which trigger when one or more teams have been pushed completely out of a map. They’re designed both to help players break out of severly camped portal keeps and to provide assistance in establishing a foothold in each map. Here’s what designer Matt Witter has to say about them:

Break Out Events are special WvW events that will happen when a team has lost control of all defensive structures, not counting supply camps. An NPC commander will appear in the team’s start area and an event will start that prompts players to gather around. Once enough players are in the commander’s presence he will summon his trusty dolyak to give all allies in the area full supply. He will then lead the charge to the nearby objective and give players protection and assist with building siege to assault the objective with. Those benefits, along with a defensive boon that he applies to all nearby allies, makes the attacking players a force to be reckoned with. Defenders will have their work cut out for them, as once the gate or wall piece is destroyed the commander will move to the tower lord inside and attack anyone in his path.

These changes are just a small part of what the WvW team has been up to lately. As you may have already heard, we’re hard at work on some larger updates that we plan to deliver in February. We’re not quite ready to talk about the details yet but as February gets closer we’ll start to reveal more of our secrets.

Happy Wintersday and we’ll see you on the battlefield!


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