I have played the Elementalist now for a second day (still unlocking skills on weapons, currently the Focus as the final weapon) and I have to say that I am starting to get a favourite range: not too close, not too far.
Switching to main hand dagger this morning showed me how limited the range with this weapon is. You pretty much have to run up close to the enemy, which is a bad idea, once warrior e.g. start knocking down stuff. Water with Vapor Blade was the element which I liked best there: the skill offered a good range and the vulnerability stacking was nifty. But as a final verdict: I liked to be a little bit less marked with a “hit me” sign.
The staff, which I have talked about before is an OK weapon, but using the #1 skill most of the time, while #3-#5 recharge is not as engaging as the midrange: Scepter + Dagger or Focus. The range of your Scepter skills is decent, which provides you with the ability to kite on the mid-line of bigger battles and you have a much better battlefield awareness than standing up font and being distracted by all the flashy skill effects around you.
Conclusion on Best Range to Play an Elementalist
Mid range is the most fun, as it requires active game play with fast recharging skills plus a good overview over the battlefield.
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GWOnline.net:Â Some say a long overdue – update to the Elementalist is rumored to be out soon. Energy Storage is the Elementalist’s exclusive attribute. What changes are you making to this attribute to give the profession an extra punch versus high armor foes in the upcoming update or will it be completely untouched?
John Stumme: The overall design of Winds of Change had been completed long before it went into production, so the changes that you see in part 2 aren’t a direct response, so much as it is the story picking up its pace. Part 1 was intended to be a gradual introduction that began to establish the Ministry of Purity as a believable faction within the world, one that was populated with members that were people, and not just green names in a map. The player’s main point of contact through this was Zei Ri, and he was written in a way to give players a sense of who the Ministry was drawing in, and how their movement was evolving.
GWOnline.net: Have you considered adding Gamer-Point rewards to Polymock, to encourage people to play that mini game more often?













