Author Archive - Gorani

Is There a Range For Everyone?

Posted 29/03/12 by

ElementalistI have played the Elementalist now for a second day (still unlocking skills on weapons, currently the Focus as the final weapon) and I have to say that I am starting to get a favourite range: not too close, not too far.

Switching to main hand dagger this morning showed me how limited the range with this weapon is. You pretty much have to run up close to the enemy, which is a bad idea, once warrior e.g. start knocking down stuff. Water with Vapor Blade was the element which I liked best there: the skill offered a good range and the vulnerability stacking was nifty. But as a final verdict: I liked to be a little bit less marked with a “hit me” sign.

The staff, which I have talked about before is an OK weapon, but using the #1 skill most of the time, while #3-#5 recharge is not as engaging as the midrange: Scepter + Dagger or Focus. The range of your Scepter skills is decent, which provides you with the ability to kite on the mid-line of bigger battles and you have a much better battlefield awareness than standing up font and being distracted by all the flashy skill effects around you.

Conclusion on Best Range to Play an Elementalist

Mid range is the most fun, as it requires active game play with fast recharging skills plus a good overview over the battlefield.

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How to Gether, How to Craft?

Posted 28/03/12 by

Yes, the typo in the headline is intentional. Playing with the GWO team this weekend made one thing obvious: You do not have enough storage space to pick up everything you can gather, harvest and that drops from foes. It is just too much for the limited space you have, even if you take a profession that can make bags, like the tailor I have chosen.

How can you cope with that problem?

The bank account you have? So far I have not seen a way to upgrade the storage space, which is pretty limited, even more, when you want to keep the achievement books and have several characters on the account, which might want to store different things.

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Swapping Attunements – More Fun for Elementalists?

Posted 27/03/12 by

ElementalistI started a new Norn Elementalist this beta weekend and discovered something worth talking about – the speed of the skill unlocks of weapon skills.

For most professions, this probably works pretty fast: They have a starter weapon, they unlock three skills – they get an off hand weapon (reward for first storyline quest, bought or found) – and they unlock the next two skills.

Due to the nature of the profession, the Elementalist has not only to unlock those five skills, but a total of twenty skills across all his four attunements.

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Interview with the Live Team – Part 2, The Elementalist update

Posted 01/01/12 by

Here is the second and final part of the interview we had with the Guild Wars Live Team. Robert Gee talks about the changes we will see  to the Elementalist profession in Guild Wars in the near future. This update was originally scheduled to be released before Wintersday, but it got pushed back, so it might not interfere with the festivities. There also has been a “leak” about the changes, so we already know what to expect. We anticipated the update and handed in the questions before the leak, so keep that in mind when reading. Enjoy.

Robert GeeGWOnline.net:  Some say a long overdue – update to the Elementalist is rumored to be out soon. Energy Storage is the Elementalist’s exclusive attribute. What changes are you making to this attribute to give the profession an extra punch versus high armor foes in the upcoming update or will it be completely untouched?

Robert Gee: We’ve seen this suggestion pop up several times before and during the elementalist update, however this isn’t something we really considered from a balance standpoint.  Buffing Energy Storage directly would have a direct effect on monsters which could affect the difficulty of the entire game.  Instead we chose to adjust the armor and health values of high armor foes in hard mode.  Doing this addresses the low damage that Elementalists do in this mode without affecting the difficulty of normal mode or their power in PvP.

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Interview with the Live Team – Part 1, Winds of Change

Posted 26/12/11 by

As promised, we share with you the first part of the Guild Wars Live Team interview about the content that was added with the “Winds of Change” updates. I was surprised about the length of the answers, especially the ones voicing critique on some of the things the community did not enjoy so much (need I to remind you about the “Minister Cho” part?). The amount of insight into the development process of Winds of Change is a great read, so I hope you will enjoy this first part of the interview.

GWOnline.net: In the first part of the Winds of Change set of quests, the eleven “Cleansing…” quests were criticized by a lot by GW community members for being boring and very repetitive. The second part offered more variety. Was that a direct response to criticism or planned all the time?

John StummeJohn Stumme: The overall design of Winds of Change had been completed long before it went into production, so the changes that you see in part 2 aren’t a direct response, so much as it is the story picking up its pace. Part 1 was intended to be a gradual introduction that began to establish the Ministry of Purity as a believable faction within the world, one that was populated with members that were people, and not just green names in a map. The player’s main point of contact through this was Zei Ri, and he was written in a way to give players a sense of who the Ministry was drawing in, and how their movement was evolving.

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Interview teaser – More Live Team Q&A coming soon!

Posted 23/12/11 by

I had the chance to submit a set of questions for the Guild Wars Live Team a few weeks ago and GWOnline.net wants to share the rest of the answers of that interview with you very soon. John Stumme and Robert Gee have given us information about the development of Winds of Change that you have probably not read anywhere else yet and will talk about the upcoming Elementalist update too.
The following two questions do not fit the theme of the rest of the interview, so I will share them with you as a teaser of “more things to come”.

Enjoy the interview!
Gorani

polymockGWOnline.net: Have you considered adding Gamer-Point rewards to Polymock, to encourage people to play that mini game more often?

John Stumme: This isn’t something that we’ve talked about before, but it’s an interesting suggestion. If we pursued something like this, I’d want to take the chance to revisit Polymock first to see what changes and improvements could be made to the game. The game type still has a lot of potential, but in its original implementation, it didn’t have all of the time or the technology that it needed to make it something truly great. Of course, we’ve gotten all kinds of cool new technology since then – for example, Joe had recently brought me over to his computer to show off a skill that he made that mimics “Gate of Babylon” – super cool! It’s just a matter of finding time in the schedule to fit in projects like these!

dervish

GWOnline.net: The Mesmer and Dervish profession updates have made those classes significantly more powerful, some even say you made them too strong. Is there a plan to “nerf” parts of their skills again?

Robert Gee: Both Mesmer and Dervish professions were considered two of the weakest professions before their updates so I think it was an expectation that they would get significantly stronger. We are looking at a few elements of these professions that we feel got a little too strong however and will likely be adjusting these in future updates.

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Skill icons for community fansites – “work in progress”

Posted 21/09/11 by

I had the chance to relay a message to CR team member StĂ©phane and asked him about the possibility of adding “official skill icons” to the GW2wiki, because some of them are of low quality right now (e.g. taken from a digital camera screen shot at Gamescom etc.). This answer I can share with you:

I already tried to get the skill icons for the GW2 wikis (and other fansites) a little while ago, but it was not possible due to various reasons, one of them being that they’re not finished.

I’m perfectly aware of the difficulty for the community, but I’m still working on this and hopefully it’ll happen, but I don’t know when.

All the best,
Stéphane

 

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30 days of Fire

Posted 15/05/11 by

30 Days of Fire

I have decided that we have to start more things here on the site for players to keep themselves happy in Guild Wars. So I thought I could initiate another topic based thread about screen shots and pictures. That’s why I created a new thread in the Profession forum and proclaimed “30 days of Fire”, the start of a gallery based on that element.

 

Please contribute and add pictures to the thread. Those can be spell effects, map environments, creatures living in Tyria or armor and equipment with a fiery theme. Search your hard discs for hidden scorching treasures or take new screen shots of blistering awesomeness.

I hope we can get a lot of nice pictures there within the next 30 days (when the next featured element will rise from the ashes) and perhaps, if the Elementalist isn’t your favorite, you will start something similar four your profession of choice. 30 Hammers to fall?

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