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Author Archive - Mawgleah

03/9

Guild Ranks – What a concept!

While I am still under-impressed with the lack of alliances in Guild Wars 2, I am thrilled with all the new bells and whistles that have been given to the guilds. First and foremost is the ability to have more than one guild leader. Let’s face it, life has a way of biting us in […]
21/8

Matt Wuerffel’s Interview in the New York Post

Guild Wars 2 developer Matt Wuerffel was interviewed by William Vitka of the New York Post. The lengthy piece provides some in-depth insights into many of the aspects which we have experienced during the BWE’s and stress tests. It also gives us a brief view into the life of the alpha testers and their close […]
15/8

Introducing the Worlds of Guild Wars 2

[ANET]With Headstart Access right around the corner, we understand that you and your friends need to organize and figure out which world you want to play on. Well, we’ve got you covered. Below you will find a list of all the worlds that will be available at Headstart on August 25. Tell your friends and […]
14/8

GW2 Stress Test August 15

[ANET]We will be conducting a stress test tomorrow Wednesday, August 15 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time. We will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed. Any issues you experience are a result of […]
02/8

The Countdown Has Begun!

In a banner that rotates with launch information the Headstart Countdown has begun. Rubi Bayer, a member of ArenaNet’s community team, tweeted the following: Those of you looking forward to headstart, it will begin on August 25 at 00:00 PACIFIC Time. ~RB2 #GW2 — Guild Wars 2 (@GuildWars2) August 1, 2012 I don’t know about […]
26/7

The Pillars of Guild Wars 2 Gameplay

[ANET]Earlier in the development of Guild Wars 2 we released our MMO Manifesto video, a high-level look at the philosophy behind the design of the game. As we approach the launch date, now is the perfect time to talk about the outcome of that design philosophy with a look at the core ideas that the […]
03/7

The Golden Rules of Guild Wars 2

Every company has its secrets: secret recipes, secret codes, secret programs, and secret ways of doing things. Some secrets are kept for important spy reasons, and some are kept simply because no one bothers sharing them. The secrets I’m sharing in this blog post are equal parts both. ArenaNet Game Designer, Ben Miller, gives us […]
15/6

Dye Unlocking Now Character Based

Crystin Cox, an ArenaNet employee, in response to a BWE2 forum topic, explains the thinking behind scraping the original plan to allow dye unlocking across an account in favor of character based unlocking only. [anet]Cyrstin Cox: There was a time when the dye system was very different and at that time dye unlocks were account […]