Earlier today, Isaiah Cartwright live streamed some WvW, showcasing some of his favorite tactics for running small groups in WvW. Check out a link below!
http://www.twitch.tv/guildwars2/c/2265971Read more & comment >>
Note: This article is an opinion piece. It does not reflect the views of GWO, nor does it represent any upcoming changes to Guild Wars 2.
Town Clothes are a great idea. They are an evolution of costumes from the original Guild Wars. If you did not play GW1, you can check out the wiki article on costumes for the full rundown and images, but here is a quick overview: You purchase a costume in the store, equip it, and can then toggle it on or off to change your armor’s appearance, in or out of combat.
Fast forward to Guild Wars 2: You purchase a piece of town clothing and you never wear it ever. If you’re wondering why not, it’s because in GW 2, you can only wear Town Clothes when you are out of combat. This is, by far, the largest problem with the current system. While I really do not like how it functions right now, there is definitely hope: Other MMOs have systems that work well, so there’s no reason we can’t see one here. Below, I have outlined what I consider the biggest problems with the current system and some recommendations on how to improve it. Reminder that these are my opinions only – discussion is absolutely welcome, of course.
As mentioned above, the number one reason most people do not bother with Town Clothes is that they cannot be used in combat. As a result, even if you remember to turn them on (and I often forget they are even an option), there are very few situations you will be able to keep them on in: They are automatically turned off if you draw your weapon, take damage, or go underwater.
If you purchase town clothes in the gem store, you only get one set to use. This means if you like a skin and want to use it on all of your characters, you have to buy multiple versions of the same item. Not only that, if you destroy it, it’s gone forever and you need to purchase a new one.
This will probably solve itself over time, especially if the system were to change and more players took advantage of the system. While there have been some pretty cool additions, so far there is currently only one pant skin available for purchase.
You can wear them anywhere. Once you toggle them on, they stay on until you turn them off. Costumes worked like this, so why not Town Clothes?
Limited to armor usable by your profession only. This may be a little controversial, as it effectively removes Transmutation Stones from the game. However, I believe it is way more valuable to be able to change skins whenever you want instead of a one-time use. I played Mesmer in GW1: I owned and carried around several sets of armor just because I liked the skins. In GW2, I have one. I am afraid to buy any new armor because I don’t want to lose my skin or transmute a rare skin on to exotic armor: It feels like a waste and it’s too permanent. If you want to use an old skin after transmuting, you need to farm a new set. Bonus: This would immediately expand the available selection of fashionable clothing.
This is simple: Storage for your town clothes and skins. It could be expandable with gems and shared between all your characters, just like the bank. It would be accessible as a tab within then bank, like Collectibles. This also solves the issue of losing that first set your character starts with.
Instead of being limited to a single set of Town Clothes, let players have multiple choices. Two are standard, with additional slots purchasable with gems. (Account slots? Pretty please?) This gives all players a minimum choice of three outfits: Standard armor, and two style sets.
You would not actually equip the piece of clothing. Once you put it on your character’s style tab, you can put it back in your Wardrobe. This would allow you to use the same piece of clothing across multiple characters.
I know I did a bit of bashing here, but I do really want this system to work out. I love the idea of customizing my outfits and changing them depending on my mood. And, to be honest, I’m not too crazy about the armor skins to begin with, so this would give me some great stuff to play around with instead. Plus, I really, really want to buy one of those hoodies for my warrior and one of the vests for my mesmer. I can’t justify spending the money until I can use it in combat.Read more & comment >>
Never one to disappoint with the April Fools pranks, ANet has outdone themselves this year. Instead of a one-day prank, we got a whole month of new content. Check out the FAQ and watch the sweet commercial!
Moto has set up shop at the north end of Rata Sum, near the portal to Lionâ€™s Arch. Round up a party, enter the Box and grab a super coin from the vending machine, and feed it to Virtual Moto.Â Make sure you save any baubles you collect in the Box, in case you run out of lives.
The March patch is finally here and it’s another big one! Check out the full notes below and as always, join our discussion and tell us what you think!
Flame and Frost: The Razing
A hybrid army erupts through fiery portals in the Shiverpeaks. This â€śMolten Allianceâ€ť between dredge and Flame Legion has created an enemy powerful enough to massacre any who stand in their way. One ranch, one homestead at a time, theyâ€™re wiping out all resistance. The razing has begun.
In Flame and Frost: The Razing, the third installment in this four-part series, we meet Braham and Rox, two fervent Tyrians who believe in doing whatâ€™s right, even if it means putting themselves in danger. Theyâ€™re defending the people and places they love, and theyâ€™ll need your help.
Get your farming in while you can! Tell us how you feel about this change in our thread.
In the next release we will adjust the way that world mega bosses award their loot. The current chests will stay lootable once per day per character, but each bossâ€™s guaranteed rare item drop will be moved to a separate chest (visually similar to daily achievement reward chests) that can only be acquired once per day across an account.
Our intention with this change is to keep providing rewarding loot for world mega bosses while avoiding overwhelming participation in boss fights (and overwhelming the economy with rares) from players cycling through each character slot for each boss every day.
A quick patch went up last night to address a few bugs. Notes are below.
Flame and Frost: The Gathering Storm
Head on over to the official blog for some insights into the evolution of the Living Story!
Itâ€™s me again, Angel McCoy, from the Living Story team, and Iâ€™m writing this to share a bit more insight into whatâ€™s happening and whatâ€™s planned for our Living Story content. Weâ€™ve been working hard at it.
These first couple months of teaser content have allowed us to ramp up to make the long-term Living Story an even fuller and more satisfying experience for you all. As designers have come off other projects and joined us, weâ€™ve increased the amount of content weâ€™ll be delivering, starting at the end of March.
Weâ€™re also listening to your feedback and tweaking our content here and there in response. Weâ€™ve been reading what youâ€™ve been saying on theÂ Guild Wars 2Â forums and across the Internet.
The bug affecting guild bounty acceleration was fixed!
There is a bug in unlocking Guild Bounty Missions and ANet has advised players not to spend any influence to speed up the process. Does not seem to affect standard unlocks, though.
There is a current problem with Guild Bounty Missions and they are not functioning correctly.
We would advise guilds not to spend the influence to speed up the process to unlock the Guild Bounty Missions until such time that we are able to fix this error. We will keep you updated in this thread with regard to that fix.
The February content update is now live! And it’s a big one, so make sure you click through for the full post. Don’t forget to tell us what you think in the forums!
ArenaNetÂ revealed that paid tournaments are being replaced with free tournaments as paid tournaments are no longer required due to the ratings and matchmaking system.
One of the reasons we initially introduced Paid Tournaments was to create a place for hyper-competitive, highly skilled players to find matches with other players of comparable skill, leaving the Free Tournament system available for more casual competitive play. However, now that we have a ratings and matchmaking system in-place that matches players of similar skill levels, weâ€™ve decided that the ticket cost barrier-to-entry of Paid Tournaments is no longer necessary.
Instead, weâ€™ll haveÂ 1-round Free TournamentsÂ andÂ 3-round Free Tournaments. Both of these tournament types will use a separate rating for the purposes of matchmaking.
If you have any unused Tournament Tickets you may exchange these for Gold, Silver or Copper Tournament Reward Chests at the new Ticket Merchant NPC who is located next to the Tournament Master in the Heart of the Mists.
Weâ€™re also updating the rewards for the 1-round Free Tournaments. A new Match Win Chest will be awarded to the winning team. The losing team will no longer get a chest.
Also, now that we are removing the entry fee for Paid Tournaments, we are removing Qualifying Points (QP) as a tournament reward as well. In the future, top QP earners will receive a valuable in-game prize, which will be detailed in a later blog post.
Hot off the press, the lowdown on guild missions, including a fresh video! As always, check a snippet out below and click through for the full story on the official blog.
If you said yes to any of those, pull up a chair, because I think youâ€™ll like what I have to tell you. Iâ€™m Leah Rivera, your friendly representative of the Guild Content team. My team and I have been working on a system to better support an important part of Guild Wars 2: guilds! So sit back and take a gander at what we have in store for you in February.