Most Elementalist players will agree that the non-elite conjure skills are not exactly the Elementalist’s strongest tools. In this article I will take a closer look at these skills and analyse why that is, and perhaps suggest a way to make them better.
The Elementalist is the only Guild Wars 2 profession that has access to the skill types Conjures and Glyphs. And while the Glyphs include a range of skills both great (e.g. Glyph of Storms) and bad (e.g. Glyph of Renewal), the Conjure skills are generally seen as inferior and not worth equipping on your skill bar. The elite conjure Fiery Greatsword is, today, the only exception to this rule.
How Do the Conjure Skills Work?
The conjure skills Conjure Flame Axe, Conjure Frost Bow, Conjure Lightning Hammer & Conjure Earth Shield are all utility skills, which are slotted to the  utility section of your skill bar. Unlike Signets conjure skills have no passive effects.
Once an Elemenalist casts a conjure skill a conjured weapon manifests in her hands, replacing her weapon skills with the five skills of the conjure. A second conjured weapon is spawned at the same time, to be placed on the battlefield for any ally to pick up. Once someone picks up a conjured weapon, it will remain in their hands until they drop it, or its 15 charges are used. The trait “Conjurer” adds 10 additional charges to the weapon.
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GWOnline.net:Â Some say a long overdue – update to the Elementalist is rumored to be out soon. Energy Storage is the Elementalist’s exclusive attribute. What changes are you making to this attribute to give the profession an extra punch versus high armor foes in the upcoming update or will it be completely untouched?












