Archive for the Interviews Category

GWO Interview With ArenaNet – Beta Insights and Skills

Posted 05/04/12 by

Get back here! Thief crippling a foe in the Guild Wars 2 closed beta.

GWOnline is very happy to present this interview with ArenaNet about their insights from the beta process so far, and how they go about balancing the game now that we are getting ever closer to release.

We were particularly excited to learn that ArenaNet can roll out and test changes to 100 skills in mere minutes, allowing for quicker and more responsive balancing in Guild Wars 2. Oh, and that there are ghost cows, and we will get to fight them! Questions are answered by Mike Ferguson (Game Designer), Annie VanderMeer Mitsoda (Game Designer), Theo Nguyen (Game Designer), Leif Chappelle (Game Designer), Eric Flannum (Lead Game Designer) and Isaiah Cartwright (Lead Systems Designer).

GWOnline: After you finished the first round of closed beta, what was the general feedback, and what insights did you gain?

Mike: Overall the feedback was extremely positive. For WvW, the beta was extremely useful for us as we were able to learn a lot from playing with a large population over the weekend. After the beta ended we immediately went to work on implementing various updates to make siege weapons more effective, we’re optimizing various systems that were extremely taxing on our servers, and we’re looking at various ways to make WvW easier to learn for people who are first starting out.

Annie: One big thing I think the story team took away from the beta is how players react to the information we gave them – negative points where the seams between quests were showing, points where they wanted information that wasn’t there, but also positive ones from how people responded to our use of cinematics, scenes, and “flythroughs” (little staged cinematics more typical of your standard game cutscene). It felt like we were definitely on the right track with hitting the high notes of the story. Beyond that, responses to characters and the balance of boss fights was definitely useful feedback – it’s always fun to see the aggregate response of players to certain elements of the game, especially trickier subjects like tragedy or humor. I now have proof that fighting ghost cows is just as hilarious as I always thought it was!

Theo: As Mike said, response from the beta has been largely positive. As with any feedback cycle, we’ve received a multitude of important insights that are too varied to discuss individually at this point. Needless to say, we’re working on several concerns that were brought up. To give an example, the rate at which players level is something we’re keeping a close eye on. Numbers balance can make or break a game. We feel it’s essential to get this right.

Leif: The beta weekend was a really great milestone for our development, as it was an opportunity to test server load and look at just how everything comes together. One of the most important insights gained was how all the content flows and how well it matches up to our intentions. During a normal week of design, we on the story team are focused intently on getting the balance for our instanced areas just right, but that’s only one part of the overall experience. When you have the ability to jump from one story step to the next, you might lose sight of how you actually get there. Yet between the events, renown hearts, and skill challenges, I often found myself pleasantly surprised when looking down at my map and realizing I was right where I needed to be just by following people and engaging with the world.

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Mike O’Brien on Microtransactions

Posted 28/03/12 by

With so much coverage going on here at GWO following the Beta weekend, this almost slipped through the net. Mike O’Brien has been talking to PCGamers about the microtransacton model in Guild Wars 2 following last week’s announcement. The article/interview can be checked out on PCGamer. Here’s a quick snip:

“You know it’s not going to last”, O’Brien continues. “You see a lot of success in MMOs that don’t have monthly fees, however they monetise. Free-to-play or premium microtransactions, whatever. Now everybody’s catching onto it, and there’s going to be a lot more diversity in MMO business models. And as a gamer I’ve got to say – thank god.”
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Guild Spotlight – Blood Of The Martyr [Hope]

Posted 15/03/12 by

 

On the serene Imperial Isle with cherry blossoms and solemn Canthan architecture our series takes us to the GWO Alliance guild Blood of the Martyr [Hope].  Guild Officer – and one of the founding members – Twyst sits down to talk about the Guild…

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Guild Spotlight – Galactic President Superstar Mc [awsm]

Posted 11/03/12 by

Still waiting for that GW2 beta invite?  We are too – as well as our next [awsm] competitive PvP guild up, Galactic President Superstar Mc [awsm]!  This [awsm] team of gamers sat down with us recently to share their experience and insight on the PvP scene.  Press “more” to join Hadshi, Sheepy, Celly, and Lucy as they talk about GW1 and GW2!

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Guild Spotlight – Veritas Invictus [TRUE]

Posted 08/03/12 by

 

Within sulfur and waste on the Isle of Wurms can be found the guild base of Veritas Invictus [TRUE].  I met up with Guild Leader Mraezk in this continued series of GWO Alliance guilds…

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Interview With Jon Peters Over at ZAM

Posted 07/03/12 by

Following the Guild Wars 2 press beta a couple of weeks ago and the World versus World blog post and Reddit AMA just after that, it is safe to say that Guild Wars 2 PvP is on a lot of minds these days. So it was quite the treat to read a new interview with Jon Peters over at ZAM. In the interview, Jon talks about the possibility of competition in PvE (no current plans), instanced PvP queues (there are none), e-sport potential (definitively a primary goal for the developers) and more.

Let me just leave you with these thoughts (mostly stolen from the eloquent Jonathan Sharp). Jonathan, Izzy and I all have at one time in our past played Starcraft, Quake, Quake2, GW1, TRIBES, and other games at a semi-pro level. We have been on the other side of the fence and can appreciate the perspective of those players. GW2 is trying something new, and we’re gonna try to blend the best of the old world with a new game style that asks players to employ skill sets from different genres. We want it to become a major eSport, and hope to make the right decisions that will make that happen in the long run.
-Jon Peters

Head over to ZAM for the full interview.

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Guild Spotlight – Husaria Pol [HSR]

Posted 04/03/12 by

 

While the March GW2 beta sign-ups draw near we look at another Guild Wars PvP competitive guild Husaria Pol [HSR].  Coming to us from Poland is S H A K U R A S who shares about [HSR] as well as gives impressions on PvP.  Strap on your battle gear, and press “more” to head out with this cavalry!

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Kill Ten Rats Interviews Community Manager Rubi Bayer

Posted 28/02/12 by

Ravious over att the Kill Ten Rats blog just published an interview with ArenaNet’s freshest Community Manager Rubi Bayer. Rubi tells us about her new job and shares some advice on how to approach being a community figure:

Love what you do, warts and all. If it’s just a paycheck for you, or if you want to do it to grab some virtual fame and be an Internet rock star, it’s probably not going to end well for you. Everyone involved in the development or ongoing care of an MMO will have days filled with epic wins, rainbows, and kitty cats, but they’re also going to have days filled with fires to put out, angry people saying nasty things about them personally (and possibly about their mothers), and days when it feels like the pile of work screaming for attention is a million miles high. If you can get through all that and still love it, you’re well on your way.

- Rubi Bayer

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Guild Spotlight – Forever And Ever [LaG]

Posted 26/02/12 by

 

Counting down the days till GW2 PvP?  We certainly are.  We make our way to Germany in visiting with competitive Guild Wars PvP guild Forver And Ever [LaG].  Lineback Police sat down with us to share about [LaG] and give impressions on both PvP in GW1 and GW2 – press “more” to unlock the details!

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Mike Ferguson’s Reddit AMA on GW2 World vs World

Posted 24/02/12 by

In the middle of the beta signup craze, Mike Ferguson completed his previously promised AMA (Ask Me Anything) on Reddit. He answered a lot of questions, but here are some of the more interesting bits:

On population cap:

We are still doing tests to see just how far we can push the numbers for WvW. We have pushed over 300 (per map) on our last test.

About effect overload:

Our graphics programmers and tech art team are working on that issue right now! We’re well aware of the effect soup that can happen in large fights and it’s something we’re going to do our best to address.

On overflow servers in WvW:

No it will not, world versus world is not available on overflow shards. Overflow shards for world versus world don’t really work since world versus world has a number of bonuses that apply to your world, and there is no sense of a larger community in an overflow shard.

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Guild Spotlight – Massively Overpowered [MVOP]

Posted 23/02/12 by

 

Next up in the GWO Alliance series is Massively Overpowered [MVOP]. Situated in Pre-Ascalonian Wizard’s Isle this overpowered Guild granted me an interview with their Guild Leader Tanek recently.  Here is what went down…

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Guild Spotlight – Queen and Country [QC]

Posted 19/02/12 by

 

Have you ever been interested in getting into competitive PvP?  Have you been or are currently in a competitive PvP guild?  Flawlezz from Queen and Country [QC] talks about their guild and gives insights into the world of competitive PvP in Guild Wars.

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