For example, as a human, you choose which one of three classes you were raised in, one of three biggest regrets, and later, one of three orders you can later join. This means you could play a given race three times, and have much of the personal story not being repeated. I took advantage of this during the betas by playing storylines I would not later play at release.
Read more & comment >>Archive for the Lore Category
3 Stories of Guild Wars 2
Telling Stories in Guild Wars 2
The latest ArenaNet blog update comes from Jeff Grubb who discusses the different story types in the game that make up the whole Tyria experience. While many focus on the personal story, there are also the global stories and iconic stories to think about and without all these pieces Tyria would feel a  lot emptier.
Read more & comment >>Guild Wars 2 World Map Revealed
Our Friend GuildMag tweeted a great still of a Guild Wars 2 world map earlier today. Which got us thinking that “Hey, we got video of that!”. So here it is, a closer look at how an (unexplored) Guild Wars 2 map looks like. A short video for sure, but interesting nonetheless.
Read more & comment >>ArenaNet Reveals Background on The Jotun Race
ArenaNet’s developer blog has received another update and in this instalment they take a look at the race of giants called the Jotun. The blog comes with a stack of lore as well as some developer notes on the Jotun.
Read more & comment >>Even though we had established the jotun in the original games, we wanted to really bring them to life in Guild Wars 2, particularly for the norn areas of the world. We wanted them to be more than “nasty customers with big clubs,” and the way we chose to do that was to give them a long history—but a tragic one. We wanted to make the ogres an old race and follow that with the jotun, since the two species are interlinked. Giving the jotun a history that had been lost—ruined by their own flaws—gives them a lot of depth and plays into the overall story of Guild Wars 2.
The new jotun art depicts the race as being taller and more intelligent looking than the art from the original Guild Wars, which helps to better illustrate the race’s history and the fact that they are sentient, smart creatures—not rock-tossing droolers. The primitivism we see in their clothing and weapons is a sharp contrast to the magical monuments located at their camps—and that, too, is deliberate. Showing the decline of a race from power and civilization into primitivism, all because they could not stop fighting amongst themselves, is important to the game’s theme. It illustrates what might happen if the player character races can’t give up their old arguments and unite against the threat of the Elder Dragons.
Jeff Grubb says Sylvari can grow limbs back (probably)
In a fresh lore interview over at the Ashenford Cartel, Jeff Grubb and Eric Flannum answers a lot of in-depth questions about Guild Wars 2 lore. Like the headliner that Sylvari can grow back severed limbs (probably). However we will never see this happen in game since there is no on-camera dismemberment in Guild Wars 2. Also, most but not all NPC armor will be available to players.
Most of the armor sets you see on NPCs will be available to players. Of the sets you mentioned, the Seraph and Warden armor is available to players. The Ministry armor is currently restricted to members of the Ministry Guard. - Eric Flannum
Also, there will be no custom chat channels or custom emotes at release, something that might bum out especially the role playing community.
Read the full interview here.
Weekly news roundup – link extravaganza!
This week ArenaNet and NCsoft showed off Guild Wars 2 to the Asian market at the G*Star 2011 gaming convention (Convention site, NCsoft booth, ArenaNet flickr stream).
The demo was beefed up with more character creation options and better in-game cinematics, among other things (ArenaNet blog about the new demo, ArenaNet blog about the improved cinematics), which gave rise to many analyzes from the fans (Flameseeker Chronicles, Kill Ten Rats, The Feral Engineer, Tyria Talk).
The convention also gave us some new video material (press conference parts 1, 2, 3, 4, character customization videos 1, 2, pvp-videos 1, 2, 3, 4).
But G*Star was not all that was happening this last week!
- BJ Geek Nation posted a video interview with Colin Johanson.
- Guild Wars 2 Live posted their first video episode about Guild Wars lore.
- David North over at MMORPG wondered what would happen with holidays in Guild Wars 2.
- Guild Wars 2 PvP posted the fourth part in their excellent interview series about PvP in Guild Wars 2, this one with environmental artist Tirzah Bauer (community forum thread about the entire series).
- The MMO Report opened with Guild Wars 2 info revealed in a recent Jon Peters Interview at MMORPG.
- Nerdybookahs wrote about the adventures of a Charr.
- There were also some brand new fan sites that surfaced; I Swung a Sword (podcast) and Dragon Season (blog).
If you have another tip of Guild Wars content we should follow, please leave us a comment and we will add it in.
Finally, Guild Wars 2 was nominated for the “Most-Anticipated MMO” award from Massive Online Gamer, and I for one have already voted.
Read more & comment >>Planet of the Grawl
A new minor races blog post, penned by Jeff Grubb, was just published over at the ArenaNet blog. The topic of the day is the Grawl, simian creatures living on the edge of civilization. Jeff tells us about Grawl society, their customs and religious beliefs, as well as how they are looked upon by the other races.
Of all the races of Tyria, the apelike grawl are the most underappreciated and underestimated. A race of furry simian bipeds, the grawl can speak and use tools and weapons. They even have a fair approximation of clothing, but they lack most of the trappings of advanced society. They make their homes in caves on the edge of civilization and are considered a lesser race of raiders and bandits by the more developed cultures around them. While many grawl do resort to banditry, just as many seek nothing more than to be left alone.
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Bitgamer | Interview with Colin Johanson
Also the fellows over at Bitgamer were able to snag Colin Johanson for some face time at Eurogamer Expo. It is a lengthy interview with some new information. For instance, there may be even more Guild Wars novels in the future, after the current trilogy is concluded with “Sea of Sorrows”.
Read more & comment >>BG: Are you going to carry on with the novelisations?
CJ: We have two out already, and a third being written by one of our in-house writers that’s coming out in the near future. The first book – Ghosts of Ascalon – was nominated for the award for the best fantasy novel of the year, so it’s certainly something we’ve had a really good response to so far and will continue to build on in the future.
GeForce UK | EuroGamer Expo Colin Johanson Interview
The fellows over at GeForce UK were able to snag Colin Johanson for a chat at EuroGamer Expo 2011 at Earl Courts, London, England. They talk about the asura, the history of the Pale tree, how the development is coming along and more!
Read more & comment >>PCGamer | Asura Interview
In honor of Asura Week, PCGamer has put together a two-part interview. In the first part, Game and Content Designers Jeff Grubb and Ree Soesbee get some questions about the asuran capital Rata Sum, and how the architecture mirrors the asuran society. They also talk colleges, golems and more. In the second part, named Love and Inquest, Ree and Jeff talk asuran society, asura relationship with the other races of Tyria, and the Inquest.
Also, as an added bonus, Game Designer Jon Peters answers some questions about the asuran battle suits!?
Read more & comment >>Asura Week Day 5
On the final day of Asura Week, Ree Soesbee shares a piece of Asura lore. In a short story Ree paints another vivid picture of life in Tyria, this time about an asuran Krewe on a mission going pearshaped.
By the time they burst out into the main skritt cavern, it was already a free-for-all. The wargolem’s crystals flashed and shimmered, bolts flying in every direction. It was a rabid explosion of destruction, uncontrolled and completely unhampered by any attempt at silly things like aiming or conservation of energy.
The blog post also goes into more depth about the Asuran society; the Arcane Council, the Krews, the Colleges – Statics, Dynamics and Synergestics – as well as the organization called the Inquest. While the colleges want power to come closer to the truth of the Great Alchemy, the Inquest want power for its own sake, believing that if they can reach ultimate power, they can gain control of all of Tyria.
Read more & comment >>Asura Week Day 1
At the first day of Asura week, ArenaNet spoiled us with not one, but two blog posts.
First out was Matt Barret, who gave us a glimpse on what went into designing the Asura. From an almost Skritt-like creature to the Asura we love-hate today. He then ends the blog post with an absolutely breathtaking narrated film where he shows us how he draws an Asura, from rough sketch to finished arrogant face.
The second blog post of the day was a short story of an Asura named Flummox and his Sylvari assistant and their run-in with some highway Jotuns. And one Mr. Sparkles. The story is penned by the always excellent Jeff Grubb.

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