It’s been over a week since the head start and I can safely say that my favourite profession, thus far, is the Engineer. The liberal use of high explosives this profession has aside, the main reason I’ve been enjoying the Engineer is the sheer amount of versatility that it has at its disposal.
The engineer got a tool belt overcharge, where every slotted heal/utility skill has a tool belt counterpart. Rangers are able to hotswap between two different pets in combat. And combos have a graphical interphase and their very own nomenclature (“initators” set up the combo and “finishers”, well, finish). These are but some of the news in the blog post Jon […]