
Archive for the Engineer Category
BOOM! (or How I Came to Love the Engineer)
Playing Healer in a Healer-Less Game
You all heard ArenaNet saying that they nuked the trinity. No more tanking, no more dedicated healer… I guess they needed to keep the nuker so they could nuke the trinity. Well, what of those who like me loved to play healer? So I made as best as I could a dedicated healer, and gave that a try.
The Build
I picked Engineer as my Charr profession. And yes, I made my Charr black-and-white striped if you must know. I choose the Engineer because that gave her access to many healing skills.
Read more & comment >>The Norn Engineer Creation Story Video
Right from the start of the game your character’s journey begins and this is how you get set on your way with a Norn Engineer. Stunning!
Read more & comment >>Head to Head: Engineer vs Elementalist
People who know me know I love summons. But more than that, I do love hybrids. Guild Wars 2 will offer a lot of ways to play hybrid with all professions, especially with the weapon swaps. However, the two most flexible on-the-fly hybrids have one thing in common… they do not have a weapon swap.
The elementalist swaps between 4 elements instead of swapping weapons, effectively changing his 5 weapon skills therefore changing his role during combat. He thus has access to 5*4=20 weapon skills during combat. The engineer uses kits that also changes his 5 weapon skills. He can equip up to 4 kits, giving him up to (4+1)*5=25 weapon skills during combat.
Players who like to adapt to the situation or to the needs of the team will want to keep an eye on those two professions.
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Guild Wars 2 development update by Jon Peters
The engineer got a tool belt overcharge, where every slotted heal/utility skill has a tool belt counterpart. Rangers are able to hotswap between two different pets in combat. And combos have a graphical interphase and their very own nomenclature (“initators” set up the combo and “finishers”, well, finish). These are but some of the news in the blog post Jon Peters just posted over at the ArenaNet blog.
It was a while since we last heard anything about how the Guild Wars 2 game mechanics are coming along, so this blog post is welcome in deed, and gives some much needed extra fuel for all the build builders and theory crafters out there.
Read more & comment >>ComicCon 2011 Engineer Footage
Spotted this footage of the Engineer in action from the version that’s on show at Comic Con. It’s shakey-cam but it’s pretty decent quality showing Engineer skills in action as well as under water combat.
Read more & comment >>Engineer Profession Q&A with Eric Flannum
Engineer Backpack
Another short Engineer Profession Q&A with Eric Flannum has emerged at Tentonhammer. Topics covered include technology in GW2 as it is embodied in the engineer profession, the wrench, compatibility of the profession to different races, and some insights into turrets.
Source: Tentonhammer
Read more & comment >>MMO Report on the Engineer
The Engineer news keeps on flowing and the latest G4 MMO Report with Casey mentions the new profession in this week’s MMO news round-up.
FAQing the Engineer
You may still have a a few unanswered questions on the Engineer so to try and clear a few of the more common questions up, a new FAQ has been posted by ArenaNet on the official blog. Are you concerned that the Engineer doesn’t ‘fit’ in the Guild Wars Universe? Here’s what ArenaNet have to say on the matter:
Given the engineer’s focus on technology, the profession doesn’t seem to fit within a traditional fantasy setting. Do you feel that the engineer’s mines and grenades and turrets seem out of place in a world of dragons, magic, and swordplay?
A: Since 250 years have passed since the original Guild Wars, technology has advanced a great deal, and we wanted the engineer to personify this progress. And frankly, we didn’t want to feel constrained by typical conventions as to what is or is not acceptable in a fantasy story. Still, the technological revolution represented by the engineer is relatively new and is not widely embraced by all cultures, so you’ll still see plenty of medieval weaponry. The new prominence of technology and hardware in Tyria is an important theme in Guild Wars 2, and the engineer allows us to explore that idea.
Read the full FAQ on the official blog.
Read more & comment >>Another Engineer Q&A
More Engineer action to end the week with a short interview over on MMORPG.com where Eric Flannum answers more questions on the profession. Topics include lore, skills and how the Engineer fits with the other professions. Here’s a snip:
Read more & comment >>What type of abilities will Engineers use? Will there be ranged weapons and gadgets?
In addition to the kits we’ve spoken about, the engineer has access to many gadgets. These include special goggles, elixirs, boots with hidden compartments, wrenches, smelling salts, and even portable mortars.
Eric Flannum Talks Engineer
In a new interview on Massively, Eric Flanuum talks more about the Engineer with topics including weapons and gadgets, elixir guns, turrets and more. Here’s a quick primer:
Read more & comment >>Turrets are an exciting concept, but are they complicated to pack up and move, so to speak? What is the skill activation time and recharge like on packing those up and deploying them again?
Packing up a turret is almost instantaneous. All the Engineer has to do is walk up to it and interact with it. Once packed up, the turret can be redeployed with only a brief recharge on the skill. Placing the turret does take a couple of seconds and so is ideally done before the next fight begins.
Gamereactor | Interview-Part 2: The Engineer

Human Engineer
Media galore day! Gamereactor has released their second part of their interview to complement the release of the new Engineer profession. Many questions were asked to help flesh out more details about this new profession. Head on over to their site, read the interview and share your thoughts here!
Source: Gamereactor Interview Part 2
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