Archive for the PvP Category

WvW as Level 1? Checking Arena.net’s Claim
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This morning, after not being able to log on last evening, I wanted to check out WvWvW, which was not very populated during the March press beta, we at GWO could attend.

How much would the lag I experienced every time when meeting more than 10 people affect WvWvW?

A lot. I had the impression, that once you got into a major fight, e.g. at a gate of a tower, the team with less lag would win the Zerg rush. I lagged so much (being on the EU Vabbi Server), that when I saw (well felt) the tide turning, I dodge rolled back two times and hoped I would not be downed by then. Skilled game play, like knocking down foes that prepare a big attack was not possible. I basically started to hit buttons.

Can you really start out as a Level 1 character?

As you can see on the screen shot, I tried, but having so few skills available – and in my case not all attunements unlocked – is a great hindrance to defeat your foes that have utility skills and better items. It would not have mattered if you could react without lag, but as I have written in the last paragraph: Push 1-2-3 has happened a lot.
It was also incredibly difficult to pick up loot from other players (the auto-loot from the last beta is gone on default, but you can enable it in the options. I discovered that too late) and I hardly got any coin for defeating foes – but had to pay for armor repair a lot more.

Will I return to WvWvW?

Sure, yes, but right now it is not the best experience to start with.

Jordan Massey Talks WvW Squads
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WvWGroup

A Charr, a Sylvari and an Asura walks into a Keep...

ArenaNet’s Jordan Massey just published an in-depth blog postabout the Squad system in Guild Wars 2′s World versus World (WvW) PvP mode. Head over to the ArenaNet blog for the full deal, but here is the cliff-notes version:

  • A squad is a one-to-many command structure, with one commander at the top and all the followers underneath.
  • All commanders have a special map marker that other players can see, and they also have an icon over their heads that identify them as commander to their team mates, other commanders, and people not currently in a squad.
  • A squad receives its own chat channel where only the commander can talk but all members can see.
  • Commanders get so-called squad map markers, which they can place on the map. Markers represent orders such as “attack,” “defend,” “rally,” and “bring supply”, and all squad members can see them.
  • It is easy to join squads, just select a teammate and right-click their portrait. If they’re in a squad, you’ll see an option to join their squad. No commander-approval needed.
  • If you are not already in a squad, you can create your own, which will automatically make you the commander.
  • To create a squad and become a commander, you must purchase a manual from a Master Strategist merchant.
  • A manual costs a hefty sum of gold, but grants permanent commander rights for that character so only needs to be purchased once (per character).
  • The commander/squad system is also usable in PvE, which should prove useful for large-scale Dynamic Events.
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Structured Player vs. Player
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Wait, I thought centaur wasn't a playable race!?!

Wait, I thought centaur wasn't a playable race!?!

Structured PvP is ArenaNet’s competitive PvP. Let’s be honest for a moment, I assume that World vs. World will be a lot of fun, but it’s hardly the place you would go to see which of two teams actually have the best skills. Structured PvP is ArenaNet’s best chance at an e-sport.

Now before I discuss this in details, I have to admit a few things. I am not the most credible person to talk about PvP and e-sports. However, I will stick to describing my experience, and try to give you information you can use to make your own mind.
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Guild Spotlight – Galactic President Superstar Mc [awsm]
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Still waiting for that GW2 beta invite?  We are too – as well as our next [awsm] competitive PvP guild up, Galactic President Superstar Mc [awsm]!  This [awsm] team of gamers sat down with us recently to share their experience and insight on the PvP scene.  Press “more” to join Hadshi, Sheepy, Celly, and Lucy as they talk about GW1 and GW2! read more

Interview With Jon Peters Over at ZAM
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Following the Guild Wars 2 press beta a couple of weeks ago and the World versus World blog post and Reddit AMA just after that, it is safe to say that Guild Wars 2 PvP is on a lot of minds these days. So it was quite the treat to read a new interview with Jon Peters over at ZAM. In the interview, Jon talks about the possibility of competition in PvE (no current plans), instanced PvP queues (there are none), e-sport potential (definitively a primary goal for the developers) and more.

Let me just leave you with these thoughts (mostly stolen from the eloquent Jonathan Sharp). Jonathan, Izzy and I all have at one time in our past played Starcraft, Quake, Quake2, GW1, TRIBES, and other games at a semi-pro level. We have been on the other side of the fence and can appreciate the perspective of those players. GW2 is trying something new, and we’re gonna try to blend the best of the old world with a new game style that asks players to employ skill sets from different genres. We want it to become a major eSport, and hope to make the right decisions that will make that happen in the long run.
-Jon Peters

Head over to ZAM for the full interview.

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Guild Spotlight – Husaria Pol [HSR]
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While the March GW2 beta sign-ups draw near we look at another Guild Wars PvP competitive guild Husaria Pol [HSR].  Coming to us from Poland is S H A K U R A S who shares about [HSR] as well as gives impressions on PvP.  Strap on your battle gear, and press “more” to head out with this cavalry!

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Guild Spotlight – Forever And Ever [LaG]
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Counting down the days till GW2 PvP?  We certainly are.  We make our way to Germany in visiting with competitive Guild Wars PvP guild Forver And Ever [LaG].  Lineback Police sat down with us to share about [LaG] and give impressions on both PvP in GW1 and GW2 – press “more” to unlock the details!

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Mike Ferguson’s Reddit AMA on GW2 World vs World
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In the middle of the beta signup craze, Mike Ferguson completed his previously promised AMA (Ask Me Anything) on Reddit. He answered a lot of questions, but here are some of the more interesting bits:

On population cap:

We are still doing tests to see just how far we can push the numbers for WvW. We have pushed over 300 (per map) on our last test.

About effect overload:

Our graphics programmers and tech art team are working on that issue right now! We’re well aware of the effect soup that can happen in large fights and it’s something we’re going to do our best to address.

On overflow servers in WvW:

No it will not, world versus world is not available on overflow shards. Overflow shards for world versus world don’t really work since world versus world has a number of bonuses that apply to your world, and there is no sense of a larger community in an overflow shard.

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Guildcast Talks Guild Wars 2 With ArenaNet Developers
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Gamebreaker.tv just posted this recording of a live chat that Gary Gannon of Guildcast had earlier with ArenaNet Systems Designer Jonathan Sharp, Community Manager Martin Kerstein and Content Designer Mike Zadorojny. Among other things, underwater PVP is confirmed to exist in the game!

Mike Ferguson Talks WvW on ArenaNet Blog and Reddit
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Mike Ferguson just posted an in-depth blog post addressing some of the most common questions about the Guild Wars 2 World versus World format. Subjects covered are siege blueprints, bonuses, server transfers, waypoints, map population caps and the day/night cycle.

Every account has a home server where your characters are created. You can only fight for your home world in WvW. You can visit other servers, and while you are visiting, you still get the world bonus from your home world instead of the bonus for the world you are visiting. If you switch your home server, you lose the bonus from your previous home world and are not eligible for the bonus for your new server at least until the beginning of the next battle for the Mists. We may extend this disqualification into the next match or possibly even longer to discourage people from switching servers right before a battle ends in order to get an awesome bonus. You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.

Read the full blog post here.

But that is not all, if you still have questions unanswered Mike will also host an AMA (Ask Me Anything) session on Reddit Friday, Feb 24 at 8AM PST!

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Guild Spotlight – Queen and Country [QC]
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Have you ever been interested in getting into competitive PvP?  Have you been or are currently in a competitive PvP guild?  Flawlezz from Queen and Country [QC] talks about their guild and gives insights into the world of competitive PvP in Guild Wars.

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World versus World Screen Shots and Map Sample
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Now that the press beta weekend is well underway, ArenaNet released some additional screenshots and concept arts of the Guild Wars 2 World versus World for the press to publish, as well as a behind-the-scenes peek on a WvW map overview with some interesting population density markers available to the developers only, courtesy of Community Manager Martin Kerstein. So stoked!

Tagged As: | Categories: *Features, Guild Wars 2, Guild Wars 2 Beta, PvP | 1 Comment