Archive for the Races Category

ArenaNet Reveals Background on The Jotun Race

Posted 25/01/12 by

ArenaNet’s developer blog has received another update and in this instalment they take a look at the race of giants called the Jotun. The blog comes with a stack of lore as well as some developer notes on the Jotun.

Even though we had established the jotun in the original games, we wanted to really bring them to life in Guild Wars 2, particularly for the norn areas of the world. We wanted them to be more than “nasty customers with big clubs,” and the way we chose to do that was to give them a long history—but a tragic one. We wanted to make the ogres an old race and follow that with the jotun, since the two species are interlinked. Giving the jotun a history that had been lost—ruined by their own flaws—gives them a lot of depth and plays into the overall story of Guild Wars 2.

The new jotun art depicts the race as being taller and more intelligent looking than the art from the original Guild Wars, which helps to better illustrate the race’s history and the fact that they are sentient, smart creatures—not rock-tossing droolers. The primitivism we see in their clothing and weapons is a sharp contrast to the magical monuments located at their camps—and that, too, is deliberate. Showing the decline of a race from power and civilization into primitivism, all because they could not stop fighting amongst themselves, is important to the game’s theme. It illustrates what might happen if the player character races can’t give up their old arguments and unite against the threat of the Elder Dragons.

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CynicalBrit | Guild Wars 2 Developer Talk

Posted 07/10/11 by

As a final wrap-up, TotalHalibut at CynicalBrit just uploaded a two-part video of the Eurogamer Expo Developer talk. Featuring gameplay, character creation, and more.

Part 1

Part 2

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Bitgamer | Interview with Colin Johanson

Posted 27/09/11 by

Also the fellows over at Bitgamer were able to snag Colin Johanson for some face time at Eurogamer Expo. It is a lengthy interview with some new information. For instance, there may be even more Guild Wars novels in the future, after the current trilogy is concluded with “Sea of Sorrows”.

BG: Are you going to carry on with the novelisations?

CJ: We have two out already, and a third being written by one of our in-house writers that’s coming out in the near future. The first book – Ghosts of Ascalon – was nominated for the award for the best fantasy novel of the year, so it’s certainly something we’ve had a really good response to so far and will continue to build on in the future.

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GeForce UK | EuroGamer Expo Colin Johanson Interview

Posted 24/09/11 by

The fellows over at GeForce UK were able to snag Colin Johanson for a chat at EuroGamer Expo 2011 at Earl Courts, London, England. They talk about the asura, the history of the Pale tree, how the development is coming along and more!

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How will you roleplay your asura? (or any other race)

Posted 20/09/11 by

I admit, I tend to like making unusual race / profession combinations. So far, my lineup may well include Norn elementalist, Charr necro, Sylvari engineer or guardian, and … Asura ranger.

I am not a dedicated roleplayer, but I do like to imagine my character having a motive for choosing his given profession. Ranger? For Asura? Well, they like to experiment, but in his case, he’d be more interested in experimenting with nature, perhaps find new antidotes or poisons. Also, he’d use his intellect in combat, sniping or finding weak points in his foes, and using his mobility to his advantage.

And yes, hiding in bushes in PvP when relevant.

Now that we know so much more about all races, how do you plan to roleplay them?

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PCGamer | Asura Interview

Posted 17/09/11 by

 

Asura in Rata Sum

Asura in Rata Sum

In honor of Asura Week, PCGamer has put together a two-part interview. In the first part, Game and Content Designers Jeff Grubb and Ree Soesbee get some questions about the asuran capital Rata Sum, and how the architecture mirrors the asuran society. They also talk colleges, golems and more. In the second part, named Love and Inquest, Ree and Jeff talk asuran society, asura relationship with the other races of Tyria, and the Inquest.

Also, as an added bonus, Game Designer Jon Peters answers some questions about the asuran battle suits!?

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Asura Week Day 5

Posted 16/09/11 by

On the final day of Asura Week, Ree Soesbee shares a piece of Asura lore. In a short story Ree paints another vivid picture of life in Tyria, this time about an asuran Krewe on a mission going pearshaped.

By the time they burst out into the main skritt cavern, it was already a free-for-all. The wargolem’s crystals flashed and shimmered, bolts flying in every direction. It was a rabid explosion of destruction, uncontrolled and completely unhampered by any attempt at silly things like aiming or conservation of energy.

The blog post also goes into more depth about the Asuran society; the Arcane Council, the Krews, the Colleges – Statics, Dynamics and Synergestics – as well as the organization called the Inquest. While the colleges want power to come closer to the truth of the Great Alchemy, the Inquest want power for its own sake, believing that if they can reach ultimate power, they can gain control of all of Tyria.

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Asura Week Day 4

Posted 15/09/11 by

On the fourth day of Asura Week, ArenaNet first updated the Asura page on the official Guild Wars 2 website. There is new lore, new wallpapers and screen shots, as well as a stunning video from the asura home city, Rata Sum (bonus points for those who know what the letters in that name can be rearranged as). The video shows a technologically advanced city, far from the brutish tech employed by the Charr. The asuran technology is sleek and clean, but no less dangerous. We also get a first look at what looks like asuran computer screens.

The diminutive asura are the smartest people in Tyria. Just ask them; they will tell you. Once, they were the undisputed masters of a powerful underground civilization, but were driven to the surface by the Great Destroyer, the herald of the Elder Dragon Primordus.

Then Lead Animator Heron Prior talked animation in a blog post with video examples of unique asura animations.

Some players will undoubtedly scowl and grumble that the asura have been reduced to comic relief and the race has been ruined. Instead, we feel we’ve brought to the forefront something that was always at the core of their collective personality. These are the smack-talking creators of the “Genius-Operated Living Enchanted Manifestations” after all. So, set aside your preconceptions and take an asura for a spin. We think you’ll come to love the little guys as much as we do.

 

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Asura Week Day 3

Posted 14/09/11 by

Asura and Golem

On the third day of Asura week, Angel Leigh McCoy writes about writing the Asura. The blog post details the Asuran tone of voice, that would be Snarky Mc Smartypants, and even gives some audio examples.

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Asura Week Day 2

Posted 14/09/11 by

Asura Home

On the second day of Asura week, ArenaNet once again give us double the fun with two blog posts.

First out was Matt Barret who continues where he left off yesterday, giving us details about the design of the Asuran environments. He explains how the Asura are very far away from the goblin archetype, and how this also comes across in their architechture. The Asura are ambitious, mad scientists, and it shows.

Talking about mad, the second blog post of the day was the first ever taste of an Asura advice column. Obviously, being a being of superior intellect, anyone else would be mad to not take an Asura’s advice. Oh, and if you want some Asura advice for your own problems, the technologically advanced Asura has made a Twitter account to be able to help as many as possible.

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Asura Week Day 1

Posted 14/09/11 by

At the first day of Asura week, ArenaNet spoiled us with not one, but two blog posts.

First out was Matt Barret, who gave us a glimpse on what went into designing the Asura. From an almost Skritt-like creature to the Asura we love-hate today. He then ends the blog post with an absolutely breathtaking narrated film where he shows us how he draws an Asura, from rough sketch to finished arrogant face.

The second blog post of the day was a short story of an Asura named Flummox and his Sylvari assistant and their run-in with some highway Jotuns. And one Mr. Sparkles. The story is penned by the always excellent Jeff Grubb.

Ur-Asura

 

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Asura Week Incoming

Posted 09/09/11 by

ArenaNet has announced that next week is Asura week and this is what’s planned.

  • Monday, 9/12 – An asura character design blog post by concept artist Matthew Barrett, the key artist responsible for the look of the asura.
  • Monday, 9/12 – BONUS! We’re throwing in an extra asura short story by loremaster Jeff Grubb!
  • Tuesday, 9/13 – An asura environmental design blog post by Matthew Barrett that takes a closer look at asura architecture and props.
  • Tuesday, 9/13 – Hey, Bookah! This advice column provides smart asura answers to stupid questions.
  • Wednesday, 9/14 – Writing the asura blog post by Writer Angel McCoy, with audio examples of asura chatter.
  • Thursday, 9/15 - Asura animation blog post by Lead Animator Heron Prior, with video examples of unique asura animations.
  • Thursday, 9/15 – We’re updating the GuildWars2.com asura web page with new lore by Jeff Grubb, new screenshots and wallpapers, and a brand new asura feature video.
  • Friday, 9/16 – A narrative asura blog post by Ree Soesbee that explores the world of the asura through fiction.
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