What seems like a very long time ago, Jim Boer wrote an ArenaNet blog post about the Guild Wars 2 audio design. That was the first time we heard of a very special system promised for Guild Wars 2 – a tool to make your own context-dependent in-game sound tracks. Since then it has been quiet.
The perceptive members of the community noticed that the client created a “Music” folder for the BWE this last weekend. And even though there had been no official word, many guessed that this would be for the personal music feature Boer talked about all those months ago. And it was, as confirmed by a post by Boer on the official beta forums.
If you put a playlist in the folder (supported formats are .wpl, .m3u, .pls, .asx, and .wax), and name the playlists correctly, the game will automatically play your selection at the appropriate in-game settings.
Each internal playlist can designate a primary and secondary playlist to look for. Most of the playlists will fall back to Ambient if they do not exist. This means that if you’d like to simply replace the majority of the music in the game, you can just create an Ambient playlist, or maybe just Ambient and Battle. However, if you really want to customize your playlist in detail, you can create the more specialized playlists such as NightTime or Crafting.
- Jim Boer
The playlist names that are currently recognized by the game are:
- Ambient
- Battle
- Underwater
- City
- Crafting
- BossBattle
- NightTime
- MainMenu
The actual music files has to be in a format that FMOD support by default, which luckily is pretty much everything – .mp3, .ogg, .flac, .wav .aiff, and a bunch of old-school music formats, like .mid or .it files.