Archive for the Uncategorized Category

WvW Matchup Changes, Future of APIs, and Combo Fields

Posted 24/05/13 by

Just some quick notes before the weekend hits:

Anet has put out a piece that details how the new World vs. World vs World match up system will work.

Remember a long time ago when we heard we would be able to see guild chat when not in the game? Well, it seems the APIs they released are the first step down that road with more cool stuff to come!

There’s also going to be a GW2 Developer Livestream Friday at 11:00 am Pacific (6:00 pm UTC) on GW2 TwitchTV. Isaiah Cartwright will be giving tips for gear, builds, and playstyle for warriors in Guild Wars 2 PvE.

COMBOS COMBOS COMBOS! And I’m not talking about a fast food menu! Check out Nemeon’s forum post on Combos in GW2!

And Gorani also posted a great piece on Conjures, read it here and then come to the forum to discuss.

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Anet Releases API Development Forum

Posted 20/05/13 by

ArenaNet opened up an API Development Forum today. If you’re interested in developing, you should go check it out.

First APIs are for Dynamic Events, WvW, and Item & Recipe Database.

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May 28 Update Preview (Southsun Finale, WvW (Ascended Stuff!) and More….

Posted 20/05/13 by

Anet has put up a page to preview the content in the May 28th Update!

And my Axe!

You have my Sword!

Click the link above for the full text and pretty pictures, or read the text in our forums. Either way, check it out and then come let us know what you think in our forums!

As a preview of…the preview… here are the headings from the piece:

Hunt Down Canach
A Monstrous Threat
New Improved World XP
Greater Variety and More Rewards in WvW
Dangerous New WvW Abilities
Introducing Infusions and Ascended Gear in WvW
WvW Matchup Changes!
Update: Custom PvP Arenas and Spectator Mode Beta
New Southsun Cove Rewards
Exclusive Southsun Items: Fervid Censer and Sclerite Karka Shell

GWOnline Forum member Nemeon Lion has just started a great series of forum posts covering “bonues” in game. Check it out because a lot of us are probably doing it wrong. First one is on Combo Fields.

And late last week, GWOnline’s Gorani posted an interesting piece on Elementalist Conjures. Check it out and the come tell us what you think about it in the forums.

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Flame and Frost: A Rallying Flame Achievement

Posted 16/05/13 by

If you did not get a chance to visit the bonfire to get the A Rallying Flame Achievement, Anet will be putting the bonfires back in the game (no boons though) until May 28th.

It was supposed to go live today but has been delayed. They should be back in the game soon.

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Are rangers actually under-powered?

Posted 09/05/13 by

It got crowded in the elevator

It got crowded in the elevator

I’ve heard it a few times lately… rangers with pets are terrible in dungeons. Rangers with pets are no good in small places. A ranger without a pet is just worthless. And so on. This leads to rangers not trying to get into difficult content, and/or not being accepted/invited to play there. Fortunately, I’m in a great guild where people can join in activities with whatever profession they want, so getting a team of rangers wasn’t difficult.

Now I know from my psychology/statistics work that people can develop incorrect beliefs. I noticed in forums that many of the complaints came from rangers who don’t play their rangers in difficult places (because they’re so underpowered, why bother). And there is the common assumption that rangers are underpowered because their pets die, and they are weak without their pets. And then, as supporting evidence, I’ve heard of people turning down rangers when making groups.

But here’s a different theory: rangers are just as good as any other profession, and the only thing they need is someone to undo the bad rep they’ve been getting.

Two competing hypotheses… It’s time for some science!

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Rox’s Tale

Posted 07/05/13 by

Short story by ArenaNet’s Angel McCoy called “Rox’s Tale.”

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Southsun Cove? What’s that?

Posted 07/05/13 by

Several months ago, Anet put a shiny new area in the game with these freaking huge multi-shot dealing crabs of death, and we all thought, “Cool! GW2′s version of Sorrow’s Furnace!” Alas, despite being the one time source of a few precursors, 20 slot inventory boxes and an awesome (though lag-filled) final boss fight, not much more was done with the area…. Until now!

Click for more information.

Click for more information.

Coming to a Guild Wars 2 Server near you on May 14, 2013

 

Don’t forget to check out RD’s article on Town Clothing and then come to our forum and let us know what you think!

Remember, the new Molten Weapons Facility Dungeon is only in game until May 13th.

And if you didn’t know, Anet added an unlimited usage mining pick for 800 gems to the Gem Store, but it too will be going away on May 13th. They also added the ability to buy up to 8000 gems in one transaction with the April update.

Finally, here are a couple more recent GWOnline articles which you might have missed:

Molten Weapons Facility Experience by Alaris. Forum Discussion

Wethospu’s MWF Dungeon guide

10 Tips to Playing Guild Wars 2 Better by Alaris. Forum Discussion.

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Weekend Roundup – Molten Weapon Facility and sPVP

Posted 05/05/13 by

Well it’s been quite the week in Guild Wars 2. Huge update introducing a new (temporary) dungeon, spectator mode and custom arenas in PVP, a big skill rebalance and more. FYI, there have been three more updates since April 30 to fix a few things.

Alaris penned a new piece for GWOnline about his experience running through the new Molten Weapon Facility dungeon, which will only be in the game through Sunday May 12, Noon Pacific (7pm UTC). After reading, come join us in the forum to talk about your run through the new dungeon.

Such a pretty face Such a pretty dress Such a pretty bow Such a pretty me!

I feel pretty…oh so pretty…I feel pretty and witty and bright!

And for a more technical breakdown of the dungeon, the prolific Wethospu has posted his own guide to the MWF Dungeon including a bestiary! Wethospu has guides for every dungeon in the game up in the same forum. Take a look once you finish his Molten Facility guide.

It was also strongly implied in a developer post on the official forums that we could see the MWF dungeon show up as a new Fractals instance in the future.

Living World Coordinator Steven Waller, Content Designer Leif Chappelle, and Principal Living World QA Paul Belz held a livestream event touring the Molten Weapon Facilities. It’s a 55min video. Click here to watch. Paul also wrote a sort of “how do I find the story” guide to the new F & F: Retribution Live Story too.

On the PVP front, it appears that when Ascended gear becomes available in WvW, you will be able to use Badges of Honor to get it.

It also sounds like they are working on a true Observer Mode, but have some technical limitations to over come. Hope they can figure it out.

WvW Team Coordinator, Devon Carter, has gone into a little bit of detail on their plans for siege weapons and a fix for Arrow Carts is incoming as well.

Finally, Anet’s Jonathan Sharp and Karl McLain talk over sPvP, answer a few community questions, and do a little shoutcasting in this 23 minute Twitch TV piece recorded on Friday.

Have fun everyone!

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The Molting Alliance

Posted 30/04/13 by
Fire blender of hurt

Fire blender of hurt

If you just came out of coma as I did, it may seem that a new story dungeon has just appeared out of nowhere! But no! Apparently there’s this cool extended ad going on in Guild Wars 2 (they called it living story) that has been playing for a while to announce this new dungeon.

So I was willingly grabbed and coerced into this story dungeon thingy that has you fight some silly creatures with pointy hats and some cats on fire. Hey, it’s a fantasy game, whatever goes. And I like those flaming kittens. Here’s my review.

Note: The Molten Facility dungeon will be available until Sunday, May 12 at 12:00pm Pacific

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Update Notes: April 30, 2013

Posted 30/04/13 by

Frost and Fire Living Story conclusion, big new PVP features, new WvW changes, skill balances, mechanic changes, and lots more stuff. Follow the ArenaNet logo link at the bottom for the full details, or come read them in our forums and join in with the cheering/booing/confusion/appreciation with the rest of us!

Abbreviated headings:

Retribution is here!

Retribution is here!

LIVING STORY
Flame & Frost: Retribution
Molten Weapons Facility
Achievements

NEW FEATURES AND CONTENT
Structured Player vs. Player
World vs. World
Guild Content

BALANCE, BUG-FIXING, POLISH
General
Dungeons
Fractals
Personal Story
Items
Profession Skills
Structured Player vs. Player
World vs. World

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Improvements
Bug Fixes

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Flame & Frost Finale and Some PVP Lovin’!

Posted 24/04/13 by

The Flame and Frost page has been updated with highlights of the April 30, 2013, update information.

The standouts are a new Dungeon to tell the final part of the Flame and Frost Living Story, and Custom Arenas and Spectator Mode for the sPVP players.

But you don't ask with respect. You don't offer friendship. You don't even think to call me Godfather.

…you come into my house on the day they release this update, and you uh ask me to do murder, for money.

The new dungeon will feature only one path, and ArenaNet has tried to set the difficulty level between that of the Story and Explorable modes in regular dungeons. However, like the Flame and Frost Living Story, it won’t be in the game forever, so you’ll want to get in there before it’s gone.

They are rolling out Beta versions of the Custom Arenas and Spectator Mode this month too. Initially, only a small group of people will be able to create their own Custom Arenas. Everyone, however, will be able to play in them and use Spectator Mode. Just go to the Mists to check them out.

If that wasn’t enough, there are new WvW abilities, new Guild Mission content, skill balance and more. Check it out and them come to the forums and tell us what you think!

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Dailies: an updated guide

Posted 26/03/13 by

Dailies are easy extra income, mystic coins, laurels, and karma. This is a short guide giving some pointers on ways to make the dailies easier, by giving hints on how to incorporate them into normal play or combo-ing them.

I would suggest you start with the following if you plan on completing them… they are relatively short but also fairly specific. These dailies are also pretty easy to synergize with other dailies.

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