Dye Unlocking Now Character Based

Crystin Cox, an ArenaNet employee, in response to a BWE2 forum topic, explains the thinking behind scraping the original plan to allow dye unlocking across an account in favor of character based unlocking only.

[anet]Cyrstin Cox: There was a time when the dye system was very different and at that time dye unlocks were account based, but we have since changed the dyes system and we really feel that character based is the right way to go and the system we have now is the best one for the game.

Customized dye should be something that denotes your characters progress, like better looking, more elaborate gear. As you spend more time on your character, they grow and gain access to more customization options. If we make dyes account based, this progression will only happen on one character. We wanted character customization to remain tied to the character but we felt that one-time-use dyes discouraged players from customizing as often as they would like, that is how we arrived at the current system.

There are 400 dyes in the game, we do not think of dyes as something that a character should unlock all of, it is not meant to be a collection feature. Each character should have a unique palette and we have made enough colors to make this possible. Dyes come from world drops, rewards, crafting, the Mystic Forge, and the Gem Store and we expect that over the life of a character you will collect a lot of them.

We are still developing and the dye system will continue to receive attention and improvements, but changing it to an account based system is not something we are considering right now.[/anet]

The original plan, as outlined by Kristin Perry back in September of 2010, can be reviewed here.

Any thoughts on the changes?

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