Guild Wars 2 development update by Jon Peters
The engineer got a tool belt overcharge, where every slotted heal/utility skill has a tool belt counterpart. Rangers are able to hotswap between two different pets in combat. And combos have a graphical interphase and their very own nomenclature (“initators” set up the combo and “finishers”, well, finish). These are but some of the news in the blog post Jon Peters just posted over at the ArenaNet blog.
It was a while since we last heard anything about how the Guild Wars 2 game mechanics are coming along, so this blog post is welcome in deed, and gives some much needed extra fuel for all the build builders and theory crafters out there.