Guild Wars 2 development update by Jon Peters
The engineer got a tool belt overcharge,Â where every slotted heal/utility skill has a tool belt counterpart. Rangers are able to hotswap between two different pets in combat. And combos have aÂ graphical interphase and their very own nomenclature (“initators” set up the combo and “finishers”, well,Â finish). These are but some of the news inÂ theÂ blog post Jon Peters just posted over at the ArenaNet blog.
It was a while since we last heard anything about how the Guild Wars 2 game mechanics are coming along, so this blog post is welcome in deed, and gives some much neededÂ extra fuel for all theÂ build builders and theory crafters out there.