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Guild Wars 2 player base continues to increase

Isaiah Cartwright

It may have been a steady start for Guild Wars 2 but the player base is continuing to grow at a steady pace according to ArenaNet’s Isaiah Cartwright. Speaking to Polygon he commented:

“We’ve been able to stabilize since the post-launch decline, and we’re seeing slow but steady growth in concurrent players and also overall. It’s important to plan for the inevitable drop. We ended up thinking that if we got to making these updates more often then players will stick around longer.

Good to hear that players are still coming to the game one year after release and that the fortnightly updates should keep players enthused about the game.

 


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  • ANET]As a result, [I]Guild Wars 2[/I] pulled a “very large amount” of players from the original [I][URL

    As a result, 
    Guild Wars 2
     pulled a "very large amount" of players from the original 
    
    
    Guild Wars
    ; however, the original game is still economically viable enough that there are "no plans to turn it off" any time soon. 
    Guild Wars i
    s currently being maintained by a small development team within ArenaNet.

    Well that's fortunate to hear especially since the promise was to keep it running as long as people still play it, not as long as it is "economically viable".

  • The fact is they will never get the numbers as high as the Original GW.

  • Because you have all the numbers to show us, as a fact.With Guild Wars the first selling what, 6, 7 million over the years all campaigns and expansions combined is more unique players (across all different servers, keeping that in mind) than 3 million in 9 months. Yup, sounds about right.

  • QUOTE

    3 million

    So what’s the figure for concurrent players? Because I haven’t seen such a figure. What I have seen is a lot of people who quit playing.

  • Reports have been of rising number of active players, so it seems that people aren’t leaving that much after all.

  • QUOTE

    Reports have been of rising number of active players, so it seems that people aren't leaving that much after all.

    “Reports” but what reports? Do you have a link? I’m interested :smiley:

  • URL

    Latest piece of news on our front page
  • QUOTE

    
    
    Latest piece of news on our front page

    That’s all very nice, but where are the numbers?

  • Where are Age’s numbers when he claimed that the numbers they will “never get the numbers as high as the Original GW” as a fact. I never claimed that I know that GW2 has more as a fact, but we can do some guessing based on some actual data. Even the, it still isn't a fact one way or another unless ANet gives us the numbers.

  • I think that ANet might show us numbers if/when they break the GW1 numbers.

  • QUOTE

    Where are Age's numbers when he claimed that the numbers they will "never get the numbers as high as the Original GW" 
    as a fact
    . I never claimed that I know that GW2 has more 
    as a fact
    , but we can do some guessing based on some actual data. Even the, it still isn't a fact one way or another unless ANet gives us the numbers.
    It goes something like this 
    
    http://guildwars.incgamers.com/forums/showthread.php?385668-Guild-Wars-back-in-the-charts!!!-%29&highlight=guild+wars+sales
    
    look through these threads
    
    
    http://guildwars.incgamers.com/forums/search.php?searchid=360656&pp=&page=3
    
    and like raspberry said.
  • URL=”http
    @Age:

    Guild Wars 2 still in the charts last April.
    
    That second link doesn't work.
    
    Because Izzy nerfed stuff, he's lying? Give me a break.
    
    Guru starts on what exactly? Could you elaborate on that?
    
    
    Guild Wars 1 hit 6.5 million sales back in '10 with all things combined
     while Guild Wars 2 
    hit 3 million in 9 months and has been the fastest selling MMO ever
     verified by an external market research firm, no just ANet. And as Izzy said, with having no valid reason for disputing him, active player numbers have been going up. Are you still stating that it is a 

    fact that GW1 had more active players?

    @rasp: They might not have had the same kind of metrics to follow back in GW1 days, so they couldn't really compare them in the same way. Or they just might not just have realized to make that comparison. Or it might be that the active player count is less in GW2. We don't know. Age throwing around facts about there having been more active players in GW1, however, is something can't say.

  • QUOTE

    They might not have had the same kind of metrics to follow back in GW1 days, so they couldn't really compare them in the same way. Or they just might not just have realized to make that comparison. Or it might be that the active player count is less in GW2. We don't know. Age throwing around 

    facts about there having been more active players in GW1, however, is something can't say.Concurrent (not active) players is a pretty important metric, since it directly affects bandwidth and other server needs. I'm sure they have lots of reports laying around where that number is mentioned. It's also an important number, since the number of concurrent players at the time of festivals etc. (when "everybody" logs in) is a better metric of the community & participation than the number of active players (which can be something like "logged in some time this month", especially with games like GW1/2 that have no monthly fee).

    I get what you are saying about unsubstantiated facts, but Age is using colloquial speech where "it's a fact" means "something I believe". Cut him some slack, will ya?

  • Izzy up there in the first post mentions both concurrent and active have been on the rise. I just didn’t bother to mention both terms each time I talked about them. But I agree that concurrent can be more important metric in many ways.

  • not to pick sides but a story tells me just as much as a blank paper, no numbers simply means no actual prove.

  • Indeed. It’s what he says. He also said ties GW1 to economic viability, that is, while it’s still selling, not “while people are playing”. His word means nothing without numbers, sorry.

  • Guild Wars 1 sales have to be divided by how many games people buy on average. Many bought all 4 games, although some bought 1-3 games only… so maybe divide the total by what, 3? That means that GW1 during its long lifetime has sold less copies per game than GW2 in its short lifetime. Why is this important? It’s important because it’s unfair to compare 4 titles with 1 title, especially given that the 1 title may very well get expansions too for all we know.

    From that, we can reasonably expect that Guild Wars 2 expansions (if they make those) would probably easily outsell Guild Wars 1 expansions (or stand-alones), and by the time they get to 4 GW2 games, they’d have vastly outsold GW1.

    Also, about GW1 economic viability, keep in mind that it’s a lot cheaper to maintain an old game with fewer people playing it. It doesn’t need much in terms of new sales to remain viable. So that it’s economically viable isn’t telling us much.

  • for now all i can say is “no sh*t sherlock” about how fast GW2 sold compared to GW, at a start of a game’s universal life it’s obvious it needs to win the hearts of players, GW2 has a fast amount of fans which means that it’s easier to sell the game to more ppl.

    it’s like making a WoW2, i would really not look surprised to a higher sell number because WoW already has a huge player base, making a new and maybe improved version only asks for a higher rating.

  • It’s not that simple, Sorudo.

    First off, some sequels do terrible. There’s many reasons why it might do badly.

    Second, why does that logic not apply to Factions and Nightfall and EotN? They might not have shipped with a “2″, but they certainly did ship with many added features and improvements, which made them worthwhile of getting increased sales off of the current population…

    What GW2 did that GW1 games didn’t, is expand the market to a lot of new players… and that would not have happened unless they made many of the changes that ultimately made the game no longer compatible with GW1.

  • so you ignore the 7 mill GW fans and all the worth of mouth about GW2 by GW fans, not a good start alaris.

  • I am not ignoring those 7 mil fans at all.

    I’m just asking where where those 7 mil fans when Nightfall and EotN came out? Why didn’t they all buy all 4 games? That would be 21 mil copies sold if they each bought 3 of the 4 games, or 28 mil copies if they bought all 4 each. Or even more counting freaks like me who have multiple accounts. I don’t think the GW1 sales numbers are anywhere near that number.

    In fact, a better approximation might be 7/3=2.33 or 7/4=1.75, so roughly 2 mil GW1 fans.

    GW2 apparently increase its fanbase by a whole 50%. That’s pretty big.

  • That’s not 7 million separate people, that’s all games (Prophecies, Factions, Nightfall, Eye of the North) combined. So e.g. I count for 5, one for each and then much later I got Factions CE as a present. As Alaris pointed out, it’s hard to figure the exact number of actual individual players from that.

  • the 7 mill is account made, not games sold per chapter.
    everyone knows that, why don’t you two?

  • QUOTE

    the 7 mill is account made, not games sold per chapter.
    everyone knows that, why don't you two?

    http://en.wikipedia.org/wiki/Guild_Wars
    In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been sold.*

    *"Guildwars.com Press Release, Guild Wars Surpasses Six Million Units Sold".. Note that units sold does not equate to number of players, and, because Guild Wars accounts never expire, there is no notion of "active account" as used by other MMORPG companies.

  • QUOTE

    Guild Wars 1 sales have to be divided by how many games people buy on average. Many bought all 4 games, although some bought 1-3 games only... so maybe divide the total by what, 3? That means that GW1 during its long lifetime has sold less copies per game than GW2 in its short lifetime. Why is this important? It's important because it's unfair to compare 4 titles with 1 title, especially given that the 1 title may very well get expansions too for all we know. 
    
    From that, we can reasonably expect that Guild Wars 2 expansions (if they make those) would probably easily outsell Guild Wars 1 expansions (or stand-alones), and by the time they get to 4 GW2 games, they'd have vastly outsold GW1.

    I fail to see how you can get that from that, since so many have stopped playing.

  • QUOTE

    I believe you are incorrect, sir.
    
    

    http://en.wikipedia.org/wiki/Guild_Wars

    http://en.wikipedia.org/wiki/Guild_Wars_Factions

    so you're saying that GW is actually less popular then SWToR and TERA, this also shows that Anet did the counting wrong and made a fool of them selves.

  • QUOTE

    I fail to see how you can get that from that, since so many have stopped playing.

    It’s called extrapolation, based on whatever little data we do have.

    I’m sure people stopped playing a few months after Prophecies came out. Many of which came back with new chapters. Some people just joined late (like me, I joined when Nightfall was already released). All games tend to see a lot of activity when it comes out, and that activity tends to drop over time as the game gets old. That’s hardly something surprising or worrisome.

    I mean, many people stopped playing Splinter Cell after they finished it… and then went on to buy every new Splinter Cell game made afterwards.

  • QUOTE

    It's called extrapolation, based on whatever little data we do have.
    
    I'm sure people stopped playing a few months after Prophecies came out. Many of which came back with new chapters. Some people just joined late (like me, I joined when Nightfall was already released). All games tend to see a lot of activity when it comes out, and that activity tends to drop over time as the game gets old. That's hardly something surprising or worrisome.
    
    I mean, many people stopped playing Splinter Cell after they finished it... and then went on to buy every new Splinter Cell game made afterwards.

    But GW1 had a core campaign that much resembled a single-player game’s campaign, except that you could play it with others. GW2 has a far weaker campaign and the meat of the game is events that play out in the persistent world. People are buying the game and they are dropping it, because the core design is that of a standard MMO with comparably weak addiction hooks. It sounds great at first but once you get bored there is nothing to keep you in the game. And since you remember the boredom you are unlikely to buy the expansion.

  • QUOTE

    (...)

    I’ll just go ahead and say, this kind of response is why most MMORPGs are just downright terrible these days, and why it took so long for someone to even attempt deviating from the mold.

    You assume GW2 will fail because it actually does what people wanted? You may actually be right, in that it does provide a gameplay that is much less based on addiction (or whatever game devs want to call it). And people don’t really play GW2 for the story. But if they release an expansion or stand-alone with new professions, new races, and new content (possibly new PvP modes or whatever), I’m pretty sure it will see solid sales even from those people who have left.

    In fact, you could just as easily predict that people who are fed up of addiction-based games will in greater and greater numbers leave addiction-based games and their developers for GW2, and that GW2′s support will just grow over time.

    I don’t know which scenario will play out in the long run, but I make my prediction that if ANet releases expansions or stand-alones or whatever, the sales will grow at about the same rate (%) as GW1 did.

  • Player base will expand even more when GW2 perhaps hits consoles. http://www.ign.com/videos/2013/08/26/guild-wars-2-on-ps4-batmans-new-alfred-up-at-noon

  • QUOTE

    I'll just go ahead and say, this kind of response is why most MMORPGs are just downright terrible these days, and why it took so long for someone to even attempt deviating from the mold.
    
    You assume GW2 will fail because it actually does what people wanted? You may actually be right, in that it does provide a gameplay that is much less based on addiction (or whatever game devs want to call it). And people don't really play GW2 for the story. But if they release an expansion or stand-alone with new professions, new races, and new content (possibly new PvP modes or whatever), I'm pretty sure it will see solid sales even from those people who have left.
    
    In fact, you could just as easily predict that people who are fed up of addiction-based games will in greater and greater numbers leave addiction-based games and their developers for GW2, and that GW2's support will just grow over time.
    
    I don't know which scenario will play out in the long run, but I make my prediction that if ANet releases expansions or stand-alones or whatever, the sales will grow at about the same rate (%) as GW1 did.
    But GW2 have all those addiction hooks, they are just implemented in the wrong way. I don't think that people who are tired of such keep playing GW2. As I said, the meat of the game is in the persistent world, and in the "living story", not the campaign storyline. That implies that people who keep playing every week is the main target audience. Which is why I ask for numbers of concurrent players.
    
    
    Player base will expand even more when GW2 perhaps hits consoles.  

    http://www.ign.com/videos/2013/08/26/guild-wars-2-on-ps4-batmans-new-alfred-up-at-noon

    End of video ANet talks about the PS4.

    Not to make anyone disappointed, but that is corpspeak for "probably not".
    It would be cool though, would be a challenge to get GW2 onto a controller lol.
  • QUOTE

    But GW2 have all those addiction hooks, they are just implemented in the wrong way.

    Please clarify how it’s implemented in the wrong way.

    Just FYI, I don’t consider grind treadmills to be the right way. Yes, it’s addictive, it works to keep players playing and sending in cash, but it’s definitely the morally wrong way.

  • the thing is, when you have done a heart you’re done there, no amount of DE can keep a player hooked for long.
    what quests do is keeping a place interesting because there are more things to do, if they kept quests in and added the hearts and DE’s as fillers it would make one area really active, for now it’s more searching for non-dead places rather then searching for fun stuff to do.

  • I actually don’t get bored of DE’s, provided they are fun and … in some cases are populated too. Some DE’s are not as fun solo.

    I do think being able to redo hearts would be nice for those who like that, even if the reward goes down somewhat. And I do think quests would be great to add, mainly for adding things like Wayfarer’s Quest that GW1 has but GW2 cannot accomodate.

  • it doesn’t have to be quests like “kill X bunnies” or “do X DE’s without fail” because they get boring really fast, i am more thinking about “kill ” or “save
    originally a quest is something to aim for, another way to see this is to call it an adventure or assignment.

  • Well, quests of the type “kill ” or “save ” already exist in the form of DEs, so I’m not sure what you are asking for.

  • QUOTE

    Well, quests of the type "kill " or "save " already exist in the form of DEs, so I'm not sure what you are asking for.

    for one, they are unpredictable and don’t really add to anything, DE’s don’t have the win/fail conciquence as Anet tries to claim.
    up until now i have not found the town they were talking about where a horde of centaurs attack and we have to cooperate in order to share tasks, it’s simply kill the centaurs and when that’s done get some water and take your sweet time quenching the fires.
    and what if you fail, they just hang out and wait until a player comes along and kills them all.
    no barricades, no advancing the attack, no refitting the town for centaur use, just a red circle till a player solves the DE.

    i don’t know about you but i don’t see and dynamic activity about attacking a group of enemies who are waiting in a circle, they barely move.

  • QUOTE

    no barricades, no advancing the attack, no refitting the town for centaur use, just a red circle till a player solves the DE.

    What you propose sounds great. I just haven’t found a game that offers that in an MMORPG with good combat, yet. So far, it seems that GW2 is the closest to offering the whole package.

    Hopefully, other game devs will get the hint, and start working on that.

  • Uh, GW2´s player base seems healthy enough when I log in.
    Which is rarely, but ok.

  • QUOTE

    Please clarify how it's implemented in the wrong way.
    
    Just FYI, I don't consider grind treadmills to be the right way. Yes, it's addictive, it works to keep players playing and sending in cash, but it's definitely the morally wrong way.

    For addiction hooks, the morally wrong way is the right way, and vice versa. The mechanisms are there, you have gear tiers, levels, almost-forced crafting, repair and fasttravel fees, and so on… all the stuff that makes the game boring because they hold you back. Except that they don’t really hold you back, and that makes them useless!

  • QUOTE

    Please clarify how it's implemented in the wrong way.
    
    Just FYI, I don't consider grind treadmills to be the right way. Yes, it's addictive, it works to keep players playing and sending in cash, but it's definitely the morally wrong way.
    For addiction hooks, the morally wrong way is the right way, and vice versa. The mechanisms are there, you have gear tiers, levels, almost-forced crafting, repair and fasttravel fees, and so on... all the stuff that makes the game boring because they hold you back. Except that they don't really hold you back, and that makes them useless!
    
    
    - - - Updated - - -
    
    
    Uh, GW2´s player base seems healthy enough when I log in. 
    Which is rarely, but ok.
    Hey haven't seen you for a long time :grin: I was almost thinking you abandoned me with these guys!
  • I am actually happy that the grind in GW2 isn’t what is holding me back. All those morally wrong things you describe is what drives me out of other MMORPGs, and is within tolerable levels in GW2.

  • I remember seeing the Chinese GW2 page linked on the official forums, and it had numbers for all sorts of stats on it. I revisited the site a few months later and I couldn’t find the numbers. I believe it was half a million unique players per day. No idea how that translates in to total active players though. Presumably double or more since most people can’t play every day? Ionno. Why do we care anyway, other than to argue with age and jam.

  • Because there’s a debate about whether ANet would enjoy more commercial success if they had continued with GW1 stand-alones and expansions, rather than go with GW2. If you can show that the population size has increased or shrunk, relative to what you’d expect with just a stand-alone, that contributes to the weight of evidence for one side.

  • QUOTE

     I believe it was half a million unique players per day. No idea how that translates in to total active players though. Presumably double or more since most people can't play every day?
    Something like double yes. If it was shortly after release, it's not likely to have been much more than double, perhaps even less since people probably played as much as they could then. If it was a couple of months in, say half a year, it could be double. It also depends on what you count as "active". Is logging in once per month "active"?
    This is why I prefer concurrent players as the metric. It says nothing about individual players, but it does say something about the average activity of the community.
    
    
    Because there's a debate about whether ANet would enjoy more commercial success if they had continued with GW1 stand-alones and expansions, rather than go with GW2. If you can show that the population size has increased or shrunk, relative to what you'd expect with just a stand-alone, that contributes to the weight of evidence for one side.
    Is that the debate? I don't think they would have. I think that if they had released Utopia instead of Eye of the North, maybe it would have sold very well, and so would the next expansion, and maybe the next... But after that it would have become untenable I think. Resetting the franchise was a good move, probably. Destroying it was not.
  • GW1 and GW2 are sufficiently different, they could have continued both simultaneously imo. That would have been best-case scenario for me. But that would require them to first make a few hard decisions regarding balance… what’s allowed to interact across professions, what’s not, and what are some standards against which balance decisions are made. Then stick to their guns with it.

    Now, I know some people are upset to see GW1 finish like this, it was a great team-based game. But you’re ignoring the evidence when you say that they destroyed the franchise. GW2 is doing very well, regardless of how you feel about the loss of GW1.

  • URL=”http://massively.joystiq.com/2013/08/28
    Actual information on concurrent players

    Peak at 460k

    players. It’s a bit unclear if this is around release or later on. Would like a clarification on that.

  • 400k concurrent at launch weekend…
    http://www.vg247.com/2012/08/28/guild-wars-2-pre-orders-hit-one-million-400k-concurrent-players-logged-in-over-the-weekend/

    I would assume the 460k happened shortly after, maybe during a specific event at a specific time like the Karka.

  • that article said last weekend, that’s a weekend counting the free trails, not accurate at all.

  • Indeed.

    Generally, measures like “peak” concurrent users are used more to sell the game than to judge average game population. Infographics tend to be more sales pitch than accurate representation of reality.

    Although I think it’s cheap to use a measure of early game population during a free weekend and imply that’s what you can expect now… I think it’s pretty standard practice in the industry to bias your sales data like that.

  • 460k is a good, high number! But yeah, it probably was shortly after release.

  • Now ain’t that funny. The last time I tried to play it, a couple months back, most servers were dead, the game was all but deserted except for some dedicated fans. Way to get with this false advertising, ANet! At least you’re doing that damn well, keep it up!

  • Who is that V dude?

    Anyway, V, if you’re not just an anti-GW2 bot paid for by WoW or other MMORPGs, GW2 is far from dead. In fact, the current Living Story (and many Living Stories before) have reliably produced large zergs in persistent areas, so much so that some have complained there’s too many zergs or that gameplay is too centered on zergs.

  • QUOTE

    Now ain't that funny. The last time I tried to play it, a couple months back, most servers were dead, the game was all but deserted except for some dedicated fans. Way to get with this false advertising, ANet! At least you're doing that damn well, keep it up!
    I am almost certain that that's not the case. Some areas seem deserted, I agree, but that's because they are places you run through once when leveling and then never return to because they are boring. Such as: every area in the game except major cities and farming locations.
    
    
    Who is that V dude?
    It says he is a guest?
  • QUOTE

    Such as: every area in the game except major cities and farming locations.

    Farming locations include:

    -endgame persistent areas
    -early persistent areas
    -persistent areas affected by the living story / daily
    -actual living story content
    -jumping puzzles especially if daily/monthly buffs it
    -most dungeons
    -anywhere with a good supply of champions
    -Guild Missions / Puzzles / Rush
    -world bosses
    -Fractals of the Month :) -all of WvW
    -sPvP

  • QUOTE

    Farming locations include:
    
    -endgame persistent areas
    -early persistent areas
    -persistent areas affected by the living story / daily
    -actual living story content
    -jumping puzzles especially if daily/monthly buffs it
    -most dungeons
    -anywhere with a good supply of champions
    -Guild Missions / Puzzles / Rush
    -world bosses
    -Fractals of the Month :) -all of WvW
    -sPvP
    
    So like, pretty much most of the game except storyline and some mid-level persistent areas.

    I dunno man, early areas used to be widely farmed for basic crafting stuff, but when I last logged in (early this week), I saw much less of it than before. And I would not call jumping puzzles farm areas (apart from achievement maybe), nor would I actually call them puzzles lol.

    And yes, they probably picked that name because of the acronym :happy:

  • QUOTE

    I dunno man

    I’ve been levelling and doing dailies in early areas up until pretty recently, and even sometimes going back for dailies (when I feel like it) and I can attest, those areas often get zergs. Especially the first two human areas, but even the other races if the dailies fit the area, you can find people doing the events and often spamming event starts in the local chat. If you waypoint to those locations, there are often decent zergs.

    And yeah, I think those who do jumping puzzles are there mainly for achievements… but achievement farming is still farming.

    And yes, they probably picked that name because of the acronym :grin: 

    You mean, Flavour of the Myst?

  • QUOTE

    I've been levelling and doing dailies in early areas up until pretty recently, and even sometimes going back for dailies (when I feel like it) and I can attest, those areas often get zergs. Especially the first two human areas, but even the other races if the dailies fit the area, you can find people doing the events and often spamming event starts in the local chat. If you waypoint to those locations, there are often decent zergs.

    Well, yeah, I mean, I might just have logged on at the wrong time.

     You mean, Flavour of the Myst?

    Uh huh. lol

  • QUOTE

    Well, yeah, I mean, I might just have logged on at the wrong time.

    Could be.

    It tends to be more populated in evenings or late evenings compared to if I get home from work early or play in the morning before going to work.

  • or it depends on the server.

  • Yeah, server could make a difference.

    Afaik the server I’m on is medium population.

  • the only problem i have is that servers long things down, if i could i would switch server because this one is the sorts that only like to farm and discriminates about armor rating and weapon stats.
    if i want to play a dungeon i can wait for at least 30 minutes before anyone even considers me and that’s just AC, it really has nothing to do with my play style.
    i support really fast, i blind enemies and even kill whole groups yet all they see is a necro with non-perfect stats.

  • AC is actually a pretty hard dungeon to complete, with Arah being harder still.

    You might find that it’s easier to get in a PUG in CoF or HotW.

  • No Alaris.It is a fact if you understand the gaming industry like as Izzy has no proof to back his claim as he know s they aren’t that good.He would make good fine used car salesman and I never trust him as he has so nerfed the Monk to death.When you think of 2006 when GW was 1 year old who was giving out the info Gaile the CM.Where are the CMs now no where to be seen on any fansite.

    When I look at the rare material trader and ecto and shard ar trading above 7k mean there are still quite a few playing GW.There is usually the odd person in town or out post more so in GW than GW2.The numbers are not getting bigger as i don’t even know anyone except 1 person from GW although some did start but gave up.GW2 didn’t live up to thier expections like I heard from a lot of others.

    You want stats GWGuru,, Members: 235,915 still growing GW2Guru 69206 Total Members and it growing as well but it never be as big as the GWGuru.I can’t use this site as it is mixed.Then you mioght want to go over and see all the Dead Englsih fansites http://www.guildwars.com/community/fansites/ stats don't lie.It is a fact.

    Don't tell me how to do my jop Alaris

  • Sorry Age, but you’ve shown your lack of credibility multiple times before.

    But since I enjoy this…

    1) If monks were nerfed to death, why was LF monk still prevalent even after rits and paragons?
    2) Why is monk nerf related to GW2 success… you can’t even play monk in GW2?
    3) What has disappearance of CMs have anything to do with anything?
    4) If people don’t play GW1, wouldn’t that affect both supply and demand equally, therefore freezing prices at a fixed amount? What is the fixed 7k price supposed to show?
    5) How is your circle of friends representative of the population?
    6) Ever thought the lack of GW2 members might be due to GW2 having an official forum? Try adding the GW2 member size to the official forum’s.
    7) Stats don’t lie. Liars do, as well as those who don’t want to know the truth. 8) I don’t even know what your job is. I hope it’s not science.

  • QUOTE

    Sorry Age, but you've shown your lack of credibility multiple times before.
    
    But since I enjoy this...
    
    1) If monks were nerfed to death, why was LF monk still prevalent even after rits and paragons?
    2) Why is monk nerf related to GW2 success... you can't even play monk in GW2?
    3) What has disappearance of CMs have anything to do with anything?
    4) If people don't play GW1, wouldn't that affect both supply and demand equally, therefore freezing prices at a fixed amount? What is the fixed 7k price supposed to show?
    5) How is your circle of friends representative of the population?
    6) Ever thought the lack of GW2 members might be due to GW2 having an official forum? Try adding the GW2 member size to the official forum's.
    7) Stats don't lie. Liars do, as well as those who don't want to know the truth.  8) I don't even know what your job is. I hope it's not science.

    You simply don’t want to except the truth and most of those around the net know about my crediblity and my facts speak for them selves.I will say it again STATS don’t lie lokk at the numbers and those DEAD fansites.This provees to me how little you know about the gaming industry.You can’t even prove anything so don’t go critizing my crediblity you are just defending GW2 as yuo just love it over GW.

    You refuse to see this in the end GW2 will not have as long of life as GW enjoys today.

  • QUOTE

    You simply don't want to except the truth and most of those around the net know about my crediblity and my facts speak for them selves.I will say it again STATS don't lie lokk at the numbers and those DEAD fansites.This provees to me how little you know about the gaming industry.You can't even prove anything so don't go critizing my crediblity you are just defending GW2 as yuo just love it over GW.
    
    You refuse to see this in the end GW2 will not have as long of life as GW enjoys today.

    you keep on talking about prove yet you lack any reliable prove to back it up.

  • QUOTE

    1) If monks were nerfed to death, why was LF monk still prevalent even after rits and paragons?
    3) What has disappearance of CMs have anything to do with anything?
    

    Uhmm… Are you serious?

  • QUOTE

    you keep on talking about prove yet you lack any reliable prove to back it up.

    I gave you the proof look at the stats.

  • QUOTE

    Uhmm... Are you serious?
    
    The monk part, I mean, how is "monks being nerfed" relevant to "GW2 is dead". That was his argument, I really don't see a link between the two facts. Yes monks were nerfed, we can debate if it was too much, but that's really not relevant to GW2 popularity, is it?
    
    CMs disappearing could be for many reasons, including that they decided to spend less time on community, and push some of that work to community managers etc. Besides, that happened a long time before GW2 released, so I am not sure how that's relevant here either.
    
    
    the net know about my crediblity and my facts speak for them selves.
    
    That reply contained no facts, and I have no idea why you think the net is on your side here.
    
    You'll have to do better than this.
  • QUOTE

    That reply contained no facts, and I have no idea why you think the net is on your side here.
    
    You'll have to do better than this.

    ever since he brought up the nasty part i had on the guild hall forum, he already lost credibility and that was a few years ago.
    he is even like this on the guru forum, obnoxious and full of over reacting crap……like a little girl.

  • QUOTE

    That reply contained no facts, and I have no idea why you think the net is on your side here.
    
    You'll have to do better than this.

    It is because I ma well known through out the net especially Star Trek Gaming which big fleet and clans know me.

    @sorudo I wouldn’t talk as you got Banned from The Guild Hall for bad mouthing an Admin to bad Loki isn’t here as well.I do not say waht you think I say on the Guru.I ma little girl hey who cried about wanting prize money for pve event the GW Wolrd champions and was shot down by evey major PvP guilds in GW.You sure did you share of crying along with Blackman just like carebear.I guess that is what brough you here to this very carebearer site.

    Your crediblity is no where especialy since you bad mouth an Admn which has great deal of repect with the PvP community and Arenanet it self and good friend with Alex Weeks.

    I would think about what you just said.

  • QUOTE

    It is because I ma well known through out the net especially Star Trek Gaming which big fleet and clans know me.
     @
    sorudo

    I wouldn't talk as you got Banned from The Guild Hall for bad mouthing an Admin to bad Loki isn't here as well.I do not say waht you think I say on the Guru.I ma little girl hey who cried about wanting prize money for pve event the GW Wolrd champions and was shot down by evey major PvP guilds in GW.You sure did you share of crying along with Blackman just like carebear.I guess that is what brough you here to this very carebearer site.

    Your crediblity is no where especialy since you bad mouth an Admn which has great deal of repect with the PvP community and Arenanet it self and good friend with Alex Weeks.

    I would think about what you just said.

    and this is what i am talking about, talk like a little girl who keeps on whining about what happened 7 years ago.
    age, if you ever want a shred of respect anywhere you should at least try to grow up, some you never did yet i have.
    GH and GWG is full of elitism, that’s the whole reason why i like it here, not the care bear thing.
    better yet, shawn gives me a hard time here yet i grow to keep my temper to my self, it’s something i learned to live with.

    until you shut that blabbing crap i have nothing else to say, grow up or stay away.

  • QUOTE

    and this is what i am talking about, talk like a little girl who keeps on whining about what happened 7 years ago.
    age, if you ever want a shred of respect anywhere you should at least try to grow up, some you never did yet i have.
    GH and GWG is full of elitism, that's the whole reason why i like it here, not the care bear thing.
    better yet, shawn gives me a hard time here yet i grow to keep my temper to my self, it's something i learned to live with.
    
    until you shut that blabbing crap i have nothing else to say, grow up or stay away.

    It seems like you are doing the same thing here and I ma way older than you are as your avatar just goes to show how old you are.I done argueing with you it is pointless.

  • Age, sorudo, quit the personal bickering at each other. Both of you.

  • it’s cool, i learned not to sink to such a deep……deep level.