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Queen’s Jubilee, Euro Invitational Finalists, PVP Solo Queue, Spell Effect Changes, More

queens jubilee

Newest Living Story release will be Queen’s Jubilee, celebrating the tenth year of Queen Jeennah’s rule. Starts in Divinity’s Reach on August 6th. Check the link above for more info or our forums if you want to chat about it too, but here’s a brief overview of what’s included:

  • Hot Air Balloons will found throughout the world to make it easier to get to the party.
  • New Crown Pavilion and Queen’s Guantlet areas will give you a chance for some solo fights that sound reminiscent of the Norn Fighting Tournament from the original Guild Wars.
  • New craft-able items like the Watchwork Portal Device, which, as the name implies, is your own personal portal. And Mesmer’s throughout the game said, “Wait…What?”
  • Account Wallet is a new interface that will be accessible to any of your characters and hold all in game currencies, Badges of Honor, Guild Commendations, Dungeon Tokens, Laurels, et cetera.
  • PVP Solo Queue is finally making it in the game. This will also result in changes to how the Leaderboards are tracked, so Solo Queue fights won’t affect your Team Arena standings.
  • Champion and Dungeon Boss rewards are changing, with 1 to 3 gold rewards for Dungeon Bosses and Champions now giving a special bag of loot with a chance at rare items.
  • The Mini-Game Rotation system will go live with this release. Look at that, a political promise actually delivered on! First set: Sanctum Sprint, Keg Brawl, Southsun Survival, and Crab Toss.
  • It’s not clear from the page description exactly how this is going to work, but they are going to be doing something to reduce the amount of spell/skill effects you see on screen as the number of effects becomes more and more complex. Something I think a lot of people will welcome.

This past Saturday and Sunday MistLeague hosted the European Qualifier for the Guild Wars 2 Invitational and Team Paradigm won out over Car Crash to get into the finals. If you want to see the final match up, it’s up on MistLeague’s channel here.

Anet’s Lead Writer, Bobby Stein, also did an interview with GuildWars2Hub.com.
I’ve only skimmed it, but he’s giving pretty long, detailed answers and talking about how all the Living Story content out this year does have an underlying theme they will tie together and that they will be putting in a system to better be able to track the Living Story…stories (yes, an Austin Powers 2 reference, live with it.)

gemstore golemFinally today, Anet has listed some new items including new armor skins, for sale in the Gem Store and also issued a reminder that the Aetherized Weapon Skin prices will be going up at the end of this week.


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  • QUOTE

    Is that confirmed - or rather, are there further information (screenshots?) of the wallet available somewhere?

    Martin Kerstein: “And to answer another question: Pristine Fractal Relics are not part of the wallet.”

  • QUOTE

    Good read, thanks.
    
    Also well worth pointing out from that forum thread:
    
    

    Yes. After the wallet is in place, the tokens are no longer physical objects, they are handled the same way that gold, karma and laurels are handled. So like you said, it makes it a lot easier to use them at the vendors as you no longer have to go to your bank to withdraw them.

    That’s just awesome!

    (Yeah and apparently you can still use them in the mystic forge :tongue: )

    Indeed, that is awesome! I have all that karma on Lady Rhonwyn that I’m not using, but my newer characters hardly have enough to even buy 1 Orr armour piece… (them not even being in Orr does complicated everything as well, but still)

    And as Karuro already said, it will free up a lot of space in my bank…

  • Thoughts on other things than the wallet:

    >> Solo Arena matches allow you to get right into the action of PvP

    Are Devs really think this is more than a farm zone for Thieves & Mesmers ? 1 vs.1 balance is soooo off balance. Why would I enter that spot with a class that is bound to lose there because of that?

    >> All of the champions in the game will now award a new bonus loot bag upon their death if you qualify for loot rewards on that boss when it is killed.

    More people killing the poor Oak in Queensdale now? Not sure we need even more loot from dropping in GearWars 2 at the moment.

    >> Each day when you finish a unique path for any explorable or story dungeon, you

  • QUOTE

    >> All of the champions in the game will now award a new bonus loot bag upon their death if you qualify for loot rewards on that boss when it is killed. 
    
    More people killing the poor Oak in Queensdale now? Not sure we need even more loot from dropping in GearWars 2 at the moment.
    

    I think all the other champions in the game might hit now as well. Most people only go for the champions that are event bound, because you can at least get some reward from them. Whenever they come across a non-event champion, they’ll run away as it’s most of the time not even worth the time thinking about trying to kill him. With some luck you’ll get a trash item…

  • QUOTE

    >> All of the champions in the game will now award a new bonus loot bag upon their death if you qualify for loot rewards on that boss when it is killed. 
    
    More people killing the poor Oak in Queensdale now? Not sure we need even more loot from dropping in GearWars 2 at the moment.

    Well, it’s not just the oak… add the boar, wasp, troll and whatever else into the mix and you have with Queensdale a zone where you can farm champs non-stop. Then there is behe on top of that.

    When the current living story content was freshly released, there was a horde of players zerging all over Queensdale to get the Kiel achievement done. Whenever someone announced an event on map chat, it was swarmed seconds after. It was incredibly annoying. Hopefully this is not a prelude to the upcoming champion changes.

    As far as I understood, they wanted to make zones such as Orr more popular. I hope this is taken into consideration when designing the champ loot tables – as in, lowbie zones get less loot.

    >> Each day when you finish a unique path for any explorable or story dungeon, you
  • Rob Van Der Sloot

    The new dungeon reward system will give us a reason to do dungeons more often, even if the dungeons themselves still suck.

    I’m very interested in that Watchwork Portal Device. Will it be like a scroll of town portal in Diablo? Maybe we’ll finally be able to stop using the Mists to get to Lion’s Arch. But that thing better not cost 250 ectos.

  • why a scroll, i much rather have a perm token like what you see in other cheaper mmo’s, like perfect world where you can use a skill to teleport to town.

  • QUOTE

    I'm very interested in that Watchwork Portal Device. Will it be like a scroll of town portal in Diablo? Maybe we'll finally be able to stop using the Mists to get to Lion's Arch. But that thing better not cost 250 ectos.

    Of course not, silly, it’ll be a stack of each new T5 crafting mat :tongue:

  • Rob Van Der Sloot

    A dev has answered what the portal stone does. It’s a one-use expensive-to-craft item, that creates a mesmer-portal.
    I suppose this is the solution to jumping puzzles for all classes.

    It’s a pity that it will be so exotic, and one-use. I hate one-use consumables. It means they’ll probably release an endless version in the gemstore later this year, to milk more money from our pockets.

  • The King of Dust

    QUOTE

    i just hope they make some dungeons easier to reach, AC is easy but something like sorrow's embrace is not a walk in a park to get to.

    Only one person has to actually enter the dungeon through the front door, everyone else in the party just has to be in the same zone. And every dungeon has a waypoint next to its entrance. You’ll more than make up for the WP cost even when doing story dungeons, unless your party is completely unprepared and keeps getting wiped.

  • Remember that daily things (even dungeon rewards) actually help casual players and daily players keep up better compared to all-day farmers.

    Of course, if you don’t play the game, then there’s nothing that can be done to help you keep up financially.

    As for the portal, I see it getting used in WvW mainly, as even jumping puzzles, the portal is not that much help unless you can re-cast it often.

  • Rob Van Der Sloot

    I think you’re not allowed to the portal stone in WvW, but I could be mistaken.

  • if only they made it like any other free mmo, a simple skill or perm token that let’s you port to a bound city or town.

  • QUOTE

    if only they made it like any other free mmo, a simple skill or perm token that let's you port to a bound city or town.

    Yes, that would be nice. Now you can always return to LA (via the mists) but it would be nice if you could return to other towns as well. If I’m in Ascalon, it would make more sense to return to the Black Citadel, rather than LA (via the mists) and then an asuran gate to the Citadel…

  • QUOTE

    Yes, that would be nice.  Now you can always return to LA (via the mists) but it would be nice if you could return to other towns as well.  If I'm in Ascalon, it would make more sense to return to the Black Citadel, rather than LA (via the mists) and then an asuran gate to the Citadel...

    that, and not everyone has a super computer, before my current PC the game crashes really fast when i port to much.
    i don’t know why they did it this way but i think the buffer of the game doesn’t let go of textures it doesn’t need for a while, causing the game to crash quite fast.

  • QUOTE

    I think you're not allowed to use the portal stone in WvW, but I could be mistaken.

    Yep, and no sPvP as well.

  • on a side note, has anyone looked closely to the wallpaper and the upper banner, there is a centaur saluting.
    is that a hint to an all out war or an alliance?
    https://www.guildwars2.com/en/the-game/releases/august-06-2013/

  • I don’t see a centaur… Only what I think is a norn, and two of those watchwork mechanisms…

  • really, the face, the furry chest and arms, the horns, the centaur armor, not centaur?

  • I am pretty sure it’s Rox & Braham

  • QUOTE

    I am pretty sure it's Rox & Braham

    Rox does have a bit too human a face though… And that’s probably why Sorudo things it’s a centaur (and why I thought it was a Norn). I was looking at the wallpaper, btw, which has Braham cut off…

  • QUOTE

    Thoughts on other things than the wallet:
    
    >> Solo Arena matches allow you to get right into the action of PvP
    
    Are Devs really think this is more than a farm zone for Thieves & Mesmers ? 1 vs.1 balance is soooo off balance. Why would I enter that spot with a class that is bound to lose there because of that?

    I believe these are still 5v5 fights, it’s just going to be more like RA than it is now where they have auto balancing and you can enter matches that are in progress. They are also going to be separating the leaderboards and adding in a reputation thing similar (I think) to what they had in GW1 if you left a match prematurely.

  • I was just checking if new items were added to the Item API, and I came across a “Kite”. Which is a weapon… The other three Kites (Lightning, Sun and Wind) are gizmos. This new one is a weapon type “Large Bundle”, damage type: Physical…. (item_id = 43929)

    (there’s only one other “Large Bundle” weapon in game: the Alchemical Bottle, no idea what it is though…)

    Kite fights?

  • now they wait starts, can’t login but the client is updated…..http://vz.iminent.com/vz/7040e5e5-43e8-4728-8937-4a25c4f31d96/2/alarm-clock-bored.gif

  • BTW, if you watch the twitchTV preview that aired last night, you will see some of the stuff from the update.
    What I find a little messed up is the fact that the both the Crown Pavilion fights ( players vs. Centaurs, Orgres, etc) and the 1vs.1 challenges are not instanced. This will mean huge queues, right? For the Gauntlet its 6 people playing while the rest of the sever is waiting?
    Correct me, if I got the wrong impression.

    I also see a lot of “kill stealing” again: The Aetherblades that attack the ballooons are obviously on a timer and I doubt that there are too many of them on a map. Also: No permanent PvE content. Another LS episode.

    The wallet they showed at the video had almost 10 mio karma stored, so I guess the limit will be OK for 99.9% of the player base.

  • QUOTE

    BTW, if you watch the twitchTV preview that aired last night, you will see some of the stuff from the update.
    What I find a little messed up is the fact that the both the Crown Pavilion fights ( players vs. Centaurs, Orgres, etc) and the 1vs.1 challenges are not instanced. This will mean huge queues, right? For the Gauntlet its 6 people playing while the rest of the sever is waiting?
    Correct me, if I got the wrong impression.

    They already said that the server will hold 75 people before overflows are generated and a fight lasts 2 minutes. So, it shouldn’t be too bad.

  • OK, first quick impression on the Jubilee LS part:

    1. Story / Lore of the “Opening Ceremony mini mission”

    The human’s beloved queen has put millions of tax payer’s money into this decadent arena & balloon travel service, while the Seraph are still lacking heavy weapons & resources to fight off centaurs & bandits + pirates. I am not sure about why battling the Destroyers is featured as well as Flame Legion & Ogres. Destryoers are a minor threat right now, only crawling out of a small fissure in Kessex Peaks. The Charr are battling the Flame Legion and the ogres in the Brand and further north. What has Jennah done to claim those fights?
    Anyway. She has some mechanical knights to serve as her new protectors. Her Shining Blades commander must be thrilled. But hey, those programs controlling them have been hacked and Aetherblades have taken over the exhibition object – and Logan looks like a fool again. I almost start to pity him. A shady figure seems to be in command that looks like a giant sylvari and Rox has got to be the one saving the queen with her bow skills. Rox & Braham have some funny dialogues in this mission and later as random chatter, when they wait in the Crown’s Pavillion.

    2. Account Wallet

    Awesome. Freed some slots, especially that many Badges of Honour I had stacked up.

    3. Crown’s Pavillion

    This is a bad zerg fest for loot drops from champions. Fighting for the different Emissaries is exactly the same, so it is six times 100 kills to get those representation achievements done. You get showered with loot: Green items drop right and left, rare items drop a lot too. I think I got around 7 there playing this afternoon. The exotic account bound champion loot bags contain Karma, coins & fine mats – including some T6 ones. This will be more farmed than when SScove had the MF buff.

    4. Balloons

    Those are actually more fun than the stuff at Divinity’s Reach. Each map seems to have 2 sites. The pilots reset very quickly and are either attacked by a Aetherblade ship (which is a super buggy thing as far as I could experience) or you have to bring NPC people to the balloon from half way across the map and protect them against Aetherblade pirates. Most of that “party crasher” event involves defeating waves of them. If you happen to be alone, that can be challenging, as the Tasksmasters spam Confusion like mad. If you are successful with the escort, you can climb the scaffolding to the ballon and open a chest. This counts for the ballon achievement which is included in the daily. I am not sure when those will reset. you can do one ballon over and over for the chest.

    5. LS Meta

    This time it should be easy. The Pavillion farming should be done fairly soon. The balloons are part of the daily and if they should reset like JP chests easy to include into you routine. You need 16 Achievements done for the meta, but there are only 13 activities. This means you have to do some daily balloons (or you can skip some achievents and do more daily balloons.

    6. Champion Fights

    Those are kind of hidden and badly implemented, because if thy are on a cool down, you can not talk to them – so they look like some ambient guards. They are tough veterans you have to fight. I only did one of them so far (a combo field specialist that dodges in the NE corner of Snowden). Not sure what the other powers are.

    7. Torch bearer

    Again, hard to find on the map as they have no special icon. I have done only one race so far and it looks like a agility course for lovers of JP. Whether those are nice to do, once you have figured out a fasts path or insanely frustrating is something I can tell yet.