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Posts Tagged ANet

12/6

ArenaNet is Hiring Character Artists

ANet is looking for some more talented folks to join their crew — the Character Art Team!  If you hide in occluded shadows or know that a Zbrush is not something to comb your hair with… this could be the job for you! Start the application process here.
08/6

The Worlds of the Guild Wars 2 Beta

ANet has released a blog reviewing how the worlds work for the Guild Wars 2 betas.  Catch what is going down for BWE2 here.
08/6

Beta Weekend 2 Preview video

Regina has posted a new video on Facebook for the upcoming GW2 BWE2.  Lead Producer Chris Whiteside talks about updates and what he is excited about this time around. Watch the video here!
04/6

We’re Ready for This Weekend’s Beta

What’s better than an Oreo cookie? Double stuffed. What’s better than a cheesburger?  Double patty. What’s better than the previous GW2 beta servers? Well… ANet’s enlightening IT Director Jared Chavez and IT team brings us closer to gaming nirvana by doubling the Guild Wars 2 servers — Delicious. Beta Weekend Event 2 begins on Friday, June […]
When ANet guaranteed a “final epic piece of art” they were not kidding.  Yes, the half-million mark for Facebook followers has been reached — good job all!  The final reveal gives us a nice in-game screenshot of Destiny’s Edge confronting the Shatterer — personally embellished by none other then Daniel Dociu.  Check out Guild Wars […]
 
30/5

MMO Reviews Interviews Eric Flannum

MMO Reviews sat down with Eric Flannum to talk PvP, PvE, and WvW.  Check the interview here.
12/5

New German Community Manager for ANet

ANet has enlisted again from the community in hiring Ramon Domke as their new German Community Manager for Guild Wars 2. Ramon Domke is known for his work on the Wartower spotlights–check out the Facebook post and leave a greeting! Ramon joins previous hired community managers Rubi Bayer, Melanie Corolleur, and Aidan Taylor who joined […]
Mike O’Brien talks about the first Guild Wars 2 open beta–from server capacity to player feedback. “[...] even with 48 worlds we didn’t have enough server capacity to meet the huge demand.” “This was definitely a real beta, designed to find problems, gather player input, and learn what work still needs to be done before we […]
 
Of Squee and QQ Every new game eventually butts head with the full gaming community – upon release.  With expectations and ideals so diverse among the community, there will  always be those who do not like the cake.  Whether the cake gets devoured, is awkwardly accepted with lingering disappointment, or altogether shunned; one can imagine hearts […]