Posts Tagged dungeons

Leah Rivera on the New Fractals of the Mist Dungeon

Posted 15/11/12 by

A new official blog post went up today with some more info on the upcoming Fractals of the Mist dungeon. Some of the info may not be new, but it sure is exciting! Check out a snippet below and click through for the full read.

My team has a mission.

A mission to bring all of you an awesome, high-end dungeon experience that will be challenging, rewarding, and a ton of fun! After a lot of long hours and hard work, I think we’ve accomplished that goal. I’m proud to introduce to you our new dungeon: Fractals of the Mists

This dungeon is unlike anything you’ve played in Guild Wars 2. It’s built of an array of mini-dungeons, which we call fractals. These fractals are slices of the Mists, fragments of time that have been stabilized by the intrepid asura researcher Dessa. Some of these vignettes from history may be familiar to original Guild Wars players, while others will represent previously unseen events. Because of their eclectic origin, each fractal is built as a distinct, separate experience with themes, mechanics, and art specific to that fractal.

- RD

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William Fairfield on Designing the Dungeons

Posted 30/06/11 by

The ArenaNet blog has received yet another update with William Fairfield discussing dungeon design.

When sitting down to design the flow of a dungeon, my first consideration is creating challenges that the player must use skill and ingenuity to overcome. I’m not just designing these challenges for the players though; I’m designing them for myself as well. I come from a fairly hardcore player background, raiding in Everquest, World of Warcraft, and even City of Heroes. I love a good challenge, and I hope to reach out to the players who do as well.

You may also want to check out the recent Dungeons video if you haven’t already as it gives a great taste of the action.

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