MMO Reviews sat down with Eric Flannum to talk PvP, PvE, and WvW.Â Check the interview here.Read more & comment >>
As noted in our latest Sunday News Roundup, people are definitively starting to get anxious about getting more informationÂ onÂ PvP in Guild Wars 2. Luckily, ArenaNet seem to have noticed the same and are determined to remedy the situation. In a recent interview at Massively with Eric Flannum and John Stumme, Eric divulged that ArenaNet has a roadmap for releasing more information on PvP in the coming months. Which of course sparked even more speculation on how finished the game really is, and what itÂ mightÂ mean for a possible release date.
We’ll be releasing more info about PvP and WvW as well as PvE in the coming months. – Eric Flannum
In the interview they also talkedÂ aboutÂ the balance between PvP and PvE in Guild Wars 1, how this balance has changed over the years, and finally how they are thinking about this balance in Guild Wars 2.Read more & comment >>
In a fresh lore interview over at the Ashenford Cartel, Jeff Grubb and Eric Flannum answers a lot of in-depth questions about Guild Wars 2 lore. Like the headliner that Sylvari can grow back severed limbs (probably). However we will never see this happen in game since there is no on-camera dismemberment in Guild Wars 2. Also, most but not all NPC armor will be available to players.
Most of the armor sets you see on NPCs will be available to players. Of the sets you mentioned, the Seraph and Warden armor is available to players. The Ministry armor is currently restricted to members of the Ministry Guard. - Eric Flannum
Also, there will be no custom chat channels or custom emotes at release, something that might bum out especially the role playing community.
Read the full interview here.
The fan site Guild Wars 2 Brazil just published a fresh interview with ArenaNet’s Eric Flannum. A very nice interview overall, with some interesting tidbits:
There will be new group-coordinating systems in WvW that we have not seen yet.
For players at the group level they will be able to ping the map, draw on the map, and call targets just like they did in the original Guild Wars. For coordinating larger groups of people weâre developing some new systems which weâll be able to talk about once theyâve undergone a bit more development. - Eric Flannum
Spectator mode for PvP unlikely to be in at release.
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We would eventually like to include these features but it is likely that they will not be in on the initial release of the game.Â - Eric Flannum
Ravious over at Kill Ten Rats had a chat with Eric Flannum about the iterative process ArenaNet uses in the development of Guild Wars 2. This process is used for everything; art and music, cinematics, combat systems and more. For instance, Eric mentions crafting specifically as a system that received an overhaul after Alpha testing. He is as tight-lipped as ever about any possible release date though. Even so, speculations ran wild, so Eric later issued a clarification on the subject over at guru. Follow after the jump for quotes.Read more & comment >>
The end of the convention season is here, and rounding up the fieldÂ is the G*Star 2011.Â Guild Wars 2 developers ArenaNet and theirÂ publisher NCsoft are of course at site, for the first time showcasing Guild Wars 2 to the Asian market.
For the convention the Guild Wars 2 demo has been beefed up, with more character creation options, better in-game cut scenes, more ways to earn skills in gameÂ and UI improvements. Eric Flannum explains some of the changes in detail in a dedicated blog postÂ over at the ArenaNet blog. Chuck Jackman is going to show off the improved in-game cinematic cut scenes in another blog post tomorrow (so stay tuned!).
The G*Star 2011 gaming convention is held in Busan, South Korea and it isÂ running November 10 to November 13.Read more & comment >>
ArenaNet is garnering even more mainstream gaming media attention with this preview published at the PCGamer website today.Â The author Rich McCormic gives his impressions of the game from a recent demo event, hosted by Eric Flannum.
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âI donât know if you noticed, but our dynamic events are very visual.â Yes Eric, I did notice, thanks. Your dynamic events are so visual they tried to eat me. âThey donât require a lot of explanation. Say you run into a city and there are centaurs attacking everyone: you know what to do, right?â And no, the answer isnât âtry to climb on their backs and ride them around like a horsey.â
If you’re a regular reader then you’ll know that the main IncGamers.com site popped over to Germany this week to catch up with ArenaNet as the EU press was shown the same content that was on show at the Fan Day last week.
John from IncGamers was on hand to check out the new content and also managed to pin down Eric Flannum for an interview. Part one of the IncGamers Designing Guild Wars 2 interview with Eric is now online so make sure you check that out today.Read more & comment >>
Another interview has cropped up with Eric Flannum and this time it’s GamerZines asking the questions. Topics include the personal story system, mini-pets and more.Â This is the first part of a two part interview which will conclude on Monday. Here’s a snip:
GZ: Calendar-based events are the main reason why we’ve been going back to Guild Wars over the past few years. Will there be more things to do in GW 2′s live events, than just taking part in rollerbeetle races (as much as we love them!) and setting off bottle rockets?
Eric: We haven’t planned out exactly what we’re doing yet, but we certainly plan to support all of our usual holiday events in Guild Wars 2. Since our event system is very robust I imagine we’ll be able to do a lot more things than we were able to do in the first game.Read more & comment >>
Another short Engineer Profession Q&A with Eric Flannum has emerged at Tentonhammer. Topics covered include technology in GW2 as it is embodied in the engineer profession, the wrench, compatibility of the profession to different races, and some insights into turrets.
Source: TentonhammerRead more & comment >>
More Engineer action to end the week with a short interview over on MMORPG.com where Eric Flannum answers more questions on the profession.Â Topics include lore, skills and how the Engineer fits with the other professions. Here’s a snip:
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What type of abilities will Engineers use? Will there be ranged weapons and gadgets?
In addition to the kits weâve spoken about, the engineer has access to many gadgets. These include special goggles, elixirs, boots with hidden compartments, wrenches, smelling salts, and even portable mortars.