
The chokepoint and one keep.
World vs World vs World (WvWvW), shortened to WvW, is ArenaNet’s version of large-scale war. I spent all my playable time this last BWE to try it and report on it. And I loved it. I’m still a PvE player at heart, but I will be returning to WvW quite a bit.
In Guild Wars terms, WvW is like you take an Alliance Battle, you stick it to a Jade Quarry or two, then put a few Fort Aspenwood here and there except whoever beats the fort gets to keep it, and then just for fun you throw in a few PvE dynamic events in the whole mess. Add mountains and crevasses. Then you sprinkle generously with players. And then when you think you can’t add more players, you add a bucket-load more of them. And a bunch of monsters while at it.
Oh, and then you make it massively bigger. Maps are huge.
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