The guys over at TopoftheGames.com recently caught up with ArenaNet’s Jeff Grubb to find what’s in store now the game is just around the corner. Click and watch!
Read more & comment >>Posts Tagged Guild Wars 2 Interview
MMORPG | Interview with Colin Johanson

MMORPG Logo
Now that gamescom 2011 is over, the media outlets are starting to gather their thoughts and release the information gained over the last couple of days. One of the sites, I am keeping an eye on (MMORPG) has just released an interview with Colin Johanson. It discusses different features of the gamescom demo including character creation, cross-profession combo and other miscellaneous items. I found this very interesting:
MMORPG.com: Tell us about an interesting boss fight which we haven’t heard about before.
Colin Johanson: In the starting area in Guild Wars 2 which we are showing here at Gamescom there’s a chain of events that lead up to a boss fight which no one has seen so far. In this dynamic event chain (four different parts), if you successfully manage to complete all these parts, a huge Ice Elemental is summoned by the leader of a tribe that worships a dragon totem you’ve destroyed which shoots ice shards all over, this event and fight actually changes the weather of the map. It causes a giant blizzard to cover this part of the map while the boss is there. The ice shards also turns into smaller ice elementals. If you defeat the encounter the ice storm will dissipate. This fight requires a minimum of five players, might be possible with a bit less if you’re really good. It also scales dynamically up to 100 players.
Read the original article at MMORPG.com!
Read more & comment >>Necrobater | Interview with Johanson – Part 2

Concept Art of Asura Necromancer
The second part of the interview with Colin Johanson at Necrobator has posted.
The second part covers in-depth analysis of play-styles for the necromancer as well as interesting tid-bids on exploration and social gameplay in GW2. Although not entirely new, the part that got me most excited was:
All of those have passages that lead out in different directions, and there are little secret passages that you can discover that get you out of that area, other than the main road. And we try to do that everywhere in the game so there are always different options and places you can explore. Then we try to take dynamic events and layer them into those little hidden areas. So if you take one of those back paths and you’re going down it, you might find something back there that no player has ever seen before and kick off a dynamic event because you went down this little back area.
Thanks goes to RealMehTis for pointing out that the second part of the interview had been posted!
Go to Necrobater, and have a read! Then discuss the article here!
Read more & comment >>Necrobater | SDCC Interview with Colin Johanson

Concept Art of Asura Necromancer
Necro-philiacs rejoice! Starting up my GW2 news round searches again, I found this very interesting interview (courtesy of Google search, but the interview has also been found on Guru).
It’s a very interesting interview covering topics from skills, to versatility of play-styles, to synergy and a brief discussion of the trait system – all with a very necromancer-centric approach as you might have guessed from the name of the website.
Go to Necrobater, and have a read! Then discuss the article here!
Read more & comment >>Eric Flannum Talks Engineer
In a new interview on Massively, Eric Flanuum talks more about the Engineer with topics including weapons and gadgets, elixir guns, turrets and more. Here’s a quick primer:
Read more & comment >>Turrets are an exciting concept, but are they complicated to pack up and move, so to speak? What is the skill activation time and recharge like on packing those up and deploying them again?
Packing up a turret is almost instantaneous. All the Engineer has to do is walk up to it and interact with it. Once packed up, the turret can be redeployed with only a brief recharge on the skill. Placing the turret does take a couple of seconds and so is ideally done before the next fight begins.
Rock-Paper-Shotgun | Fanquisition
Another promised interview has been released today: Rock-Paper-Shotgun’s Fanquisition Interview. The questions here are more general, and may seem to repeat what a lot of readers here already know about since the questions were fielded by readers of a more general gaming site. But there are a LOT of questions covering a wide range of topics ranging from PvE, end-game, to PvP. Read and discuss!
Source: Rock-Paper-Shotgun Fanquisition
Read more & comment >>Gamereactor | Interview-Part 2: The Engineer

Human Engineer
Media galore day! Gamereactor has released their second part of their interview to complement the release of the new Engineer profession. Many questions were asked to help flesh out more details about this new profession. Head on over to their site, read the interview and share your thoughts here!
Source: Gamereactor Interview Part 2
Read more & comment >>Guild Wars 2 Martin Kerstein Interview
The Guild Wars 2 interviews continue this week and this time German community manager Martin Kerstein is on hand to answer questions posed by the guys over on Rock, Paper Shotgun. In the interview topics discussed include MMO content, the personal story, gear rewards and a few other bits and pieces in the seven questions. Read interview.
Read more & comment >>IncGamers’ Guild Wars 2 Interview – Part 2
This is the second part of our interview with ArenaNet’s Eric Flannum, lead designer of Guild Wars 2 and game designer John Peters who discuss numerous topics posed by the Guild Wars: IncGamers community. If you missed part one, the make sure you check that out also. Read on for part 2…
Read more & comment >>IncGamers’ Guild Wars 2 Interview Part 1
GuildWars: IncGamers caught up with ArenaNet’s Eric Flannum, lead designer of Guild Wars 2 and game designer John Peters to find out how development was going and also get some answers on specific game mechanics. This is the first part of our lengthy interview, part 2 will follow shortly.
Read more & comment >>GW2 Interview with Eric and Jon
Friday saw another round of GW2 interviews take place (including our own – Part 1) and the guys at Strategy Informer also managed to hook up with Eric Flannum and Jon Peters to pose their Guild Wars 2 questions.
The interview covers numerous topics such as graphics, differences between GW1 and Gw2 and world changes. Here’s a snip:
Read more & comment >>The footage from the opening of the game has shown a surprising amount of in-game voice acting. Is the majority of the game fully voiced?
Eric Flannum: The game isn’t fully voiced. We’ve tried to use it in situations that seemed most advantageous to us. For example, if a cut-scene is playing that only you’re seeing at the time we fully voice that to provide more immersion. Every time a character says something out loud in the persistent world that multiple people can hear it’s always fully voiced; if there are two NPCs having a conversation or a character yelling instructions or asking for help, for example.













