Posts Tagged interview

Regina Interview

Posted 13/04/13 by

Regina Buenaobra, as most of you know, is the community manager at ArenaNet and there’s a nice interview with here online here in which discusses her role at the company and of course Guild Wars 2.

Given the behind the scenes access Regina has, being part of ArenaNet, we were wondering how much, if at all, it has changed her perspective of the game and if she had familiarized with the content pre-launch.

I think working in the company gives me insight into design decisions, and being a community manager gives me insight into how those decisions may be perceived or received by fans. Because of those two factors, we’re often able to have responses in mind or are able to give the development team a heads-up about these issues.

The Community Team was already familiar with the game before launch. In preparation for showing the game at various conventions, we got acquainted with the content. In some cases we had to give presentations, so it was important to have a good working knowledge of the game. I mentioned earlier about the all-company play sessions; we had a lot of those before launch, and we still have them to familiarize ourselves with the new content and to provide feedback to the teams working on upcoming content.

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ArenaNet Global Brand Manager Chris Lye talks Subscription Models

Posted 02/08/12 by

Many of you will have heard this week that EA and Bioware are to move Star Wars: The Old Republic over to a free to play model this autumn which was not exactly surprising news. In an inrerview  on the Verghe, ArenaNet global brand manager Chris Lye discusses how the world of MMOs and subscription models are changing.

“If you’re an up and coming business I would definitely advise you don’t naturally assume that subscription model is your business model,” says Lye. “Two years ago [developers] were all like ‘of course it’s going to be a subscription game, why would we think of anything else?’ and now they’re backpedalling like ‘No, no, it’s not necessarily a subscription game, we haven’t decided our business model.’ Now there’s an awareness in the industry that requires a serious amount of thought as to whether you will support the subscription business model. The notion of the AAA launch-and-leave type game is declining. There’s much more emphasis on building a long term relationship with the community.

There is no doubt we have seen a massive shift in what players are willing to pay for their MMO game time in the past  six months, and with the market becoming more competitive and with even more high quality titles being released, it is making more sense to keep and build the relationship with the players and let them support the product through options like microtransactions. Innovation is also key, and most MMOs are failing to bring anything new to the table which causes high drop-off rates after launch. Thankfully Guild Wars 2 is a one time purchase, so it’s easier for players to keep playing and puts less pressure on ArenaNet post launch to keep piling out new content.

 

 

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TubeElephant | Video Interview with Colin Johanson

Posted 05/10/11 by

YouTube user TubeElephant is back, this time with a brand new video interview from Eurogamer Expo with Colin Johanson. The interview includes some previously unanswered questions so well worth the watch. Enjoy!

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New 3-part audio interview with Izzy

Posted 04/10/11 by

Up-and coming YouTuber XollFury has posted this three-part in-depth interview with Izzy. Well worth a listen!

Part 1

Part 2

Part 3

(Thank you Elidan for the tip!)

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Bitgamer | Interview with Colin Johanson

Posted 27/09/11 by

Also the fellows over at Bitgamer were able to snag Colin Johanson for some face time at Eurogamer Expo. It is a lengthy interview with some new information. For instance, there may be even more Guild Wars novels in the future, after the current trilogy is concluded with “Sea of Sorrows”.

BG: Are you going to carry on with the novelisations?

CJ: We have two out already, and a third being written by one of our in-house writers that’s coming out in the near future. The first book – Ghosts of Ascalon – was nominated for the award for the best fantasy novel of the year, so it’s certainly something we’ve had a really good response to so far and will continue to build on in the future.

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PvP Walkthrough Video

Posted 21/08/11 by

A new video showing the PvP that was on show at Gamescom has been released by Gamespot. This was the same PvP zone that was shown on the press briefing and it did look pretty cool. As you know by now, this PvP is more in the style of an FPS with individual servers which can be selected from the a list of current games. I’ll go more into this in my report which is incoming shortly but give this video a watch as it does explain how the system will work.

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Tapped | Profession Interview with Jon & Peter

Posted 10/06/11 by

Tapped Banner

Tapped Banner

 

Another Profession Interview has emerged at Tapped-Repeatedly with Jon Peters and Jonathan Sharp! But in the tradition of Tapped, these are not your standard profession questions, rather this lengthy and detailled interview dwelves into the background and design decisions that went into designing each class.

Make sure to check out another great interview from Tapped here: Tapped-Repeatedly Interview Link

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Engineer Profession Q&A with Eric Flannum

Posted 01/06/11 by
Engineer Backpack

Engineer Backpack

Another short Engineer Profession Q&A with Eric Flannum has emerged at Tentonhammer. Topics covered include technology in GW2 as it is embodied in the engineer profession, the wrench, compatibility of the profession to different races, and some insights into turrets.

Source: Tentonhammer

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Another Engineer Q&A

Posted 27/05/11 by

More Engineer action to end the week with a short interview over on MMORPG.com where Eric Flannum answers more questions on the profession.  Topics include lore, skills and how the Engineer fits with the other professions. Here’s a snip:

What type of abilities will Engineers use? Will there be ranged weapons and gadgets?

In addition to the kits we’ve spoken about, the engineer has access to many gadgets. These include special goggles, elixirs, boots with hidden compartments, wrenches, smelling salts, and even portable mortars.

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Eric Flannum Talks Engineer

Posted 26/05/11 by

In a new interview on Massively, Eric Flanuum talks more about the Engineer with topics including weapons and gadgets, elixir guns, turrets and more. Here’s a quick primer:

Turrets are an exciting concept, but are they complicated to pack up and move, so to speak? What is the skill activation time and recharge like on packing those up and deploying them again?

Packing up a turret is almost instantaneous. All the Engineer has to do is walk up to it and interact with it. Once packed up, the turret can be redeployed with only a brief recharge on the skill. Placing the turret does take a couple of seconds and so is ideally done before the next fight begins.

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