Posts Tagged Jon Peters

Interview With Jon Peters Over at ZAM

Posted 07/03/12 by

Following the Guild Wars 2 press beta a couple of weeks ago and the World versus World blog post and Reddit AMA just after that, it is safe to say that Guild Wars 2 PvP is on a lot of minds these days. So it was quite the treat to read a new interview with Jon Peters over at ZAM. In the interview, Jon talks about the possibility of competition in PvE (no current plans), instanced PvP queues (there are none), e-sport potential (definitively a primary goal for the developers) and more.

Let me just leave you with these thoughts (mostly stolen from the eloquent Jonathan Sharp). Jonathan, Izzy and I all have at one time in our past played Starcraft, Quake, Quake2, GW1, TRIBES, and other games at a semi-pro level. We have been on the other side of the fence and can appreciate the perspective of those players. GW2 is trying something new, and we’re gonna try to blend the best of the old world with a new game style that asks players to employ skill sets from different genres. We want it to become a major eSport, and hope to make the right decisions that will make that happen in the long run.
-Jon Peters

Head over to ZAM for the full interview.

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Guild Wars 2 development update by Jon Peters

Posted 04/11/11 by

Engineer Tool belt skill bar

The engineer got a tool belt overcharge, where every slotted heal/utility skill has a tool belt counterpart. Rangers are able to hotswap between two different pets in combat. And combos have a graphical interphase and their very own nomenclature (“initators” set up the combo and “finishers”, well, finish). These are but some of the news in the blog post Jon Peters just posted over at the ArenaNet blog.

It was a while since we last heard anything about how the Guild Wars 2 game mechanics are coming along, so this blog post is welcome in deed, and gives some much needed extra fuel for all the build builders and theory crafters out there.

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Tapped | Profession Interview with Jon & Peter

Posted 10/06/11 by

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Another Profession Interview has emerged at Tapped-Repeatedly with Jon Peters and Jonathan Sharp! But in the tradition of Tapped, these are not your standard profession questions, rather this lengthy and detailled interview dwelves into the background and design decisions that went into designing each class.

Make sure to check out another great interview from Tapped here: Tapped-Repeatedly Interview Link

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IncGamers’ Guild Wars 2 Interview – Part 2

Posted 15/05/11 by

This is the second part of our interview with ArenaNet’s Eric Flannum, lead designer of Guild Wars 2 and game designer John Peters who discuss numerous topics posed by the Guild Wars: IncGamers community. If you missed part one, the make sure you check that out also. Read on for part 2…

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IncGamers’ Guild Wars 2 Interview Part 1

Posted 14/05/11 by

GuildWars: IncGamers caught up with ArenaNet’s Eric Flannum, lead designer of Guild Wars 2 and game designer John Peters to find out how development was going and also get some answers on specific game mechanics. This is the first part of our lengthy interview, part 2 will follow shortly.

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GW2 Interview with Eric and Jon

Posted 14/05/11 by

Friday saw another round of GW2 interviews take place (including our own – Part 1) and the guys at Strategy Informer also managed to hook up with Eric Flannum and Jon Peters to pose their Guild Wars 2 questions.

The interview covers numerous topics such as graphics, differences between GW1 and Gw2 and world changes. Here’s a snip:

The footage from the opening of the game has shown a surprising amount of in-game voice acting. Is the majority of the game fully voiced?

Eric Flannum: The game isn’t fully voiced. We’ve tried to use it in situations that seemed most advantageous to us. For example, if a cut-scene is playing that only you’re seeing at the time we fully voice that to provide more immersion. Every time a character says something out loud in the persistent world that multiple people can hear it’s always fully voiced; if there are two NPCs having a conversation or a character yelling instructions or asking for help, for example.

 

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