Posts Tagged Preview
Our friends over at MMORPG.com just published not one, not two, but three(!) preview articles about Guild Wars 2. Part one focuses on the PvP, part 2 takes a look at how the PvE is coming along, and the final part is an editorial about the game in general looking forward, especially in relation to Guild Wars 1.
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But as I was merrily trouncing through the fields my time ran short, and I was ushered away from my noble lady and back into the waking world. Filled with only myself and my disappointment that I am in fact not a pretty girl. Now was the time to reflect.
The always excellent Lewis B over at Tap Repeatedly just posted an in-depth blog post where he shares with the reader his impressions of GW2 from playing both PvP and PvE at the 2011 Eurogamer expo in London.
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In conclusion, Guild Wars 2 is one of the finest games I have ever played. It isnât just because its an MMOG, it is because ArenaNet have looked at stagnating genre, branched away from the norm and managed to meet and surpass all that they have claimed. The game world looks and plays incredibly with dynamic events a triumph over Warhammer Onlines iteration, whilst class balance and its PvP is something I just cannot wait to experience again. A few tiny niggles aside, such as a few casting bar errors and some dubious voice acting in places (that are due to be rectified), it is so unbelievably polished it puts all rivals to shame.
There is a reason Guild Wars 2 won the editors choice award at the Eurogamer Expo and itâs because it is truely remarkable. ArenaNet, please take my money.
ArenaNet is garnering even more mainstream gaming media attention with this preview published at the PCGamer website today.Â The author Rich McCormic gives his impressions of the game from a recent demo event, hosted by Eric Flannum.
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âI donât know if you noticed, but our dynamic events are very visual.â Yes Eric, I did notice, thanks. Your dynamic events are so visual they tried to eat me. âThey donât require a lot of explanation. Say you run into a city and there are centaurs attacking everyone: you know what to do, right?â And no, the answer isnât âtry to climb on their backs and ride them around like a horsey.â
Just today Alec Meer over at Rock Paper Shotgun published a preview on Guild Wars 2, using a play on words to allude to the way GW2 is looking. He talks about the art, the personalized biography and story, dynamic events, swimming, and elite content.
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Iâve lost count of how many times Iâve walked into a room with a monitor and a nervously-smiling man at one end and been told Iâm about to see the future of MMOs. I smile back politely, and the same old dance begins. Too often, I feel a numbness, a struggle to reconcile professionally wanting to know whatâs going on with personally despairing of the idea of giving over dozens of hours of my life to whatâs so often a mess of cloned features and over-sold, under-realised promises. My most recent sighting of Guild Wars 2 really did break through that numbness, made me sit up straight and pay full attention
There’s been a bit of a whirlwind of Guild Wars info these past few weeks, what with Gamescom and now PAX. Community member CMEPTb made his way up to PAX to get some quality time with the game and meet the ArenaNet team who were on-hand to answer questions. It’s a pretty lengthy write-up of the PAX demo and shots are also included for good measure.
It was nice to read what different members of the ArenaNet team are enjoying about the game as CMEPTb managed to chat with as many as possible adding their thoughts to his post.Read more & comment >>
Spotted this one last night, a Dungeons preview on G4 based on the press day last week at ArenaNet and it’s a good lengthy article. Here’s a snip:
The explorable mode of the dungeon was much harder than I had anticipated, and that’s always something I welcome in MMOs. I love a challenge, and that’s exactly what explorable mode offers. Almost right away we were faced with an event where these little four-legged beasts began attacking us in droves. After dying to the nasty critters, we realized we had to take out their burrow nest and then they’d stop spawning. We did so, and were able to continue deeper into the Catacombs, but right away, it was refreshing and a bit harder than I thought it was going to be.
There is a some EU coverage starting to appear based on the German event which was held yesterday where it looks like everyone had a chance to play the same version as last week’s US event. There’s nothing notable yet worth checking out, just shots and the videos you have all seen.Read more & comment >>
With there being a press day and a GW2 Fan Day back to back there are numerous bits and pieces to check out including some great videos from the event as well as pics. Check the full run-down of what;s surfaced so far after the break…
- Pictures from the Fan Day
- Video Footage including the sound recording session, Fans playing the Catacombs dungeon and Fans playing underwater.
- Massive Online Gamer Article
- Guild Cast Catacombs experience and underwater combat.
- MMORPG.com event coverage
- PCGamer on underwater combat
- Gamespot on underwater combat
- IGN impressions
As more appear we’ll add them to the list.Read more & comment >>
It looks like the recent Fan Day has meant more articles on GW2 which can only be a good thing. The latest is a new article on IGN called Changing the Game which is based on recent play time. Nothing monumental in the article that we don’t already know but worth a read for the vids.
With any luck we will see more previews in the coming days thanks to these press events, but due to all the recent updates from ArenaNet, I doubt we’ll hear about anything new. However, it is always great to hear different opinions on the gameplay and how GW2 is shaping up.Read more & comment >>
Continuing on seemingly constant stream of GW2 interviews, PC Gamer released a preview at a rather unusal time (today, Sunday). While the preview does not contain any major information releases such as the next profession, it does provide a very visceral feel for the game through a writing style as below:
Itâs hard to tear my eyes away from the screen. This prototype port is one of the most beautiful fake places Iâve ever seen. My eyes settle on an animator quietly working away at the far side of the room. Heâs working on a flag, ensuring that it ripples and flaps in the wind. This prototype flag is one of the most beautiful pieces of fake heraldry Iâve ever seen. I look away again, and my gaze settles on a texture artist who is carefully scratching and damaging a chest of drawers, ensuring the grain in the wood is just so.
Read the original article at PC-Gamer and share your thoughts about the article here!
Source: PCGamerRead more & comment >>