Posts Tagged World versus World

Jordan Massey Talks WvW Squads

Posted 07/04/12 by
WvWGroup

A Charr, a Sylvari and an Asura walks into a Keep...

ArenaNet’s Jordan Massey just published an in-depth blog postabout the Squad system in Guild Wars 2′s World versus World (WvW) PvP mode. Head over to the ArenaNet blog for the full deal, but here is the cliff-notes version:

  • A squad is a one-to-many command structure, with one commander at the top and all the followers underneath.
  • All commanders have a special map marker that other players can see, and they also have an icon over their heads that identify them as commander to their team mates, other commanders, and people not currently in a squad.
  • A squad receives its own chat channel where only the commander can talk but all members can see.
  • Commanders get so-called squad map markers, which they can place on the map. Markers represent orders such as “attack,” “defend,” “rally,” and “bring supply”, and all squad members can see them.
  • It is easy to join squads, just select a teammate and right-click their portrait. If they’re in a squad, you’ll see an option to join their squad. No commander-approval needed.
  • If you are not already in a squad, you can create your own, which will automatically make you the commander.
  • To create a squad and become a commander, you must purchase a manual from a Master Strategist merchant.
  • A manual costs a hefty sum of gold, but grants permanent commander rights for that character so only needs to be purchased once (per character).
  • The commander/squad system is also usable in PvE, which should prove useful for large-scale Dynamic Events.
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Mike Ferguson’s Reddit AMA on GW2 World vs World

Posted 24/02/12 by

In the middle of the beta signup craze, Mike Ferguson completed his previously promised AMA (Ask Me Anything) on Reddit. He answered a lot of questions, but here are some of the more interesting bits:

On population cap:

We are still doing tests to see just how far we can push the numbers for WvW. We have pushed over 300 (per map) on our last test.

About effect overload:

Our graphics programmers and tech art team are working on that issue right now! We’re well aware of the effect soup that can happen in large fights and it’s something we’re going to do our best to address.

On overflow servers in WvW:

No it will not, world versus world is not available on overflow shards. Overflow shards for world versus world don’t really work since world versus world has a number of bonuses that apply to your world, and there is no sense of a larger community in an overflow shard.

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Mike Ferguson Talks WvW on ArenaNet Blog and Reddit

Posted 24/02/12 by

Mike Ferguson just posted an in-depth blog post addressing some of the most common questions about the Guild Wars 2 World versus World format. Subjects covered are siege blueprints, bonuses, server transfers, waypoints, map population caps and the day/night cycle.

Every account has a home server where your characters are created. You can only fight for your home world in WvW. You can visit other servers, and while you are visiting, you still get the world bonus from your home world instead of the bonus for the world you are visiting. If you switch your home server, you lose the bonus from your previous home world and are not eligible for the bonus for your new server at least until the beginning of the next battle for the Mists. We may extend this disqualification into the next match or possibly even longer to discourage people from switching servers right before a battle ends in order to get an awesome bonus. You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.

Read the full blog post here.

But that is not all, if you still have questions unanswered Mike will also host an AMA (Ask Me Anything) session on Reddit Friday, Feb 24 at 8AM PST!

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