Posts Tagged WvW

Wintersday WvW Changes

Posted 13/12/12 by

ArenaNet posted an update on the official boards which explains the WvW changes coming for Wintersday based on feedback and also part of their update pipeline. If you have not read it then read on below.


Advance notification of new builds
In order to allow WvW players to make good decions about siege placement, assault timing, etc. we’re adding a new build pre-announcement. This will be in the form of a message broadcast to all players some time before the current build expires. Because this notification is tied to one of the final steps in our build process, and those final steps take a variable amount of time, we won’t be able to say exactly when the current build will expire. Instead, the message will provide a window of time in which the new build will become available.

Alt+F4 is no escape
If someone that you’re fighting disconnects during combat (via Alt+F4, killing the client process, etc.) their character will be instantly killed, death penalties will be applied, and XP & loot will be handed out as usual.

No more insta-build walls & gates
Destroyed walls and gates will now rebuild when they reach 10% health rather than on the very first repair. This means that when attackers down a wall or gate defenders won’t be able to instantly rebuild it. Walls and gates which are destroyed can still be damaged if they have any health.

Breakout events
We’ve added a new event type to WvW called Breakout events which trigger when one or more teams have been pushed completely out of a map. They’re designed both to help players break out of severly camped portal keeps and to provide assistance in establishing a foothold in each map. Here’s what designer Matt Witter has to say about them:

Break Out Events are special WvW events that will happen when a team has lost control of all defensive structures, not counting supply camps. An NPC commander will appear in the team’s start area and an event will start that prompts players to gather around. Once enough players are in the commander’s presence he will summon his trusty dolyak to give all allies in the area full supply. He will then lead the charge to the nearby objective and give players protection and assist with building siege to assault the objective with. Those benefits, along with a defensive boon that he applies to all nearby allies, makes the attacking players a force to be reckoned with. Defenders will have their work cut out for them, as once the gate or wall piece is destroyed the commander will move to the tower lord inside and attack anyone in his path.

These changes are just a small part of what the WvW team has been up to lately. As you may have already heard, we’re hard at work on some larger updates that we plan to deliver in February. We’re not quite ready to talk about the details yet but as February gets closer we’ll start to reveal more of our secrets.

Happy Wintersday and we’ll see you on the battlefield!


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World vs World Explained in new Video

Posted 02/08/12 by

Most of you reading this site won’t need WvW explained but in case you are new to the game or did not have chance to try it out in the Beta, the ArenaNet team has whipped up this video to explain how it works.

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The Beginner’s Guide to World vs World Tactics #1

Posted 09/07/12 by

To the new players, World vs World (WvW) can be daunting. It has that effect on me, but that’s usually when I’m solo defending a failing tower. I don’t want new players running around like chickens with their heads cut off.  I have two reasons for this,

  1. Unorganized players risk helping the enemy and I don’t want to lose
  2. I want you to be able to kick ass and feel great doing it

Now how do you go about reclaiming your head and kicking ass? Simple, take notes of these tips I’m going to be giving you. Before I get to tip #1 though, I want to explain how WvW works briefly. There are 4 maps total, 3 Borderlands maps, and 1 Eternal Battleground map. You fight using siege warfare to take keeps, towers, and supply camps from the enemy. You also can take control of an Orb of Power, which provides everyone in your world with a boost. Each of these is worth a set amount of points that add to your total every 5 minutes. You can find their point values below,

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Mike Ferguson on WvW Updates

Posted 08/06/12 by

Mike Ferguson is back in another ANet blog on WvW.  Among the subjects this time are chat, squads, siege, and BWE1 World Standings. Check it out here!

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MMO Reviews Interviews Eric Flannum

Posted 30/05/12 by

MMO Reviews sat down with Eric Flannum to talk PvP, PvE, and WvW.  Check the interview here.

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