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View Full Version : Guess what! Another Build! Ele/Ranger



tactstat
03-03-2005, 01:00
Alright, I had started this char in Jan, to have a pet, then decided I didn't like it, now that I have a Vampiric Bow and am gonna get Barrage I think I like it again.

So looking for Improvements. This is a long range offensive char. Spells and Flaming Barrage attacks. Idealy the Glyph would be used on Conjour Flame.


Class: Elementalist / Ranger

Assumed items:
+2 to Fire Magic

Attributes: (cost)
Energy Storage: 8 (37)
Fire Magic: 10+2 (61)
Marksmanship: 11 (77)
Wilderness Survival: 6 (21)

Total attribute points used: 196/200


Skills:
1) Barrage (elite) - (5,0,1) All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.
2) Conjure Flame - (10,1,60) Lose all enchantments. For 60 seconds, your attacks strike for an additional 13 fire damage.
3) Glyph of Elemental Power - (5,1,5) Your elemental attributes are boosted by 2 for your next spell.
4) Flare - (5,1,0) Flare flies towards target foe, striking for 39 fire damage if it hits.
5) Fire Storm - (15,4,30) For 10 seconds, the area around target foe is bombarded with a rain of fire that strikes for 24 fire damage each second.
6) Phoenix - (15,3,25) A fiery phoenix rises at your location, striking nearby foes for 97 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 75 fire damage.
7) Precision Shot - (5,0,3) If Precision Shot hits, you strike for +32 damage (before armor). Precision Shot cannot be blocked or evaded. This action is easily interrupted.
8) Healing Spring - (10,2,20) For 10 seconds, all allies in the area are healed for 33 health every 2 seconds. This action is easily interrupted.

Any recomendations? I am not sure about Precision Shot, still thinking about Pin Down.

Metroid_01
03-03-2005, 01:28
well, the way i see this build working is all dependant on how you use it. (i get the feeling that you just want to really focus on the fire though judging by all the fire magic you have...)
Personally i think that if you wanna stick long range conciter going dropping flare and adding something much more effective like fireball. aoe spells will be your friends here. the arrows would ideally be for mostly cleanup/tough monster packs, while the fire magic would be for those slightly weaker groups where its just not worth it to boost all of your damage up to fire off shots.
I would stick with all out damage versus the cripple from pin down here...seeing as the only time (ideally) that you would need it (a singular attacking arrow attack) is a extra strong monster, and then you will probably really like the extra power in there. the slowing might be nice, but you would prolly turn out more effective with precision shot since most of your spells would take too long to cast (or if you kept flare it would be weaker...)


honestly, i planned to make a char somewhat like this once GW actually came out, so ill be interested to actually hear how it goes.

Mortshd
03-03-2005, 01:35
The question is can you use Pin Down with Barrage? i.e. Pin down 5 enemies at the same time. If it is then I think Pin Down is probably a better choice.

tactstat
03-03-2005, 01:43
Nope, the only Ranger skills that work with Barrage is Nature Rituals (like Favorable winds)

Barrage Removes all preperations, so basicly every other bow attack skill.

There is still a debate as to if the non-weapon specifc Warrior attack skills could be used with Barrage.

The other easy ways I have found to augment Barrage is things like Conjour *Element of choice* and Judges Insight. There are several Necro skills that would work, but they only target 1 foe, not yourself.

Acutally I saw spamming Barrage with Conjour Flame as the primary offensive for this build. Barrage and Conjour add ~25 dmg, plus the bow, plus marksmenship.

I have hit 70-80 dmg with a normal bow and something like Ignite arrows.

I figure with Barrage and Conjour I should be able to hit something close to that, but instead of just an AOE like Fireball, it would attually target foes, instead of just an area.

Don't know if it would work of course...

tactstat
03-03-2005, 02:22
Maybe Water? Then I can slow and barrage...

Class: Elementalist / Ranger

Assumed items:
+2 to Water Magic

Attributes: (cost)
Energy Storage: 8 (37)
Water Magic: 10+2 (61)
Marksmanship: 11 (77)
Wilderness Survival: 6 (21)

Total attribute points used: 196/200


Skills:
1) Barrage (elite) - (5,0,1) All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.
2) Conjure Frost - (10,1,60) Lose all enchantments. For 60 seconds, your attacks strike for an additional 13 cold damage.
3) Glyph of Elemental Power - (5,1,5) Your elemental attributes are boosted by 2 for your next spell.
4) Blurred Vision - (15,1,10) For 18 seconds, target foe and nearby foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
5) Ice Spikes - (15,2,15) Target and nearby foes are struck for 70 cold damage and are slowed for 5 seconds.
6) Deep Freeze - (25,3,15) You cause a deep freeze at target foe's location. All foes near this location are struck for 76 cold damage. For 10 seconds, all foes move 50% slower than normal.
7) Hunter's Shot - (5,0,5) If Hunter's Shot hits, you strike for +23 damage. If this attack hits a moving foe, that foe begins bleeding for 19 seconds.
8) Healing Spring - (10,2,20) For 10 seconds, all allies in the area are healed for 33 health every 2 seconds. This action is easily interrupted.


I like bleeding...

Metroid_01
03-03-2005, 13:33
if you prefer to use the barrage + conjure flame/frost combo then maybe all of those aoe spells would not be as useful.
doing that you would probably want to see if you could go with more preparation type techniques (of cource not the ranger 'preperations' as those would just be dropped with barage, but anything that can be used like one) a little mass slowing would be really useful as well. mass being key here, 1 at a time wont do anything for you.

as i see it the conjure frost path would be far more effective. you have your conjure frost + barrage + a powerful single enemy attack + the best mass freezing you can find(or the two you picked would probably work + that glyph...

that leaves you open for a bit of flexibility with the last 2 or 3 skills. either some sort of stances (those will work with barrage right? they are not preparations afterall...) or on the other side some other healing techniques. though the idea behind this character is to not be hit(because it is ranged)...so not many defencive skills should be needed.

(does slowing affect attack speed as well?)

Zero
03-03-2005, 18:03
I think the water route works better for you. Though instead of being mainly barrage (which i know you'd prefer due to your vampiric bow life stealing) have you thought of a mass slow/aoe attack route? you might have to swap some skills around but maybe slowing all the enemies (deep freeze) and then launching a high aoe dmg spell at them before throwing off a barrage (or two) or then targeting any weak enemies trying to run away.
Oh and is this for pvp or pve? (might've already said but i've missed it).

Raph/Zero

Tsume
03-03-2005, 20:57
The only thing with the water route, is that it is a lot more energy intensive than the fire route.

If you go with fire, I think flare would be a good spell to keep, its great for that last bit of damage to finish someone off.

Hunters shot is nice, especially with poison as well, but poison doesnt really fit with this build.

In the fire build, you might consider Powershot instead of Precision Shot. Try them both. Precision is great, but that easily interrupted really is a pain if anyone is hitting you and you want to get off a hard shot.

Mortshd
04-03-2005, 03:21
Barrage Removes all preperations

For some reasons, I thought preparations mean for the skills associated with preparation such as ignite arrows, kindle arrows, Melandru's arrows,etc...How can we double check on this? (since Pin Down listed as bow attack and not preparation). Sorry, not mean to doubt you but I just want to clarify. :confused:

tactstat
04-03-2005, 03:38
I don't think you could use Pin Down and Barrage anyway.

Pin Down is an attack. Ie you shoot a 'pin down' arrow. It doesn't last any time so you couldnt use Pin down then Barrage to pin 5 people.

Instead you would pin down the target, then in a seperate attack barrage the target.

Sorry. I think it would have been cool to, maybe a little over powering though.

Super Emo Man
04-03-2005, 03:46
In the frost build i would take out Blurred Vision since you'll be in the back hoping to not be the subject of attacks, and if you're warriors are tanking warriors, then all you have to worry about is the Ele and/or Necro's, but since they rarely attack at all, you don't really need it. What i would plop in there is maybe another ranger damage shot, like Power Shot and such. Other than that, its pretty good, and i may steal it from you. >:D. Well the fire one atleast, i don't like ice.. cold.. bad.