Ghostlord
26-04-2005, 13:01
Oh dear,yet again i've been messing around with the character builder (what else to do when all you can think about is gw,and you cant play? :happy34: )
Anyway,i've come up with 3 more builds,this time the unusual combo of N/Mo is used...but wait,its not your average monk...check em out :surprise:
"The Heretic"
Class: Necromancer / Monk
Assumed items:
+1 to Blood Magic
+2 to Death Magic
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Protection Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 13.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Vile Touch - (10,3/4,4) Touch target foe to deal 66 damage.
6) Life Transfer (elite) - (10,2,30) For 11 seconds, target foe suffers health degeneration of 7 which you gain as health regeneration. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Battle plan:It's a straight forward dark aura bomber build,but with the touch of the monk side.Namely balthazar's spirit and shielding hands (if you spam enough sacrifice skills not only will you kill your target in a hurry,but also gain back some energy doing so). With dark aura you will unload 48+44+38+44+35+44=253 damage in the initial 3 seconds of the fight. Granted i'll be laying a hurting on myself as well,which is why i carry life transfer,though it might not be enough to survive heavy focusfire,i doubt my initial target will chase me after taking 253 damage himself,and having a -7 arrows of hp degen.
My second build is similar to the first,but slightly different. This one is a slightly more supportive class,carrying well of power and healing breeze instead.
"Dark breeze bomber"
Class: Necromancer / Monk
Assumed items:
+1 to Blood Magic
+2 to Death Magic
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Healing Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 7.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Vile Touch - (10,3/4,4) Touch target foe to deal 66 damage.
6) Well of Power (elite) - (15,3,15) Exploit target corpse to create a well of power at that location. For 17 seconds, allies within 39' of the Well of Power gain health regeneration of 2 and energy regeneration of 2. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Similar battle strategy as above.
Last,my personal favorite,because this one gives me the shivers just thinking about the sheer carnage it'd cause...the cliché tankmage comes to mind.
"The Lich"
Class: Necromancer / Monk
Assumed items:
+1 to Blood Magic
+2 to Death Magic
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Protection Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Protective Spirit - (10,1/4,5) For 17 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Soul Feast - (10,1,0) Exploit target corpse to steal 249 health.
6) Aura of the Lich (elite) - (15,3,30) For 55 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 215 health. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Now before you go on ranting about aura of the lich,think twice. Yes you'll have half the health of a regular character,and i combine this with sacrificing? whoa i need to die dont i? BUT,add to that protective spirit,that further reduce damage taken. Now you have a necromancer that can unload a boatload of damage (keep in mind since i have half health,the 10% sacrifice cost of my skills comes out not hurting me by 48,but by 24,and then reduced by protective spirit). Once corpses hit the floor i got soul feast for health backpacks (i love this skill!) and by the wording of it,health stolen does not appear to be the same as being healed,but even if it is,it still heals me for a good 125 health (almost half my hp).
All builds are made with PvP primarily in mind.
So,any thougts? flames? happy to hear em :love19:
Anyway,i've come up with 3 more builds,this time the unusual combo of N/Mo is used...but wait,its not your average monk...check em out :surprise:
"The Heretic"
Class: Necromancer / Monk
Assumed items:
+1 to Blood Magic
+2 to Death Magic
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Protection Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 13.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Vile Touch - (10,3/4,4) Touch target foe to deal 66 damage.
6) Life Transfer (elite) - (10,2,30) For 11 seconds, target foe suffers health degeneration of 7 which you gain as health regeneration. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Battle plan:It's a straight forward dark aura bomber build,but with the touch of the monk side.Namely balthazar's spirit and shielding hands (if you spam enough sacrifice skills not only will you kill your target in a hurry,but also gain back some energy doing so). With dark aura you will unload 48+44+38+44+35+44=253 damage in the initial 3 seconds of the fight. Granted i'll be laying a hurting on myself as well,which is why i carry life transfer,though it might not be enough to survive heavy focusfire,i doubt my initial target will chase me after taking 253 damage himself,and having a -7 arrows of hp degen.
My second build is similar to the first,but slightly different. This one is a slightly more supportive class,carrying well of power and healing breeze instead.
"Dark breeze bomber"
Class: Necromancer / Monk
Assumed items:
+1 to Blood Magic
+2 to Death Magic
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Healing Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 7.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Vile Touch - (10,3/4,4) Touch target foe to deal 66 damage.
6) Well of Power (elite) - (15,3,15) Exploit target corpse to create a well of power at that location. For 17 seconds, allies within 39' of the Well of Power gain health regeneration of 2 and energy regeneration of 2. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Similar battle strategy as above.
Last,my personal favorite,because this one gives me the shivers just thinking about the sheer carnage it'd cause...the cliché tankmage comes to mind.
"The Lich"
Class: Necromancer / Monk
Assumed items:
+1 to Blood Magic
+2 to Death Magic
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Protection Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Protective Spirit - (10,1/4,5) For 17 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Soul Feast - (10,1,0) Exploit target corpse to steal 249 health.
6) Aura of the Lich (elite) - (15,3,30) For 55 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 215 health. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Now before you go on ranting about aura of the lich,think twice. Yes you'll have half the health of a regular character,and i combine this with sacrificing? whoa i need to die dont i? BUT,add to that protective spirit,that further reduce damage taken. Now you have a necromancer that can unload a boatload of damage (keep in mind since i have half health,the 10% sacrifice cost of my skills comes out not hurting me by 48,but by 24,and then reduced by protective spirit). Once corpses hit the floor i got soul feast for health backpacks (i love this skill!) and by the wording of it,health stolen does not appear to be the same as being healed,but even if it is,it still heals me for a good 125 health (almost half my hp).
All builds are made with PvP primarily in mind.
So,any thougts? flames? happy to hear em :love19: