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View Full Version : Gosh i'm bored...heres 3 more builds to discuss,input highly appreciated :)



Ghostlord
26-04-2005, 13:01
Oh dear,yet again i've been messing around with the character builder (what else to do when all you can think about is gw,and you cant play? :happy34: )
Anyway,i've come up with 3 more builds,this time the unusual combo of N/Mo is used...but wait,its not your average monk...check em out :surprise:

"The Heretic"
Class: Necromancer / Monk

Assumed items:
+1 to Blood Magic
+2 to Death Magic

Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Protection Prayers: 10 (61)

Total attribute points used: 199/200


Skills:
1) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 13.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Vile Touch - (10,3/4,4) Touch target foe to deal 66 damage.
6) Life Transfer (elite) - (10,2,30) For 11 seconds, target foe suffers health degeneration of 7 which you gain as health regeneration. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.

Battle plan:It's a straight forward dark aura bomber build,but with the touch of the monk side.Namely balthazar's spirit and shielding hands (if you spam enough sacrifice skills not only will you kill your target in a hurry,but also gain back some energy doing so). With dark aura you will unload 48+44+38+44+35+44=253 damage in the initial 3 seconds of the fight. Granted i'll be laying a hurting on myself as well,which is why i carry life transfer,though it might not be enough to survive heavy focusfire,i doubt my initial target will chase me after taking 253 damage himself,and having a -7 arrows of hp degen.

My second build is similar to the first,but slightly different. This one is a slightly more supportive class,carrying well of power and healing breeze instead.

"Dark breeze bomber"

Class: Necromancer / Monk

Assumed items:
+1 to Blood Magic
+2 to Death Magic

Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Healing Prayers: 10 (61)

Total attribute points used: 199/200


Skills:
1) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 7.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Vile Touch - (10,3/4,4) Touch target foe to deal 66 damage.
6) Well of Power (elite) - (15,3,15) Exploit target corpse to create a well of power at that location. For 17 seconds, allies within 39' of the Well of Power gain health regeneration of 2 and energy regeneration of 2. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.

Similar battle strategy as above.

Last,my personal favorite,because this one gives me the shivers just thinking about the sheer carnage it'd cause...the cliché tankmage comes to mind.

"The Lich"
Class: Necromancer / Monk

Assumed items:
+1 to Blood Magic
+2 to Death Magic

Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+2 (77)
Protection Prayers: 10 (61)

Total attribute points used: 199/200


Skills:
1) Protective Spirit - (10,1/4,5) For 17 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
2) Signet of Agony - (0,3/4,15) Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
3) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
4) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
5) Soul Feast - (10,1,0) Exploit target corpse to steal 249 health.
6) Aura of the Lich (elite) - (15,3,30) For 55 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 215 health. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 44 shadow damage to adjacent enemies, and you lose 18 health.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.

Now before you go on ranting about aura of the lich,think twice. Yes you'll have half the health of a regular character,and i combine this with sacrificing? whoa i need to die dont i? BUT,add to that protective spirit,that further reduce damage taken. Now you have a necromancer that can unload a boatload of damage (keep in mind since i have half health,the 10% sacrifice cost of my skills comes out not hurting me by 48,but by 24,and then reduced by protective spirit). Once corpses hit the floor i got soul feast for health backpacks (i love this skill!) and by the wording of it,health stolen does not appear to be the same as being healed,but even if it is,it still heals me for a good 125 health (almost half my hp).
All builds are made with PvP primarily in mind.

So,any thougts? flames? happy to hear em :love19:

lordofbones
26-04-2005, 14:27
Why no points in soul reaping? I mean, if you aren't putting points in soul reaping, why not go monk prime? Or is necro prime for the look, and to try to "sneak under other people's radar" ? For a dark aura build, which you want people close for, going monk primary would be like painting a big juicy target on yourself... which would be good!! =)

GammaRay
26-04-2005, 14:36
Very cool idea with the Aura of the Lich...just watch out for those DoTs! They're not direct damage, so they'll chew through your health at regular speed!

goblintrain
26-04-2005, 17:13
Ghostlord, i am not sure you were counting on this in your build or not, but sacrificed health is not the same as taking damage. I mean, they are flagged differently. Protective Hands & Belthazaars Spirit are not going to activate when you sacrifice via spealls, but when you take damage from another source. Also, especially with Aura of the lich, Healing Breeze is nice to have around. Hex & condition removal are essential imo to protect you from Degen skills.

darkling33
26-04-2005, 17:27
lol i know how you feel man i'm going crazy too.

heretic - swap signet of agony for something else pact + the 2 touch is going to take up all your casting time thiers no point in it.

lich - swap signet of agony for life siphone once again it serves no purpose as the other 3 spamables will be taking up your time and it gives you degen on top of it. so switch your going to need regen arrows to protect you . otherwise its a good build also taking major runes really helps with the lich + protective combo but it also does put you at greater risk from degen just something to keep in mind.

:p i think ill add to your odd builds you've posted give you an idea of what my mind works up when im bored. its kinda scary lol.

Ghostlord
26-04-2005, 18:13
So sacrifices dont trigger balthazar? well thats a bummer then,i was pretty sure it would've as the wording suggest all you need to do is take damage :(
So the best dark aura build is still N/E with aura of resoration and so on? or maybe i can make the lich build work,if i get some condition removal and fit life siphon in somewhere.

Can anyone confirm if protective spirit stacks with aura of the lich (or if it will reduce damage from sacrifices at all?).

Now that the balthazar's spirit and shielding hands has to go i guess i'll fit plague touch and some form of hex removal. Healing breeze for the lich sounds good,though im reliant on protective spirit (if it works,like i hope it works,that is),but i could replace the signet of agony in there with either Vampiric touch or a hex remover...
They really should change the wording on balthazar,i really thougt it was triggered by any damage recieved,regardless of how.

Edit:As for why i dont go Mo/N is because of just that...firstly i dont want the group to think i am something i'm not (e.g a healer),and i dont want to be a pincushion in pvp while sacrficing this amount of health :happy53:

Ghostlord
26-04-2005, 19:13
Why no points in soul reaping? I mean, if you aren't putting points in soul reaping, why not go monk prime? Or is necro prime for the look, and to try to "sneak under other people's radar" ? For a dark aura build, which you want people close for, going monk primary would be like painting a big juicy target on yourself... which would be good!! =)

Its good getting them close,but being a prime target when sacrificing enormous portions of your healthbar can be painful at best :winking47

darkling33
26-04-2005, 21:23
its not the wording off balthazar thats the problem its the definition of sacrificing.

sacrificing is not considered damage by the game engine that is why it wont be effected by anything that modifys or reduces damage.

Ghostlord
26-04-2005, 21:34
its not the wording off balthazar thats the problem its the definition of sacrificing.

sacrificing is not considered damage by the game engine that is why it wont be effected by anything that modifys or reduces damage.

This is alright,but the wording of balthazar suggest otherwise "While you maintain this enchantment, target ally gains adrenaline and energy after taking damage."

its the last part that caused confusion for me.

tydrygon
26-04-2005, 21:35
Hmm, you definately pose some interesting questions with the lich build. No clue if sacrificing triggers Balthazar's Spirit, but I don't think Protective Spirit would help the build much. Protective Spirit should really read, you cannot be dealt more than 10% of max health from a single attack or spell. Otherwise, anyone at 10 health can only take one point of damage each time :)
So that would mean sacrificing 10% of max health would not trigger protective spirit, neither would the dark aura trigger it because the health sacrifice would be considered from a separate spell (ie: 24 damage from Dark Pact, 17 damage from Dark Aura. 2 separate "attacks"). Of course, this hasn't been tested. Don't you just love all these unfounded opinions :)

Ghostlord
26-04-2005, 21:55
It's done,mwuahaha...uhm..here's revision 2 of The Lich:

Class: Necromancer / Monk

Assumed items:
+1 to Blood Magic
+3 to Death Magic

Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 10+1 (61)
Death Magic: 11+3 (77)
Healing Prayers: 10 (61)

Total attribute points used: 199/200


Skills:
1) Plague Touch - (5,3/4,0) Transfer a negative condition from yourself to target touched foe. -To rid myself of bleeding,cripple,daze and whatnot,cheap,fast,spammable,musthave.
2) Dark Pact - (5,1,2) Sacrifice up to 10% health and deal 38 shadow damage to target foe.
3) Touch of Agony - (5,3/4,3) Sacrifice 10% max health. Target touched foe takes 48 damage.
4) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 7. - Running Aura of the lich,this heal should do fine while in combat (until i can get hold of a corpse to eat)
5) Soul Feast - (10,1,0) Exploit target corpse to steal 265 health.
6) Aura of the Lich (elite) - (15,3,30) For 58 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 227 health. This is an elite skill.
7) Dark Aura - (10,1,10) For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 47 shadow damage to adjacent enemies, and you lose 19 health.
8) Purge Signet - (0,3,30) Remove all hexes and conditions from target ally. You lose 10 energy for each hex and each condition removed. -Emergency button for cleaning myself of critical things like backfire,conundrum,guilt..all those caster shutdown hexes that you cant simply cast remove hex because you A) get interrupted or B)get backfired to death

I'm not sure what i could improve with this build now :worship:

Mr Molotov
27-04-2005, 08:53
Ghost advised on a martyr build earlier and now i think i found something that i want to try out.

For Pve i use: Necro/xxx

Soul reaping:8
Blood:rest of skillpoints
Death:rest of skill points

1)Dark Aura (availability)
Description: For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 5-41 shadow damage to adjacent foes, and you lose 5-17 health.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 10 Seconds.

2)Touch of Agony (availability)
Description: Sacrifice 10% max health. Target touched foe takes 20-50 shadow damage.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: 3 Seconds.

3)Dark Pact (availability)
Description: Sacrifice up to 10% health and deal 10-40 shadow damage to target foe.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 2 Seconds.

4)Life Siphon (availability)
Description: For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 2 Seconds.

5)Life Transfer (availability)
Description: For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration. This is an elite skill.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.

6)Blood Renewal (availability)
Description: Sacrifice 33% max health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain 40-160 health.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 10 Seconds.

7)Vampiric Touch (availability)
Description: Touch target foe to steal up to 29-65 health.
Energy Cost: 15
Activation Time: 3/4ths of a Second.
Recharge Time: 5 Seconds.

8)Plague Touch (availability)
Description: Transfer a negative condition from yourself to target touched foe.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: None.

Quite a straightforward build that hopefully can handle himself quite well and dont need at least 6 henchmen to survive. Going pure necro so i be more uniqe as a char :) (use vampiric touch instead of soulfeast for dmg/heal and monsters dont tend to flee,so no need for gaze, touch is more energy intensive, but ill go for higher heal/dmg in this case,)

tactics:start blood renewal follow up with siphon (now i got +6 health reg).
Now go in with aura,agony,pact. Use Touch to finish em off and heal....and life transfer of course:)


My Pvp im a bit more uncertain about (input from you guys?) but heres my layout so far.
Blood ?
Death ?
Curses ?
Illusion Magic?


1)Dark Aura (availability)
Description: For 30 seconds, whenever target ally sacrifices health, Dark Aura deals 5-41 shadow damage to adjacent foes, and you lose 5-17 health.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 10 Seconds.

2)Touch of Agony (availability)
Description: Sacrifice 10% max health. Target touched foe takes 20-50 shadow damage.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: 3 Seconds.

3)Barbed Signet (availability)
Description: Sacrifice 10% max health. You steal 18-52 health from target foe.
Energy Cost: None.
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.

4)Life Siphon (availability)
Description: For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 2 Seconds.

5)Vampiric Gaze (availability)
Description: Steal 18-52 health from target foe.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 5 Seconds.

6)Lingering Curse (availability)
Description: Sacrifice 10% max health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells. This is an elite skill.
Energy Cost: 25
Activation Time: 3 Seconds.
Recharge Time: 10 Seconds.

7)Illusion of Weakness (availability)
Description: You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.

8)Plague Touch (availability)
Description: Transfer a negative condition from yourself to target touched foe.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: None.


Ok...you think its to many skill lines? (4)
I use barb signet cause of 0 energy (lingering curse is 25!...but preatty nice to lay down before a focus fire).

After barb i can use touch of agony...so after barb i only got 1 attack spell with 3 sec recharge...not best option but i get a good initial attack with barb. Hopefully i wont fight alone:). Perhapes i shall use pact instead...only costs 5?

Before attacking i use illussion of weakness and life siphon to start healing..and some help from a monk. Seem to be a nice option to have a failsafe that kicks in when health goes to 25% and wam...you get 170 life.

gaze and siphon is enough heal.....im not sure, but ill use gaze instead of touch if people try to flee cause its ranged.

Other version of a pvp martyr would be same setup as my pve char but with vamp gaze instead of touch and lingering curse instead of life leach. In that way i also only get 3 skill trees...

Any suggestions?

darkling33
27-04-2005, 12:56
build 1
swap vamp touch for gaze it cost 5 less energy and only steals ~10 less hp

build 2
you really should sway signet for pact

Mr Molotov
27-04-2005, 13:05
point taken, and ill change build for your suggestion.

You think my pvp char will be manageable or will it be to hard to survive in the harsh reality of pvp :)?

Im not the highest dmg output but ill make some decent dmg in short time...and hopefully the lingering curse will help the others to finish the job.

Sakasu
07-10-2005, 20:40
What build are there now?DONT TELL ME THE STATS AND SKILLS JUST TELL ME LIKE NECROMANCER/MONK WHAT ELSE IS THERE?

Symbolic Self
07-10-2005, 21:48
I notice these are all variants of the dark bomber build (dark aura, dark pact, Touch of Agony).

IMO there are only three ways to make spamming sacrifice skills work. The first is to use aura of the lich. Aura of the lich _quarters_ sacrifice damage meaning that in relative terms you're only sacrificing half as much. This build is pretty much the most straightforward and least risk. It offers consistent (very) high DPS with good self healing (since you should take blood renewal). This should be good anywhere, PvE or PvP.

The second is to use Grenth's Balance. This is a lot more viable now that GB's recharge dropped to 10, since you can sacrifice yourself down to 100 health spamming dark pact and touch of agony, then grenth's balance a healthy target for a big damage spike and heal. However this pretty risky. You have to be good at controllingl the damage you're taking from outside sources and being on the ball when it comes to applying Grenth's. However it offers very big total damage. This is potentially a really great build in PvE, because enemies in the last third of the game (desert onwards) have loads of health and armor, both of which you can completely ignore.

The third is to use dark bond to transfer sacrifice damage to minions. IMO this is only really viable in PvE, but it should be a great stopgap until you get access to either of the elites mentioned above.

The first two builds are definitely going to need some form of energy management. Either high soul reaping or moderate soul reaping combined with some other energy gain skill. I personally like channelling. It's a cheap, long lasting enchant with great range (8U) that can net you loads of energy in the right circumstances.

manveruppd
08-10-2005, 07:09
Balthazar's or Protective are, indeed, not triggered by sacrifice damage. However, the extra damage you receive from Dark Aura is NOT sacrifice damage and WILL trigger them, so your build will work as long as you have DA up all the time.

JeanDeathwish
08-10-2005, 20:24
AotL effects sacrificing. Lets say you have 400 life and you cast AotL. You now have 200 life and cast Blood Renewal. While not under AotL you would sacrifice 132 life! While under AotL you sacrifice 33 life. 1/4 of what you would have before! But sacrificing is not effected by Prot Spirit but the damage from DA is (as said before).

In my example I used Blood Rewnewal (I am pure necro usually) and you should too instead of Healing Breeze. I use 15(11+4) blood, 12(11+1) death and the rest into soul reaping and Blood Renewal gives you +6 health regeneration, activats DA and gives you a nice amount of life at the end. That plus life usually makes you at full life so if you find yourself dieing just run untill it ends then kill your hunter.

You mentioned a N/E using Aura of restoration. Im not sure it will work too well because of low energy costs of most of your skills but ill give it a try.

Cortista
10-10-2005, 00:13
umm sorry to seem like captain obvious.

why not spend the extra 50 gold and 1 skill on the fallowing

1 minor rune of SR and 1 skill point into SR. for a total of 2.
that 2 energy per kill does help .. every point of mana counts.
(im new to necro primarys, use it for energy gen + cursing with my ele)