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View Full Version : Your $0.02 on the Me/E Build (Opinions Count)



Retinal
02-05-2005, 00:05
May I ask you a couple of questions?

For starters, do you think that the Mesmer/Elementalist build can be effective using the mesmer's ability for fast casting with a devout choice in a single element dedication?

Second, does the ability to cast fast also speed up spells in the secondary profession?

Thirdly, what type of build focus using the Me/E build would you try or have tried and liked?

Your opinion counts greatly, so add your own $0.02 and lets shoot for a buck.

eenqbus
02-05-2005, 02:14
May I ask you a couple of questions?

For starters, do you think that the Mesmer/Elementalist build can be effective using the mesmer's ability for fast casting with a devout choice in a single element dedication?

Second, does the ability to cast fast also speed up spells in the secondary profession?

Thirdly, what type of build focus using the Me/E build would you try or have tried and liked?

Your opinion counts greatly, so add your own $0.02 and lets shoot for a buck.


I'm doing Mesmer/Elementalist too. I'm going for mostly
Domination skills and Air elements. Air can do lots of dmg to one target and Domination is great with it. Fire is great for mobs. Water is good if you dont want monsters or other heroes to run away from you. I don't know what good Earth is.

I m pretty sure fast cast affects all secondary class skills.

This is only my opinion but, either Domination/Inspiration/Air/Water would be best for
team duels and Domination/Fire would be good for mob killing.

Tarew
02-05-2005, 15:48
To be honest I prefer Elementalist/Mesmer for this because of Energy Storage (and especially the energy recharging skills attached to it).
Mesmer/Elementalist builds tend to be VERY aggressive in trying to do a lot of damage in as short a time as possible (the ones that use Fast casting anyway).
However, they have problems recharging energy and yes you will most likely need to restrict yourself to one school of Elementalist magic because you're going to need Inspiration.
Fast Casting speeds up all SPELLS, not all skills but that does include spells in your secundary profession as well.
I think if you go for a

10 Fast Casting
10/11 Elementalist school
10/11 Inspiration

attribute layout, you could probably do very well though and have a highly damaging (though somewhat one dimensional character).
As for which Elementalist school, that's personal preferences again:

Air = anti-warrior
Fire = mass AoE damage
Water = slow-spells/defensive
Earth = a mix, very good balance of defensive and offensive magic (and therefore one of the best stand alone trees IMO)

Hope that helps :)

Tsume
02-05-2005, 17:59
I disagree slighlty with everyones long term labeling of the different branches. Its true those are their strengths, but by no means are those their defined roles. The armor penetration on Air magic is even more lethal against non heavily armored targets, its in general a hard hitting tree against all characters, not just Warriors.
Fire Magic does have a large number of high damage skills, and nice AoE damage spells, but simply calling it the AoE tree can be misleading, because there are excellent and high damage single target skills as well. I could go on, but thats not the topic at hand, so let me switch gears..

Many of the fire skills tend to have longer cast times, and so if you do go fast casting, the Fire Tree would probably benefit most from it.

But any of the trees will do well, depending on what your team needs. If you need the heavy hitting AoE and high damage spells go Fire. If you need slowing and maybe one good AoE spell go Water. If you want high single target damage and the ability to knockdown go Air Magic, and if you want defense and decent offense go Earth Magic.

Tarew's attribute point spread is probably your best bet, though depending on how you build your char and what items you use, Energy may not be as large a problem as anticipated, though typically you will need those Inspiration skills as Tarew said.