Villio
04-05-2005, 06:21
First post :)
Anyways, I'm trying to think up of a good mes/ele build that uses the DOT illusion skills with the DOT spells in the Elementalist fire branch. Currently I have thought of this much:
Mes/Ele
Fast Cast:6
Illusion:10
Inspiration:10
Fire Magic:11
Points: 196/200
Skills:
Conjure Phantasm (Hex)
For 10 seconds, target foe experiences health degeneration of 5.
Casting cost: 10 energy
Casting time: 1 sec
Recharge time: 5 sec
Relevant attribute: Illusion Magic
Phantom Pain (Hex)
For 10 seconds, target foe suffers health degeneration of 3. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 15 seconds.
Casting cost: 10 energy
Casting time: 2 sec
Recharge time: 15 sec
Relevant attribute: Illusion Magic
Ether Feast (Spell)
Target foe loses 5 energy. You are healed 19 for each point of energy lost.
Casting cost: 5 energy
Casting time: 2 sec
Recharge time: 8 sec
Relevant attribute: Inspiration Magic
Mark of Rodgort (Hex)
For 17 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 3 seconds.
Casting cost: 25 energy
Casting time: 2 sec
Recharge time: 20 sec
Relevant attribute: Fire Magic
Conjure Flame (Enchantment)
Lose all enchantments. For 60 seconds, your attacks strike for an additional 18 fire damage.
Casting cost: 10 energy
Casting time: 1 sec
Recharge time: 60 sec
Relevant attribute: Fire Magic
<empty skill>
<empty skill>
The goal of this build is to load the enemy with various DOT hexes plus Mark of Rotgort. Buff myself with conjure flame and attack the enemy and s/he will be on fire for a good time:D
However, I think I might have trouble with the energy department and I do not know what i should put into the two remaining spaces. So please critique my build and give me some suggestions please, thanks~ :D
Anyways, I'm trying to think up of a good mes/ele build that uses the DOT illusion skills with the DOT spells in the Elementalist fire branch. Currently I have thought of this much:
Mes/Ele
Fast Cast:6
Illusion:10
Inspiration:10
Fire Magic:11
Points: 196/200
Skills:
Conjure Phantasm (Hex)
For 10 seconds, target foe experiences health degeneration of 5.
Casting cost: 10 energy
Casting time: 1 sec
Recharge time: 5 sec
Relevant attribute: Illusion Magic
Phantom Pain (Hex)
For 10 seconds, target foe suffers health degeneration of 3. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 15 seconds.
Casting cost: 10 energy
Casting time: 2 sec
Recharge time: 15 sec
Relevant attribute: Illusion Magic
Ether Feast (Spell)
Target foe loses 5 energy. You are healed 19 for each point of energy lost.
Casting cost: 5 energy
Casting time: 2 sec
Recharge time: 8 sec
Relevant attribute: Inspiration Magic
Mark of Rodgort (Hex)
For 17 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 3 seconds.
Casting cost: 25 energy
Casting time: 2 sec
Recharge time: 20 sec
Relevant attribute: Fire Magic
Conjure Flame (Enchantment)
Lose all enchantments. For 60 seconds, your attacks strike for an additional 18 fire damage.
Casting cost: 10 energy
Casting time: 1 sec
Recharge time: 60 sec
Relevant attribute: Fire Magic
<empty skill>
<empty skill>
The goal of this build is to load the enemy with various DOT hexes plus Mark of Rotgort. Buff myself with conjure flame and attack the enemy and s/he will be on fire for a good time:D
However, I think I might have trouble with the energy department and I do not know what i should put into the two remaining spaces. So please critique my build and give me some suggestions please, thanks~ :D