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View Full Version : Monk/Ranger Build -comments please



Diana Shan
04-05-2005, 16:24
I am currently using a Monk/Ranger (level 9) build in post-searing Ascalon.

My skills:
Hunter's Shot
Read the Wind
Healing Breaze
Orison of Healing
Heal Party
Comfort Animal
Charm Animal
Resurrection Signet

My main role is to fire a single hunter's shot at an enemy that's rushing toward my group (for bleeding), then buff my group's tank with Healing Breeze. My main role from that point on is to hang back and heal my team-mates. When they are all fine, I use Read the Wind and provide long-range fire support.

I don't use smiting or protection spells, concentrating purely on healing. I have 4 points in Healing skills, 5 in divine favour, and 4 in Marskmanship.

Any advice on how to improve my build would be most appreciated.

EDekar
04-05-2005, 22:39
While I would like to help you, I require a bit more information. Why do you have Marksmanship? What do you use it for, or want to use it for? Damage dealing? Conditions? Interrupts?

Generally speaking, specialization is the best thing you can do for your character. Nothing satisfies quite like watching your carefully laid plans annihilate an enemy group and knowing that it hinged on your efforts.

Diana Shan
04-05-2005, 23:26
While I would like to help you, I require a bit more information. Why do you have Marksmanship? What do you use it for, or want to use it for? Damage dealing? Conditions? Interrupts?

Generally speaking, specialization is the best thing you can do for your character. Nothing satisfies quite like watching your carefully laid plans annihilate an enemy group and knowing that it hinged on your efforts.

Thanks for the reply. I have marksmanship because skills such as Hunter's shot (and I believe, general bow damage, if I am not wrong) are improved by it. While I am primarily a healer, I do want the ability to deal damage. The bow allows me to support my party from the rear with long-range fire without having to move forward and making myself a target. That's because once I become a target, I end up having to use spells to keep myself alive (a dead healer is a useless healer), meaning I have less manna to use to heal my team-mates.

I know that people usually don't play a Monk with Ranger, usually going for either a Fighter/Monk or a Monk/Mesmer. However, I wanted something a little difference. The two professions I chose are also for role-play reasons.

I have a pet as well (the cat), though I don't placec any points in beast mastery. I prefer to just keep her alive with healing spells, ad she does tend to last a good long while (longer than I do, actually).

So my main aim is to create a character who can keep my party's health up. I used to use a smattering of different spells (healing, protection, smiting), but found that it was less effective than just specialising in doing one thing and trying to do it well. At the same time, I use a bow to give me the option of long-range attack (spell attacks don't have the range, meaning I have to go up front and become a target).

Jay D em
04-05-2005, 23:50
I like what you're trying to do as far as contribute to the damage dealing of the party. That is something I try to accomplish with my monk/mesmer as well. However, I think a monk/ranger combination might be a little 'gimped'. a monk's strength lies in it's ability to cast spells and regenerate quickly. Subbing something like mesmer compliments that. With the ability to absorb energy from enemies, you can keep your energy at a decent level. Mesmers are also excellent for adding damage to your reportoire as they have very good DoT (Damage over Time) skills such as Cyclone (stack that up with the monk's DoT skill and you'll be doing around 200 damage over 7-10 seconds). These DoT skills are also Area effect skills so you'd be doing group damage instead of just single target damage.

Diana Shan
04-05-2005, 23:55
I like what you're trying to do as far as contribute to the damage dealing of the party. That is something I try to accomplish with my monk/mesmer as well. However, I think a monk/ranger combination might be a little 'gimped'. a monk's strength lies in it's ability to cast spells and regenerate quickly. Subbing something like mesmer compliments that. With the ability to absorb energy from enemies, you can keep your energy at a decent level. Mesmers are also excellent for adding damage to your reportoire as they have very good DoT (Damage over Time) skills such as Cyclone (stack that up with the monk's DoT skill and you'll be doing around 200 damage over 7-10 seconds). These DoT skills are also Area effect skills so you'd be doing group damage instead of just single target damage.

Thanks for the repy, Jay. I understand where you're coming from, but there are already so many Monk/Mesmers out there. I wanted something different from the usual (specifically, a non-spellcaster secondary). That's why I chose Ranger, and I'm experimenting around with how to maximise the effectiveness of the build. Actually, I have yet to see another Monk/Ranger in-game. :lol:

slinkidy
05-05-2005, 03:27
I'm a monk/ranger.. I just use the self healing skills :)

Diana Shan
06-05-2005, 06:41
I'm a monk/ranger.. I just use the self healing skills :)

Wouldn't a Ranger/Monk be better for that?

Kavorka
06-05-2005, 08:51
Thanks for the repy, Jay. I understand where you're coming from, but there are already so many Monk/Mesmers out there. I wanted something different from the usual (specifically, a non-spellcaster secondary). That's why I chose Ranger, and I'm experimenting around with how to maximise the effectiveness of the build. Actually, I have yet to see another Monk/Ranger in-game. :lol:
Same reason why I made a Monk/Ranger. I just wanted to make a unique character and I felt that wielding bow was a good look for my monk. As for effectiveness, I am sure a pure casting monk is much better especially in PvP.

Diana Shan
06-05-2005, 09:37
Same reason why I made a Monk/Ranger. I just wanted to make a unique character and I felt that wielding bow was a good look for my monk. As for effectiveness, I am sure a pure casting monk is much better especially in PvP.

A bow-using Monk has one advantage over a casting Monk. Range. The longbow has longer range than spells. ot only does this mean I am usually who gets the first shot on a target (unless there is Ranger in the party), I also can afford to hang further back while still being effective at both healing and attack. Also, if I was using, say, an Elementalist as my secondary, I would be using manna that would be better used for healing. With a bow, I can do long-range damage without using manna, and skills such as Hunter's shot only take 5 manna, so even if I use that, it's not that much of a drain.

Yes, I definitely agree with you that a caster-Monl would be more effective in PvP, simply because Monks are often the main target, so they don't have the luxury of hanging back and staying un-noticed. In PvE, though, I find the Monk/Ranger build to be a useful one.

Oh, and Jay mentioned that Mesmers have a spell called Cyclone. I thought that was an Elementalist spell?

EDekar
06-05-2005, 11:38
Hmm, pure damage eh? Sounds like what I'm kind of trying to do with my own Monk/Ranger.

I intend to train Protection Prayers (primary), Beast Mastery (secondary), Marksmanship (tertiary), and finally Divine Favor as I can manage. This'll keep me tight on points, and may well be altered before I reach level 20, but it gives me a way to draw attention away from myself, deal damage, and keep an eye on my allies with spells that don't really require spamming so much as tactical application.

As for you, I'm not really sure what to tell you honestly. I trained a Healing Prayers Monk (babysitter) from level 1 to 15 and never had more problems with any other character. Mana was nearly always drained, I learned to loathe anyone */Wa (especially Ne/Wa's), I accrued well over 100% DP in at least two missions (yes, I know it caps at 60%, I was keeping track), and in the end I found it just wasn't worth it.

To me, that therefore means that you're not going to frequently have mana for attack skills, nor even the time to worry about attacking. That's my own personal experience of course, and yours may vary. For your own sake, I hope it does.

Diana Shan
06-05-2005, 12:32
I intend to train Protection Prayers (primary), Beast Mastery (secondary), Marksmanship (tertiary), and finally Divine Favor as I can manage.

Just a suggestion, but I think focusing on three areas instead of four may be a better choice. I tried placing points in beast mastery, but didn't find it worth the points.


To me, that therefore means that you're not going to frequently have mana for attack skills, nor even the time to worry about attacking. That's my own personal experience of course, and yours may vary. For your own sake, I hope it does.

Well, my primary role isn't to attack. The way I see it, if I can keep my party nice and healthy, they're gonna be able to concentrate on attacking instead of worrying about their health. That gives them a psychological advantage, because a party member that's running away is a party member that is not contributing. I job is to minimise the times when a party has to break off an attack to save themselves. So, yes. I don't do much killing, but I find keeping people alive to be more fulfilling a role anyway. :p

shadyjoe
06-05-2005, 18:19
I'm a primary healing monk and I find I spend 80% of fight time staring at the health bars of the team... casting heals almost continuously. I don't usually attack, even with a wand, because the last thing I want to do is draw attention.

That being said, a Ranger attacking with the bow uses no energy for standard shots, so you could save the rest for healing. Attacking from a distance is also a plus. Pin-down could be helpful for escape when you draw attention.

But in PvP monks absolutely need some form of protection because they are going to be the first targets. That's why the elementalist/earth line is so popular, or any secondary that prevents melee/spell damage. I believe that Rangers get some dodge type skills. If I were a secondary ranger I'd probably load up on those skills for PVP, and the rest would be healing.

You could have two builds, one dodge build for PVP and one more aggressive build for PVE.

Jay D em
06-05-2005, 23:16
Oh, and Jay mentioned that Mesmers have a spell called Cyclone. I thought that was an Elementalist spell?

Yeah i did say Cyclone...I meant "Chaos Storm" tho hehe. Dunno where my brain was. But yeah...if you stack Chaos Storm and Symbol of Wrath, you have a pretty mean combination of AOE DoT attacks.

I tried playing PvP with my monk/mes build yesterday...and lemme tell you, it BLOWS. It's pretty much helpless against 2 charging warriors. I was always the first one to die, then the rest of the party when down hill from there. Monk/Mes is better for PvE and soloing quests...i don't recommend it for PvP unless you have a REALLY good party that can protect you.

I started experimenting with an El/Mo build focusing on Energy storage and Healing. It's basically a monk with more energy...but I'm trying to use this build hoping that subbing Monk might help to disguise my actual role as a healer. Also Elementalists have alot of debilitating attacks (earth spells) that can keep myself alive. I'll post an updated thread after I get more skills and see how it works in PvP. :clap: