PDA

View Full Version : Armor/combat mechanics!



sly_1
08-05-2005, 18:44
Say here's a few armor/combat mechanics questions for you guys:

- Armor sets: there are some sweet looking armor sets, but do you need to wear the entire set to obtain the bonuses? ie, lets say one armor set includes gloves that add +5 to elemental al, and another one has boots that add +5 to physical al, could you wear the gloves from one set and the boots from another set and recieve +5 to physical al and +5 to elemental al? In other words, can you mix and match pieces of armor from various sets in order to mix and match bonuses?

- Higher al = more damage resistance, correct? So if a warrior has 100 al vs physical damage, and he gets hit for x amount of dmg, said dmg is reduced by a certain amount? Is there an exact system to determine how much damage is resisted via al, or is it just a mystery?

- Do buff spells that increase your al stack? ie say you used defensive stance and disciplined stance together, would the + to al stack (like kinetic armor and something else)? What if you used 2 + to al spells, or a + to al spell + a stance, etc?

- Dodging/evading/avoiding blows: I know there are many skills/conditions etc that can influence whether or not a blow lands in the first place. My question is, what else influences whether or not a blow will land? The melee classes have abilities that increase damage and critical hit %, but nothing outside specific skills to increase their chances of hitting in the first place, right? (ie you can use favorable winds or one of those "can't be blocked/evaded skills, but you can't just build a character who passively will hit more often than not, right?)

- sub question of last one: if nothing other than skills increase the chance to hit, then do all classes enjoy the same odds of hitting in melee?

- how much al is enough? ex: lets say you have 110 al and are facing the most brutal dps warrior type out there, maybe a hammer based class with insane str or whatever. Will you last for a while or will you get smacked down quickly?

Thanks in advance for helping out a noob! :happy34:

REI ONRYOU
08-05-2005, 20:01
No you do not need a whole armour set to receive the bonus. However, if it's a + x AL vs ...., then that applies only to that part of your body.

There is a complex formula for it which some people know. Try searching the net and you should be able to come across some tidbits of information.

As long as they aren't the same skills, then the effects will stack (except for conditions, which overwrite).

A meleé attack will always hit unless the opponent has a stance/skill that makes them blind, or miss more, or dodge/evade etc... Arrows can be dodged naturally, but it isn't easy to do while trying to be effective in combat.

Yes, all classes have the same chances of hitting.

The more AL the better really. It decreases the amount of damage you will receive but quite a bit.

NB: These questions can be answered better, but these are the quick and simple answers.