sly_1
08-05-2005, 18:44
Say here's a few armor/combat mechanics questions for you guys:
- Armor sets: there are some sweet looking armor sets, but do you need to wear the entire set to obtain the bonuses? ie, lets say one armor set includes gloves that add +5 to elemental al, and another one has boots that add +5 to physical al, could you wear the gloves from one set and the boots from another set and recieve +5 to physical al and +5 to elemental al? In other words, can you mix and match pieces of armor from various sets in order to mix and match bonuses?
- Higher al = more damage resistance, correct? So if a warrior has 100 al vs physical damage, and he gets hit for x amount of dmg, said dmg is reduced by a certain amount? Is there an exact system to determine how much damage is resisted via al, or is it just a mystery?
- Do buff spells that increase your al stack? ie say you used defensive stance and disciplined stance together, would the + to al stack (like kinetic armor and something else)? What if you used 2 + to al spells, or a + to al spell + a stance, etc?
- Dodging/evading/avoiding blows: I know there are many skills/conditions etc that can influence whether or not a blow lands in the first place. My question is, what else influences whether or not a blow will land? The melee classes have abilities that increase damage and critical hit %, but nothing outside specific skills to increase their chances of hitting in the first place, right? (ie you can use favorable winds or one of those "can't be blocked/evaded skills, but you can't just build a character who passively will hit more often than not, right?)
- sub question of last one: if nothing other than skills increase the chance to hit, then do all classes enjoy the same odds of hitting in melee?
- how much al is enough? ex: lets say you have 110 al and are facing the most brutal dps warrior type out there, maybe a hammer based class with insane str or whatever. Will you last for a while or will you get smacked down quickly?
Thanks in advance for helping out a noob! :happy34:
- Armor sets: there are some sweet looking armor sets, but do you need to wear the entire set to obtain the bonuses? ie, lets say one armor set includes gloves that add +5 to elemental al, and another one has boots that add +5 to physical al, could you wear the gloves from one set and the boots from another set and recieve +5 to physical al and +5 to elemental al? In other words, can you mix and match pieces of armor from various sets in order to mix and match bonuses?
- Higher al = more damage resistance, correct? So if a warrior has 100 al vs physical damage, and he gets hit for x amount of dmg, said dmg is reduced by a certain amount? Is there an exact system to determine how much damage is resisted via al, or is it just a mystery?
- Do buff spells that increase your al stack? ie say you used defensive stance and disciplined stance together, would the + to al stack (like kinetic armor and something else)? What if you used 2 + to al spells, or a + to al spell + a stance, etc?
- Dodging/evading/avoiding blows: I know there are many skills/conditions etc that can influence whether or not a blow lands in the first place. My question is, what else influences whether or not a blow will land? The melee classes have abilities that increase damage and critical hit %, but nothing outside specific skills to increase their chances of hitting in the first place, right? (ie you can use favorable winds or one of those "can't be blocked/evaded skills, but you can't just build a character who passively will hit more often than not, right?)
- sub question of last one: if nothing other than skills increase the chance to hit, then do all classes enjoy the same odds of hitting in melee?
- how much al is enough? ex: lets say you have 110 al and are facing the most brutal dps warrior type out there, maybe a hammer based class with insane str or whatever. Will you last for a while or will you get smacked down quickly?
Thanks in advance for helping out a noob! :happy34: