Nyarlethothep
08-05-2005, 23:04
Barbed Trap: When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become crippled, and begin bleeding for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted
Flame Trap: When Flame Trap is triggered, for 3 seconds all foes in the area are struck for 15-27 fire damage and set on fire for 1-3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted
Apply Poison: For 12 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds
Dual Shot: Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal
Gash: If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds
Savage Shot: If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 13-25 damage
Spike Trap: When Spike Trap is triggered, all foes in the area take 10-56 piercing damage, become crippled for 3-13 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. This is an elite skill
Final Thrust: Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health
This looks to be a pretty fun PvE build with some PvP applications Flame Trap and Barbed Trap do not do much damage on their own, but I think the effects are well worth it, espescially with built up wilderness survival. Savage shot is there as interupt gash and final thrust to finish off. What do you all think? pretty standar? pretty blah? pretty bad?
Flame Trap: When Flame Trap is triggered, for 3 seconds all foes in the area are struck for 15-27 fire damage and set on fire for 1-3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted
Apply Poison: For 12 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds
Dual Shot: Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal
Gash: If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds
Savage Shot: If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 13-25 damage
Spike Trap: When Spike Trap is triggered, all foes in the area take 10-56 piercing damage, become crippled for 3-13 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. This is an elite skill
Final Thrust: Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health
This looks to be a pretty fun PvE build with some PvP applications Flame Trap and Barbed Trap do not do much damage on their own, but I think the effects are well worth it, espescially with built up wilderness survival. Savage shot is there as interupt gash and final thrust to finish off. What do you all think? pretty standar? pretty blah? pretty bad?