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psibim
09-05-2005, 07:27
Hi all.

I felt I had to share my build which I find quite succesfull.

I've heard alot of people saying that IW (Illusianary Weaponry) is'nt at all good after BWE where the skill Hundreds Blade was made Elite meaning you cant use it with IW (also elite).
While I agree that it's a major blow to the build it can still be quite good.

Now before you ask I wont explain what IW does (I'm sure Tsume will be helpfull with that one ^^ ) but instead give you some tips on skills that I use for both PvP and PvE.

The attribute I've setup looks like this:

Fast Casting: atm +4
Illusion Magic: +15 (11+1+2+1)
Swordmanship: +2
Tactics: +10

This skills I find usefull for both PvP and PvE are:

Illusionary Weaponry [E]
Conjure Phantasm
Distortion
Healing Signet
Hamstring
Flurry
Sprint
Resurrection Signet

I'll explain my use of skills:

IE for the obvious reasons.

Now in PvP you basicly want to target monks and the likes. They will run guaranteed thats where Hamstring comes into play. The few points (+2 swordsmanship) adds another 2 secs where they will be crippled for you to hit.

Flurry is to gain as much speed as possible since thats what you want for max DPS.

Healing signet is your main healing ability should you need it. Thats where Distortion comes into play. When you use Healing Signet you take double dmg. Using Distortion and then Healing Signet right away and you'll be able to heal without taking dmg in alot of cases.

You can play around with the skills ofcourse.

Some might argue that using Sprint and Hamsting is overdoing it and you could take out Sprint forexample and put in Leech signet.

Another skill that is usefull instead of forinstance Conjure Phantasm is Arcane Conundrum. I prefer Conjure Phantasm bcus it will in most cases have the healer in panic at low health. Also the 10 sec down-period is good to make use of Phantasm.

Always keep in mind not to overdue Energi use with Conjure Phantasm as you'll always want to have +15 Energy for IW. I havent really had problems with Energy management even when tapping Flurry when needed.

Using this setup I've been having fun most of all hunting spellers preferably monks.

Anyway thats my 2 cents. By all means critize or add some more pointers :)


A few facts:

You get IW [E] from the boss rihght before The Seer in Iron Mines of Muladune (co-op mission) using Signet of Capture. Its one of the first skills he uses and he wont use it again so be ready for it.

Use swords because of the fastest attack speed.

Tsume
09-05-2005, 08:02
From the way you speak on it, I'm gathering your useing both Sprint and Hamstring mainly to keep up with and damage targets. If thats the case I think you should sacrifice both skills (really arnt getting awesome use out of sprint since its tied to Strength, nor decent use from Hamstring) and instead of spending energy on those, just sub in Imagined Burden, or if you chose Ethereal Burden.

This would free up another slot and you could put something useful, like a self enchantment to layer ontop of IW, such as Sympathetic Visage, which not so coincidentaly is an excellent anti Warrior skill. Many a Warrior I have slain due to that skill. If they cant gain the Adrenaline for their hard hitting skills, you simple out power them. One on one you will mow through adrenaline dependant warriors who keep assaulting you while you are enchanted with Sympathetic Visage. Otherwise, it can buy your enchantment extra time when dealing with a team that strips you. If your team has an enchantment to spare, throwing them on the IW wouldnt hurt either.

Flurry ofcourse is a necesity.

You also mentioned subbing out for Arcane Conundrum, but I wouldn't recomend that. The most use you will get out of it is from the caster standing still while casting, but most would probably end up running anyhow. Just keep a nice slowing skill on the target. (I really advocate getting rid of the Sprint + Hamstring combo....just not enough effect from them with the skill set up, as opposed to the Mesmer slowing spell) Though the downside to carrying the Mesmer spell is that you have to be stationary to cast it, which costs you just a few seconds.

Anyhow I would keep Conjure on, for my IW it was a nice finisher as targets would usually start running with a smigen of health and if I couldnt catch up Conjure usually either finished em or forced em to self heal allowing me to catch up. I see Res signet as something not always necceasry, so if you ever do sub in something, Phantom Pain is always nice.

psibim
09-05-2005, 08:53
I did/am thinking about Imagine Burden. Reason why I hesitate is bcus of the high energy cost it involves.
I'll play around with it abit to see if I can keep management down.

Tsume
09-05-2005, 10:59
I did/am thinking about Imagine Burden. Reason why I hesitate is bcus of the high energy cost it involves.
I'll play around with it abit to see if I can keep management down.

Well I mentioned it becuase if you think about it...Hamstring is 10 energy and Sprint is 5, and neither one is as effective, heck comibined and doubled they wouldnt be as effective as one batch of the slowing spell.

You may get away with just useing Sprint though. It has a fair 8 seconds for that low cost.

psibim
09-05-2005, 12:31
Yeah you're right. A bit of a dilemma what to use tbh :)

Team Bring It
09-05-2005, 21:36
Tsume,


Could you post a layout Like the first poster did?

Like to see how you had it worked out.

Thanks,

Nick

Tarew
09-05-2005, 22:53
Though it all sounds like a lot of fun, Illusionary Weaponry builds simply don't work in PvP. No offense but it's true.
Reason for this is the downright abysmal 40 second recharge time and the fact that any skilled enemy team will cast a destroy enchantment spell on you within the first 5 seconds after you've cast it.
After that they'll not only know to keep an eye on you, they'll also make sure to have an enchantment killing spell ready at least every 40 seconds, which completely destroys your damage output.
I came up with a Ranger/Mesmer Illusionary weaponry build that functioned roughly the same way (except that I had a lot of points in beast mastery for Tiger's Fury and the pet for extra damage output) and still faced the exact same problem. If Illusionary Weaponry is taken off you simply can't show yourself in melee combat anymore because you're too fragile and don't do enough damage.
Illusionary Weaponry is a great and fun skill but unfortunately just not viable in PvP combat.

Team Bring It
09-05-2005, 23:06
Though it all sounds like a lot of fun, Illusionary Weaponry builds simply don't work in PvP. No offense but it's true.
Reason for this is the downright abysmal 40 second recharge time and the fact that any skilled enemy team will cast a destroy enchantment spell on you within the first 5 seconds after you've cast it.
After that they'll not only know to keep an eye on you, they'll also make sure to have an enchantment killing spell ready at least every 40 seconds, which completely destroys your damage output.
I came up with a Ranger/Mesmer Illusionary weaponry build that functioned roughly the same way (except that I had a lot of points in beast mastery for Tiger's Fury and the pet for extra damage output) and still faced the exact same problem. If Illusionary Weaponry is taken off you simply can't show yourself in melee combat anymore because you're too fragile and don't do enough damage.
Illusionary Weaponry is a great and fun skill but unfortunately just not viable in PvP combat.

Than would would be the proper build with Mes/ Warrior?

Tsume
09-05-2005, 23:25
Sure Team,
though I only suggested some possible variations for psibim, so all credit for his build goes to him.

Fast Casting: atm +4
Illusion Magic: +15 (11+1+2+1)
Tactics: +10


Illusionary Weaponry [E]
Conjure Phantasm
Distortion
Healing Signet
Sympathetic Visage
Flurry
Imagined Burden/Ethereal Burden (Sprint is still a possibility)
Resurrection Signet/Phantom Pain

I replaced Hamstring with Sympathtic Visage and dropped the Swordsmanship attribute branch. Put those few points into whatever relevant place they will fit. I kept Sprint as a posibility but listed Imagined and Ethereal Burden as more useful alternatives.
I also mentioned previously that if any other hex should be subbed in, that Phantom Pain could be really useful. Haveing a nice Deep Wound on a target is useful for a lot of mellee builds, and the IW is no different.

Thats the sum of my suggestions for psibim's build.

phatdawg
09-05-2005, 23:39
Than would would be the proper build with Mes/ Warrior?

There is really no "proper" build since there are so many combinations you can make with it.

Degen Mes/War --> Conjure Phantasm + Phantom Pain + Sever artery (10 pips degen)
Retribution Mes/War --> Empathy
Disabler Mes/War --> Signet of humility + Sympathetic Visage

and more that I haven't found.

Tarew
09-05-2005, 23:43
Than would would be the proper build with Mes/ Warrior?

I honestly have no idea. As most people probably know by now the Warrior is by far my worst class and I really can't work them at all (it's totally humilating but I actually died to a Broodcaller, a River Skale and a Worm within the first 5 minutes of the game while trying to play a Warrior...my sister, who is a LOT better with them, almost died laughing).
All I know if that Illusionary Weaponry in PvP gets removed and rendered useless, usually before getting a second swing with it.
I'm sure there are Mesmer/Warrior builds that could work in PvP but they won't involve Illusionary Weaponry.

Tsume
09-05-2005, 23:57
Tarew, again I'm shocked at your statements about the playability of this build.

The IW build is by no means futile. Tarew is right that good teams will strip your enchantment. As for the recharge time is definatley wrong, the enchantment lasts a potential 30 seconds and with an enchantment sword you can extend it the full 40 seconds giving it no down time at all.

As for the enchantments, the only single skill weakness is Rend Enchantments. Any others that remove only one enchantment are no worry, unless you are facing a Team Build heavily equipped to remove countless Enchantments.

Why? Because you allways layer enchantments on your IW build.

You cannot say it is an unviable build simply becuase you chose not to try and find counters to the situations you were in.

Yes there are situations in which you can be shutdown...but the same is true for any build. You yourself play shutdown builds, and so when you are shutting down other targets, does that mean that healer builds or fire elementalist builds are futile? Simply because they can be shut down and have no effective counter against it?

The answer is an astounding, "No!". Simply because you can be shut down does not mean you are a horrible build. It simply means you have a weakness...and I'd hate to let you all in on this secret, but there is no perfect character in Guild Wars, that has absolutely no weakness.

It seems guys that we find it easier to lable a build as ill advised or untangible simply because we cannot elevate ourselves or the build with our own abilities, and it is in our nature to simply abandon it and think that it is futile to continue. Whoever thinks that, well thats fine I cant change that, but I cant sit idle buy and watch such conclusions take grasp on the mind of all new players to Guild Wars.

So for anyone that is early in his Guild Wars career and has been viewing this thread, please understand that you cannot except the answers of others until you try them yourself to explore any fallacies. No ones voice is absolute and I encourage anyone interested in an IW build to dive in and figure out how to survive and counter your weaknesses. There are some situations when you wll be shutdown, when specialized anti enchantment builds are pitted against you. But what did you expect? Its like a Warrior going down to an Anti mellee build. For every build, there is an effective counter.....but dont dismiss your build for meeting up with that counter.

Tarew
10-05-2005, 00:14
Well I agree with you on some level but in this case my personal experiences tell me that enchantment removal is just too common in PvP for Illusionary Weaponry to work.
It's true that every build has weaknesses but some are more easily exploited than others and this one is quite glaringly obvious to be honest.
It's true you can layer enchantments but in this case that too becomes tricky.
The only enchantment you provide in your own build for instance is Sympathetic Visage, which is definitely a good skill but it lasts quite a bit shorter than IW and there will undoubtably be situations where you want to (re)cast Illusionary Weaponry when you already have Visage on you.
And even if not, most teams gladly pay the price of using 2 enchantment removal spells on a character (btw Lingering Curse also removes everything at once and that skill is very common on debuffers/target callers) if it means that that character is going to be doing next to nothing for the next 35 seconds.
And while you could potentially layer more enchantments, good enchantments are not that common for mesmer/warriors (or mesmer/rangers for that matter) since the secundary classes don't provide ANY.
That means you're pretty much restricted to using Mesmer enchantments of which there aren't many and most of which are entirely useless to this build.
Trust me, I'm all for finding ways around weaknesses and I'd be more than impressed if someone could figure out a good, reliable way to use Illusionary Weaponry in PvP. These builds just have holes in them which are simply too large to cover up.

Stephen Hawking
10-05-2005, 13:14
Its not that bad though... you can still spam conjure even if you get disabled for your damage portion of this build. Like anything, there's weaknesses, but nothing too drastic I feel.

Anyway, it seems pretty cool that way, and warrior stuff does provide good defensive potential for any caster, and if you use something like the dilentie's armor, along with a secondary weapon swap for wand/held item instead of shield, its pretty easy to switch to caster as your main damage from this build is just flurry/illusionary weapon which is only 2 skills, and you'd want the other stuff like distortion as a panic button, and sympathetic visage as the focus fire debuff deterrant (i.e. your monk is getting attacked, slap this spell on him as you may not be targetted much).

You could swap one of them for arcane mimicry as well and team with another mesmer to basically prevent the supposedly large hole of the illusionary weapon build as well.

Its counterable, but I just don't see it as drastic as that as long as you keep somewhat focused on the illusion side of things. (and being a slower with imagined burden is valuable for any team, and conjure phant/phantom pain are good focus fire spells).

Another thing, healing signet while nice along with distortion, since you're building up so much adrenaline, things like bonetti's or shield stance maybe a little more useful especially in a group setting in PvP since you're mostly just trying to buy some time for yourself not to mention some warriors carry irresistable blow which is much more painful with trying to activate the signet.

psibim
10-05-2005, 17:11
Happy to see alot of good ideas being tossed across.

Thanks for the great comments/ideas so far :)

Tsume
10-05-2005, 21:19
Well Tarews got valid points again, especially how I forgot to mention Lingering Curse :P.

But I sitll disagree. Tarew, you are right theres not an extreme ammount of Mesmer produced enchantments to layer on yourself that will be useful to you. But you put the guy in PvP situations, and when I think PvP I dont think 1 guy against 8. Your part of a team, and part of being a team means relying on yoru team mates. You use their strenghts to help counter your weaknesss.

You have that W/Mo spare a Mending on you, and make sure that Protection monk keeps up Aiegis as much as possible. I usually speak on terms of single character production but when you bring PvP into it your really not a single unit anymore, your part of a team. And yes you can be torn into, but you can also tear into someone else.

As far as Arena PvP is concerned I've ran a few IW builds through it and it was a great experience. I had to constantly adapt, as opponents that were tired of being killed by me would counter me, so I would start being killed....so I would then counter them...and that was great fun.

But when you think Tombs or GvG, if you fit the IW guy into the team build your gonna have to have your team mates abilities serve him.

If all else fails look at it this way...no team brings along Rend or Lingering to exclusively counter IW, they bring it to encounter enchantment layering. And I can tell you its not meant for that unexpected IW guy they see....but then they use it on him instead of their preferred target, and atleast your doing something...even if it is just takin one for the team :P.

Ice Cream Emperor
12-05-2005, 11:31
Since several people have suggested alternatives to Hamstring as far as chasing goes, I'm wondering if anyone has any thoughts on an axe-wielding version of this build. Cyclone Axe is no Hundred Blades -- just reading the description of Hundred Blades makes my eyes cross, in fact -- but it does duplicate its effects to a smaller degree. Would it be worth the investment, or is there something about Hundred Blades that I'm missing (it seems to target differently) besides twice as many attacks as Cyclone?

Someone mentioned swords being the fastest (obviously important), but I seem to remember reading somewhere else that axes & swords were equally fast.

This would also give you access to Disrupting Chop, which seems more than a little useful -- and has the added benefit of being just as useful with 1 Axe Mastery as with 12, which seems important since this build has no points available for weapon skills.

Tsume
13-05-2005, 09:25
Well Ice Cream, the actual fact is that in these builds the weapon skills typically arnt really looked at becuase they arent of extreme use. Cyclone could be useful in a PvE setting for sure, and might be worth considering, but for PvP, rarely will your enemies group up for you.

Hundred Blades used to be a staple in any IW build, simply becuase it provided 2 swipes at the target. Which was 60+ damage every 8 seconds I think, at 5 energy a swipe. Thats an extremely powerful skill when used in conjunction with IW. In a strictly physical damage sense, it was just an area of effect attack like Cyclone Axe, that didnt do much damage on any one target, but did a cummulative sum of damage.

But yah, thats why Hundred Blades was so useful to the build.

As for Disrupting Chop, well its Adrenaline based, and with IW your attack never actually hits the target. The attack is an 'Illusion' so to speak, as if you werent really useing a weapon. The damage triggers on attack, though the actual attack doesnt matter becuase its not where the damage is comeing from.

Its a rather hard concept to understand, so many people are confused by it. I realize your not failing to grasp it Ice Cream, so I only go into it for the benefit of anyone who needs it and might see this.

So anyhow...becuase you never hit the enemy, you never gain adrenaline, and any attack skills you use whether based on Adrenaline or Energy will never trigger, whether they are damage or disruption, becuase while you have IW on you, you never touch the target, and you never truely attack the target.

Hundred Blades allowed you to activate your attack twice....which triggered damage twice, and is why it was a useful skill. Cyclone Axe only activates one attack and so wont have the same effect (double damage).

I hope that explains it a bit.

Kane Of Shayden
24-05-2005, 16:17
Well, here goes:

This is my first time posting here. I've been playing GW since the pre-order release. I was looking for a good warrior/mesmer build, using IW because my W/N got owned by a warrior with IW. Also, my warrior could survivea TON of punishment, and dispatch enemies with ease, assuming he could hit them. I found that in the late game PvP battles, people favored evade/block skills against warriors. I couldn't find anything in the warrior forums related to this build, so I checked here, and this is what I find. Well, allow me to put in my two cents here. Bear in mind that I have not tested this build, it is mearly theoretical.

I think that the best way to utilize IW is by using a W/Me build instead of a Me/W. The utility of illusionary weaponry here is to counteract those pesky character builds that focus on using evade/blocking skills when warriors run up to them. So what we're looking at is basically a complete bar of warrior skills, with only IW from the mesmer field.

Equipment should be fairly specific with this build. You'll want to use a full set of gladiator armor for the energy enhancements, with the exception of the helm. For the helm, go with wyvern. No shield on this warrior build either. You'll need the added energy of a jeweled chakram(+12). I like using a sword with a shocking or ebon hilt as my main weapon, with an armor penetrating weapon as backup. Switch to the secondary weapon when attacking rangers or elementalists with the same type of armor as your elemental weapon. You'll want to use a couple minor runes, and the best rune of vigor you have. Using the items outlined above, your warrior should have between 510-550 base hitpoints, and about 39 energy.

The attribute's would be something like this:

Strength: 12(With wyvern Helm & rune)
Swordsmanship: 11(With rune)
Illusion: 10

SKILLS:

Sprint
Bull's Strike
Power Attack
Savage Slash
Final Thrust
Endure Pain
Flurry
Illusionary Weaponry

Thw way this build is played is simple. You're a brute, so you act like one, until the time comes when being a brute simply isn't enough. Untill that time comes, you just unleash wave after wave of powerful attacks on anyone who comes near you. They try to run? Use sprint and bulls strike to chase them down and knock them to the ground, pounding them more. Finish them off with final thrust. If you get in trouble, enrue the pain. As long as you have a competent healer around you should make it through quite a bit of punishment.

So what happens when you're brutish ways just aren't enough, or a bigger brute comes along? Well, if overmatched by another warrior, or outclassed by someone evading your attacks, thats when you bust out the illusionary weaponry. In conjunction with flurry, IW will melt the evading monks/rangers/etc, as well as putting a hurting on other warriors, since with IW, it would be chaos damage, which warriors don't defend well against. Also, your IW attacks are higher damage than you could otherwise inflict with your weapon.

It has been pointed out that with this build, it is easily countered by someone who can destroy enchantments. Well, that is correct with the Me/W build because that build can't dish out much damage without IW. It isn't so much true with this build, so you pick your spots. There will be a time and a place to use IW, and if used properly you'll soon find yourself standing over the piled corpses of your fallen foes....at least theorhetically. :boxer:

Anyhow, please feel free to respond. I look forward to feedback on this. And if anyone tries this out, let me know how it works out for ya.

- Kane of Shayden ~Mother Nature's Finest~

P.S. If you don't like how I dramatize my writing....don't read it. :howdy:

Corka
24-05-2005, 23:41
My opinion on the matter is that a Me/W using IW should in fact put absolutly no skill points into anything warrior. Go full mesmer, with the single warrior ability being flurry. Play the rest of the build as you would a normal mesmer, and use ether feast instead of healing signet. Seeing as the sword damage really does not matter, you can pull out a starter sword and use it only when you have IW up and instead swap to a wand the rest of the time.

The reason should be obvious- even if you get your enchantment stripped you're still a good addition to the party. If they don't strip it (and don't overestimate the opposition, I've had many good runs when they simply havn't stripped the enchant. Especially in the arenas) then you can make them feel the pain of IW.

If you're really paranoid about losing IW you could use arcane echo everytime you use it.

july
25-05-2005, 05:10
Why again is warrior essential to an Illusionary Weapon build? It's not like it contributes anything.

With maxed illusion, distortion is easily sustainable as a defense, and illusory weapon clearly requires nothing but energy to be effective in combat. Tactics? Pfft. Go earth elementalist/mesmer. You'll get more energy for the same essential skills.

Tsume
25-05-2005, 06:29
Distortion is an excellent defense, but only for so long. You can only recast it so many times before you finally run out of energy and then your just running waiting for energy to regen.

I find that Distortion should only be used in a pinch. Sympathetic Visages takes care of my guy vs most warriors, except a few exccelent energy based Warrior builds ive come across.

As for why to go Warrior? The speed buffs....they just make a huge difference in the build, and its important to get that edge on the enemy. But there are also some excellent R/Me IW builds as well. Make a trapper that uses Wilderness, Expertise, and surprise Illusion. He has exccelent evasion stances allowing him to go toe to toe with any Warrior and most likely dispatch them.

IW is that nasty surprise that you didnt expect your opponent to have, and you dont have to have a Mesmer and Warrior combination to use it effectively. Theres a lot of mellee rangers around these days as well.

As for your build Kane, I've seen Warriors use IW effectively, but its just a matter of damage types. Your build seems fairly energy dependant, and if IW is simply your counter to evasion stances then more power to you, and it will serve you well.

Hokutan
27-05-2005, 18:37
Distortion is an excellent defense, but only for so long. You can only recast it so many times before you finally run out of energy and then your just running waiting for energy to regen.

I find that Distortion should only be used in a pinch. Sympathetic Visages takes care of my guy vs most warriors, except a few exccelent energy based Warrior builds ive come across.

As for why to go Warrior? The speed buffs....they just make a huge difference in the build, and its important to get that edge on the enemy. But there are also some excellent R/Me IW builds as well. Make a trapper that uses Wilderness, Expertise, and surprise Illusion. He has exccelent evasion stances allowing him to go toe to toe with any Warrior and most likely dispatch them.

IW is that nasty surprise that you didnt expect your opponent to have, and you dont have to have a Mesmer and Warrior combination to use it effectively. Theres a lot of mellee rangers around these days as well.

As for your build Kane, I've seen Warriors use IW effectively, but its just a matter of damage types. Your build seems fairly energy dependant, and if IW is simply your counter to evasion stances then more power to you, and it will serve you well.

Hi i just started a Mes war the other day,when i was doing missions with my Ranger/Me and obtained the distortion Illusion,It made me think ,hmmm maybe these illusions can serve a Mes to be a good war.
Anyway i went to check and see if anyone had been posting about the Me/W and found this thread.

i noticed that in these builds i have been seeing ,no one is putting much into swordsmanship.being that i have been using a ranger/mes and a Nec/Ele the whole time,i don't know much about swordsmanship.

so i have a few questions.

1) do you do more damage with your regular hits with a higher swordsmanship? Or does it only effect the different swordsmanship skills?

2) would having a low swordsmanship not allow you to make full use of the higher swordsmanship req swords out there?

3) my idea on the ms/war build i have is to use illusion and inspiration one to use distortion for the defense,and the other to keep the energy to support distortion. So with your knoledge of skills to come for my young fighter,do you think this can/.will work? or should i stick with some of the tried and true methods i have been reading about from you guys?

Thanx,laters

MasterBuilder
11-04-2010, 20:47
I use Me/W with:

IW
Flurry
Clumsiness
Sig. of Clumsiness
Power Spike
Ether Feast
Leech Signet
Cyclone Axe

Does significant damage with IW combined with Flurry and Cyclone Axe to tank and kill most of them off. All the other skills besides Ether Feast, which is for healing, interrupt opponent's disenchanting skills in PvP or PvE. I don't have attribute points yet since mine is PvE and i just started him in NF.:grin:

MasterBuilder
11-04-2010, 20:48
Hi i just started a Mes war the other day,when i was doing missions with my Ranger/Me and obtained the distortion Illusion,It made me think ,hmmm maybe these illusions can serve a Mes to be a good war.
Anyway i went to check and see if anyone had been posting about the Me/W and found this thread.

i noticed that in these builds i have been seeing ,no one is putting much into swordsmanship.being that i have been using a ranger/mes and a Nec/Ele the whole time,i don't know much about swordsmanship.

so i have a few questions.

1) do you do more damage with your regular hits with a higher swordsmanship? Or does it only effect the different swordsmanship skills?

2) would having a low swordsmanship not allow you to make full use of the higher swordsmanship req swords out there?

3) my idea on the ms/war build i have is to use illusion and inspiration one to use distortion for the defense,and the other to keep the energy to support distortion. So with your knoledge of skills to come for my young fighter,do you think this can/.will work? or should i stick with some of the tried and true methods i have been reading about from you guys?

Thanx,laters
Since IW technically doesn't make your attacks hit, but rather deals damage instead, swordsmanship doesn't affect them. If you're going with an IW exclusive build, don't bother unless you want to have a back-up if your enchantment gets stripped.

Simply Kedde
11-04-2010, 21:02
27-05-2005, 19:37

Ohai, also double post.
I have a sneaking suspicion the questions don't need answering anymore.

maxxfury
13-04-2010, 03:40
Necro's must got some SICK skill buffs to pull this thread back to life after 5 years!...:afro:

nothing to see here....

Pale Irises
28-11-2010, 08:39
Thats a huge question that melee wont target you, even knowing you're iw. Thus l would rather take 12 tactics and 2 of this riposte skills. Still, l prefer me/a to run iw. 1st of all wars have no enchantments at all, making it rly easy for me/nec/air eles to ruin your build. With 30 sec iw recharche you just have to have at least one cover and stealing 200+ hp from yourself every 30 sec is not the best idea ever. Next, if wiki says freigned neutrality is for running it doesnt actualy mean it is. Yes, it cant be maintained, but here it just doesnt say you have stop doing your job beeing preasured by 2-3 anoying wars.

Simply Kedde
28-11-2010, 12:16
Seriously? More necro's in a mesmer thread?

Egg Shennn
21-08-2011, 07:19
Seriously? More necro's in a mesmer thread?

Honestly, on a board that doesn't get much use due to age of the game, why complain when someone actually decides to post.

OH NO somebody posted in an old thread!!

Obviously if anyone posted, they were interested enough to do so, and complaining that they posted serves to reduce participation on a forum. I fail to see the logic in that.

Erring Ryft
21-08-2011, 18:16
Wait...you rezzed this again after almost a year to argue about thread necroing? Seems like that's a separate topic from, say, IW Mesmers.

Egg Shennn
21-08-2011, 22:20
It was just the easiest example to use. It was still on the first page of topics for Mesmer. A topic on a first page is going to be seen by people that go to that section, so it seems kind of silly to ***** if they post in the topic, which just makes people less likely to post.

If someone posts in a thread, they have interest in the topic. Members having interest in a topic is what a forum needs, especially in a forum where participation starts to wane (because of age of the game).

on the topic of IW, does the skill itself count towards the +5 armor bonus per illusion skill equipped? I would think it does, but it doesn't say specifically...

Erring Ryft
22-08-2011, 00:51
Um...pretty sure he was kidding, not complaining...and he was kidding almost a year ago when he posted that, so I doubt he really cares that much anymore...so...who are you trying to make this point to?

And IW does count as a +5, since it is an illusion magic skill. Maybe lead with that next time, wait for someone to complain about your thread necro, and then get indignant about it? Seems a bit bass-ackwards otherwise, and more than a little confusing to the outside observer.

Egg Shennn
24-08-2011, 01:01
It isn't exactly the first time I've seen people complain about an old thread being brought back, and if it's a BUSY board with lots of current posting, then it makes sense to limit old threads popping up. But when the board in question is far from busy, and the thread being "rezzed" is still on the 1st page of threads, it really doesn't make sense.

Considering that the post I'm questioning being worthwhile had ZERO related content to the thread in the first place, kind of biased to say I'm out of place by replying in response to it. So I get it right. Fine to make an unrelated post in the first place, not fine to comment on that, but fine to complain about the comment.

Just like any post, nobody forced you to read it, nor did anyone force you to respond.