PDA

View Full Version : Necro/Monk Thoughts, concerns, ideas



Chaos Reins
09-05-2005, 17:28
I'm starting a necro/monk. I was thinkning a blood magic necro backed up with a protection or smiting monk. What do yall think? Anyone else have one? What other builds? Maybe curses and smiting? Any and all information and opinions are appriciated.

Taxus Baccata
10-05-2005, 15:13
I am currently playing a Mo/Ne, so my primary focus is on healing but I know what you mean.

Personally from the Necro I prefer Blood Magic and Curses, they go well with monk health regen skills. This allows you to off set your Necro sacrifice skills with Monk healing skills.

A personal favourite of mine is Shadow Strike, you do extra damage if your opponent is over 50% health, and heal yourself. My usual PvE strategy is to get Life Siphon off first, then Shadow Strike, then Dark Pact, and finally Vampiric Gaze.
That lot is 35 energy, so when I run out I start casting Orison of Healing, Dark Pact, Orison of Healing, Dark Pact, etc. They are only 5 energy skills with 1 second cast times and 2 second cooldowns, thats about as spamable as you can get.

I don't use Death Magic, nothing wrong with it just not my style, and not being a primary Necro I can't use soul reaping, but soul reaping is very useful in PvE whe you consider the number of enemy corpses there will be.

Nada Dios
10-05-2005, 19:06
Although I am a relative newbie to the game I am playing a level 3 NeMo. So far I prefer the Blood Magic/Protection option over Smiting. (I have not seen much use for smiting yet.)

Good luck with the character.

Malekai Kauhn
11-05-2005, 22:43
I just started a Ne/Mo last night. I'm lvl7 pre-searing right now.

All my skill points are in Blood Magic and Smiting right now. I'm only really using the following skills.

Blood Magic is at 5
Smiting is at 5

Vampiric Gaze - I get about 32 health from this
Vampiric Touch - I get about 44 health from this
Bane Signet - This deals almost 40dmg
Symbol of Wrath - This does 16dmg for 5s to any enemies near me
Bone Minion - Meat shield.

I also have some skill I can't remeber the name of, but it deals back up 10dmg from melee hits.


I've been doing just fine, but this is pre-searing. I have a lvl9 W/Ne in post searing right now so I'm not sure how this will hold up. I really don't think I can solo with this build. I just wanted to try something different.

What I do right now cast that skill I can't remember the name of, run around and get a mob to surround me and then I can SoW and then hit them with my Vamp skills. Who ever has the most health left gets hit with Bane Signet since it doesn't use any energy. by then my energy comes back up and I just drain them dry with the Vamp skills.

Telastyn
11-05-2005, 23:17
I have a mo/n around level 12 with focus in blood, then smiting, then healing. I used pretty much the same tactics. The character worked great, even with henchmen for a while. The main problem I've run into is the Monk's poor armor. After Yak's Bend, the healing/vamprism just can't overcome the lack of armor, and the generally larger swarms.

Henchmen start being less effective, and human teammates more moronic after Yak's Bend as well, so that doesn't help really.

EvilSage
11-05-2005, 23:25
I have a N/Mo lvl 10 most points are in blood and smiting but i keep enough in healing to keep my alies alive when i go out in a party

I also have a N/R lvl 16 but all my points are in Blood and Death... was not worth getting the Ranger skills

Kahle
13-05-2005, 20:33
I play a 17 nec/mo combo that plays with a group of regular humans on the missions and such. I find that a few of my greatest assets are the infuse health (monk) and then the nec spell that lets you use a corpse to restore xxx health. Currently I can (nearly instantly) infuse about 220 health into any member of my party, then steal about 234 health from any corpse nearby. That and I maintain a small army of bone's as we walk around, almost making many of the encounters a cake walk... my death magic (I believe is 12 or 13ish at this point..the bone's that I summon are level 15's and they pack quite a wallop (not to mention living a good while!)

Mostly this is a PvE build...as for PvP, no idea yet!

Another thing that my monk & ele in the party LOVE is the skill that gives +3 energy regen for xx seconds - it's such a time saver!

MisconceptioN
13-05-2005, 23:26
lvl 20 Necro/Mo and it took me a while to decide that i would just use mainly blood magic with healing magic. and 4 points on Soul Reaping. reason why is

main spells that i have are Vapmiric gaze/touch, Life Siphon, Well of Blood. Healing Breeze, Orison of "something" and Ressurect.

in some sense it's mainly a healer/AoE healer with the Well of Blood. and everyone within the circle is constantly charged for 7+ regen from healing breeze and one Well of Blood.

with the Vampiric abilities and Life siphon and shadow strike. it allows me to steal hp from any opponent with out having to worry about healing myself at the process. and when ever someone dies Soul reaping allows me to restore my mana depending on how much points i have on Soul Reaping si my energy is constant flow and so is the healing.

But you can only have 1 Necro or should have 1 necro in every group or so. i've come to realize that Death Necro's and Blood Necro's are in total conflict with each other. 1 likes to summon and the other likes to heal. with the lack of dead bodies around both types of Necro's will constantly have to fight each other just for the corpse that lay on the floor.

Curse Necro's get along with everyone so it's good to have especially with Blood Necro's

SatanicAbyss
14-05-2005, 11:22
I am a N/Mo, i just max out on Soul Reaping and Healing Prayers. And just go pure healing. Well, for PvE, no clue how i will play it with PvP. Basically, i can heal a group of 6 with alot of mana to spare. I was the lone monk when i finished Thirsty River on the first try, and finished Dunes of Despair on my second try.

Smirch
14-05-2005, 11:47
Lv13 Ne/Mo here, I went the meat herder route with a secondary focus on healing and whats left goes into curses/reaping. In PVP this build does good because you toss a few curses then heal until something dies. Once the first corpse drops and you get a golem up its all cheddar from there. PVE is similar although it can make you rush through areas since you are always bouncing from pack to pack trying to keep your herd replenished.

With a heavy emphasis in death you can cause all kinds of AoE chaos in big melees. Putrid explosion and necrotic traversal are a blast for those times I want to mix it up a bit and not wade in with golems.