Wizx
10-05-2005, 05:07
This mesmer build will be good against both MELEE _and_ CASTER Types.
That means, it'll be good against anything.
How? Here is the build with the explanation:
Class: Mesmer / Warrior
Attributes: (cost) '+' indicates Rune attributes
Fast Casting: 6+1 (21)
Domination Magic: 11+1 (77)
Illusion Magic: 12+2 (97)
Inspiration Magic: 2 (3)
Total attribute points used: 198/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Illusionary Weaponry [Illusion Magic] (15,1,40) Enchantment: For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 38 damage. This is an elite skill.
2) Flurry [none] (5,0,5) Stance: For 5 seconds, your attack rate is increased, but you deal less damage.
3) Conjure Phantasm [Illusion Magic] (10,1,5) Hex: For 14 seconds, target foe experiences health degeneration of 5.
4) Distortion [Illusion Magic] (5,0,5) Stance: For 5 seconds, you have a 75% chance to evade attacks. Whenever you evade an attack this way, you lose 1 energy or Distortion ends.
5) Shatter Enchantment [Domination Magic] (15,1,25) Spell: Remove an enchantment from target foe. If an enchantment is removed, that foe takes 83 damage.
6) Sympathetic Visage [Illusion Magic] (10,1,30) Enchantment: For 20 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy.
7) Backfire [Domination Magic] (15,15,20) Hex: For 10 seconds, whenever target foe casts a spell, that foe takes 119 damage.
8) Clumsiness [Illusion Magic] (10,1,10) Hex: For 8 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 87 damage, and Clumsiness ends.
Okay.. First:
Your main attack will be IW + Flurry + Conjure Phantasm.. You will be doing about 50 unabsorbable damage per second.
Now.. you can't keep this up because you will be hit, you are an easy target, right?
Wrong!
______Against MELEE______
With full illusion, you can keep Distortion on you all the time, and use Sympatethic visage and Clumsiness when things get bad (You know.. the warrior zergs).
______Against Casters______
Against casters you simply backfire.. that takes care of them.
Also, Shatter Enchant should be used as soon as you see an enchant on someone..
What will this build achieve?
- Really high, sustaiable damage
- Shut casters down
- Shut melee down
A problem I could think of?
Maybe replace Clumsiness with an energy stealing spell
Mesmers are the hardest class to play, yet they are one of the best when it comes to skilled players' pvp!
Let me know what you think.
That means, it'll be good against anything.
How? Here is the build with the explanation:
Class: Mesmer / Warrior
Attributes: (cost) '+' indicates Rune attributes
Fast Casting: 6+1 (21)
Domination Magic: 11+1 (77)
Illusion Magic: 12+2 (97)
Inspiration Magic: 2 (3)
Total attribute points used: 198/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Illusionary Weaponry [Illusion Magic] (15,1,40) Enchantment: For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 38 damage. This is an elite skill.
2) Flurry [none] (5,0,5) Stance: For 5 seconds, your attack rate is increased, but you deal less damage.
3) Conjure Phantasm [Illusion Magic] (10,1,5) Hex: For 14 seconds, target foe experiences health degeneration of 5.
4) Distortion [Illusion Magic] (5,0,5) Stance: For 5 seconds, you have a 75% chance to evade attacks. Whenever you evade an attack this way, you lose 1 energy or Distortion ends.
5) Shatter Enchantment [Domination Magic] (15,1,25) Spell: Remove an enchantment from target foe. If an enchantment is removed, that foe takes 83 damage.
6) Sympathetic Visage [Illusion Magic] (10,1,30) Enchantment: For 20 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy.
7) Backfire [Domination Magic] (15,15,20) Hex: For 10 seconds, whenever target foe casts a spell, that foe takes 119 damage.
8) Clumsiness [Illusion Magic] (10,1,10) Hex: For 8 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 87 damage, and Clumsiness ends.
Okay.. First:
Your main attack will be IW + Flurry + Conjure Phantasm.. You will be doing about 50 unabsorbable damage per second.
Now.. you can't keep this up because you will be hit, you are an easy target, right?
Wrong!
______Against MELEE______
With full illusion, you can keep Distortion on you all the time, and use Sympatethic visage and Clumsiness when things get bad (You know.. the warrior zergs).
______Against Casters______
Against casters you simply backfire.. that takes care of them.
Also, Shatter Enchant should be used as soon as you see an enchant on someone..
What will this build achieve?
- Really high, sustaiable damage
- Shut casters down
- Shut melee down
A problem I could think of?
Maybe replace Clumsiness with an energy stealing spell
Mesmers are the hardest class to play, yet they are one of the best when it comes to skilled players' pvp!
Let me know what you think.