this_barb
13-05-2005, 05:41
The Edge - Guild Wars Utility
http://www.sovereignlegion.com/downloads/theedge.htm
Class: Necromancer / Ranger
Attributes: (cost) '+' indicates Rune attributes
Soul Reaping: 8+1 (37)
Curses: 11+4 (77)
Marksmanship: 9 (48)
Wilderness Survival: 8 (37)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Poison Arrow [Wilderness Survival] (5,0,1) Bow Attack: If Poison Arrow hits, your target becomes poisoned for 13 seconds. This is an elite skill.
2) Weaken Armor [Curses] (10,3,30) Hex: For 40 seconds, target foe has an armor penalty of -20 against physical damage.
3) Barbs [Curses] (10,2,30) Hex: For 30 seconds, target foe takes 10 more damage when hit by physical damage.
4) Kindle Arrows [Wilderness Survival] (5,2,12) Preparation: For 12 seconds, your arrows deal an additional 14 fire damage.
5) Penetrating Attack [Marksmanship] (10,0,3) Bow Attack: If Penetrating Attack hits, you strike for +12 damage and this attack has 20% armor penetration.
6) Storm Chaser [Wilderness Survival] (10,0,30) Stance: For 15 seconds, you move 25% faster, and you gain 3 energy whenever you take elemental damage.
7) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +7.
8) Favorable Winds [Marksmanship] (5,5,60) Nature Ritual: Create a level 6 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +3 damage. This Spirit dies after 102 seconds.
So basically, you cast Favorable Winds, then use Poison Arrow to call the target, then poison the rest of the team to hassle the Monks. Then cast Weaken Armor and Barbs on the called target, then start spamming Penetrating Arrow. Some skill suggestions would be nice. Thanks ^^
http://www.sovereignlegion.com/downloads/theedge.htm
Class: Necromancer / Ranger
Attributes: (cost) '+' indicates Rune attributes
Soul Reaping: 8+1 (37)
Curses: 11+4 (77)
Marksmanship: 9 (48)
Wilderness Survival: 8 (37)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Poison Arrow [Wilderness Survival] (5,0,1) Bow Attack: If Poison Arrow hits, your target becomes poisoned for 13 seconds. This is an elite skill.
2) Weaken Armor [Curses] (10,3,30) Hex: For 40 seconds, target foe has an armor penalty of -20 against physical damage.
3) Barbs [Curses] (10,2,30) Hex: For 30 seconds, target foe takes 10 more damage when hit by physical damage.
4) Kindle Arrows [Wilderness Survival] (5,2,12) Preparation: For 12 seconds, your arrows deal an additional 14 fire damage.
5) Penetrating Attack [Marksmanship] (10,0,3) Bow Attack: If Penetrating Attack hits, you strike for +12 damage and this attack has 20% armor penetration.
6) Storm Chaser [Wilderness Survival] (10,0,30) Stance: For 15 seconds, you move 25% faster, and you gain 3 energy whenever you take elemental damage.
7) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +7.
8) Favorable Winds [Marksmanship] (5,5,60) Nature Ritual: Create a level 6 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +3 damage. This Spirit dies after 102 seconds.
So basically, you cast Favorable Winds, then use Poison Arrow to call the target, then poison the rest of the team to hassle the Monks. Then cast Weaken Armor and Barbs on the called target, then start spamming Penetrating Arrow. Some skill suggestions would be nice. Thanks ^^