blackraven777
14-05-2005, 12:40
Hey, I am just about to get Guild Wars down here in Aus, and was wondering if I could get some pointers on a pure healer build - I haven't played yet, so please tell me if i'm totally wrong.
I've gone with ele/mon, using the energy storage - Does anyone have a preference regarding energy storage v divine favor for a healer?
I've also concentrated on lots of fast casting, low energy spells to (try) and avoid energy drain...
Energy Storage 10
Fire Magic 10
Healing Prayers 11
Dwayna's Kiss (Spell)
Heal target other ally for 48 health and an additional 16 health for each enchantment or hex on that ally.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 5 sec
Healing Breeze (Enchantment)
For 10 seconds, target ally gains health regeneration of 8.
Casting cost: 10 energy
Casting time: 1 sec
Recharge time: 2 sec
Healing Touch (Spell)
Heal target touched other ally for 108 health.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 5 sec
Orison of Healing (Spell)
Heal target ally for 63 health.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 2 sec
Flare (Spell)
Flare flies towards target foe, striking for 10 fire damage if it hits.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 0 sec
Healing Seed (Enchantment)
If target other ally takes damage in the next 17 seconds, that ally and all adjacent allies gain 23 health.
Casting cost: 15 energy
Casting time: 2 sec
Recharge time: 25 sec
Restore Life (Spell)
Touch the body of a fallen party member. Target party member is returned to life with 43% health and 77% energy.
Casting cost: 10 energy
Casting time: 8 sec
Recharge time: 0 sec
Word of Healing (elite) (Spell)
Heal target other ally for 63 points. Heal for an additional 77 points if that ally is below 50% health. This is an elite skill.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 4 sec
The flare is there for anytime nobody needs healing and gives me something other than the rod, which looks pretty weak...
Anyway, hints, help, (constructive) criticism would be great
Thanks
I've gone with ele/mon, using the energy storage - Does anyone have a preference regarding energy storage v divine favor for a healer?
I've also concentrated on lots of fast casting, low energy spells to (try) and avoid energy drain...
Energy Storage 10
Fire Magic 10
Healing Prayers 11
Dwayna's Kiss (Spell)
Heal target other ally for 48 health and an additional 16 health for each enchantment or hex on that ally.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 5 sec
Healing Breeze (Enchantment)
For 10 seconds, target ally gains health regeneration of 8.
Casting cost: 10 energy
Casting time: 1 sec
Recharge time: 2 sec
Healing Touch (Spell)
Heal target touched other ally for 108 health.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 5 sec
Orison of Healing (Spell)
Heal target ally for 63 health.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 2 sec
Flare (Spell)
Flare flies towards target foe, striking for 10 fire damage if it hits.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 0 sec
Healing Seed (Enchantment)
If target other ally takes damage in the next 17 seconds, that ally and all adjacent allies gain 23 health.
Casting cost: 15 energy
Casting time: 2 sec
Recharge time: 25 sec
Restore Life (Spell)
Touch the body of a fallen party member. Target party member is returned to life with 43% health and 77% energy.
Casting cost: 10 energy
Casting time: 8 sec
Recharge time: 0 sec
Word of Healing (elite) (Spell)
Heal target other ally for 63 points. Heal for an additional 77 points if that ally is below 50% health. This is an elite skill.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 4 sec
The flare is there for anytime nobody needs healing and gives me something other than the rod, which looks pretty weak...
Anyway, hints, help, (constructive) criticism would be great
Thanks