Dion Flux
14-05-2005, 17:28
I read about this build created by Freyas that is centered around fragility, but I wanted to improve on it. here is a link to the original:
http://www.guildwarsguru.com/content/freyas-theme-builds-2-id1111.phpFragility
FRAGILITY is a hex that does 5-28 damage for 8-18 seconds everytime someone suffers or recovers from a condition. This build takes advantage of this and the "on fire" condition effected by the elementalist spell MARK OF RODGORT, which sets the target on fire for 1-3 seconds everytime it suffers from fire damage. The basic idea is to use CONJURE FLAME to add fire damage to the weapon, cast MARK OF RODGORT and FRAGILITY on the target, and do massive armour ignoring damage due to FRAGILITY, which applies 2*(5-28) damage every time the target is hit by our fire weapon. We set our ILLUSION attribute to 12+2, and FIRE MAGIC to 2, in order to make sure that MARK OF RODGORT only sets the target on fire for 1 second when it gets hit with fire damage to maximize the damage from FRAGILITY. The rest of the build is centered around energy management and supplementary damage.
When MARK OF RODGORT is active, this build is able to achieve 90-100 damage per second. However there are a few drawbacks. First, the duration of Mark of Rodgort is only around 10 seconds due to our low FIRE attribute. We can't raise this because we must have the on-fire condition trigger every second, not every 2 or 3 seconds. But the recast time for MARK OF RODGORT is 20 seconds. This means that for 10 seconds after MOR ends, we can't do much damage. Moreoever, if someone dispells the CONJURE FLAME enchantment, our weapon won't be able to do fire damage. And the recast time for CONJURE FLAME is 60 seconds, which means we'll be out of commission for a while.
To try to improve on this build, I offer a few ideas.
The original build uses the following skills:
Mesmer/Elementalist
Illusion Magic: 14(12+2)
Inspiration Magic: 13(12+1)
Fire Magic: 2
Fragility: Illusion Magic
Mark of Rodgort: Fire Magic
Conjure Flame: Fire Magic
Glyph of Lesser Energy: Unlinked
Energy Drain{E}: Inspiration Magic
Power Drain: Inspiration Magic
Phantom Pain: Illusion Magic
Ether Feast: Inspiration Magic
but instead of using Conjure Flame, we can just use a fire wand that automatically applies fire damage. Due to our low Fire Attribute, we won't be able to have a high - damage wand, but since most of our damage comes from Fragility, this won't matter that much. The benefit is that we'll free up a skill slot, and we won't be vulnerable to dispell enchantment. Secondly, I would add in the skill ARCANE ECHO. When this spell is cast, Arcane Echo is replaced with the next spell cast. If we cast it before Mark of Rodgort, we'll be able to essentially cast another Mark of Rodgort IMMEDIATELY AFTER the first one ends, about 10 seconds or so. This means that we can reduce the down time inherent in Freya's original build. The other changes I would make to the build is replace GLYPH OF LESSER ENERGY with ENERGY TAP, since the difference in energy profit is only about 2 per cast, and the recast time for ENERGY TAP is 5 seconds shorter. MOREVER, the new build would replace ETHER FEAST with DRAIN ENCHANTMENT because the new build requires more energy (with arcane echo), so we lose the ability to self-heal, but we're able to be more versatile by removing enchantments.
so the new build would look like:
1. FRAGILITY
2. MARK OF RODGORT
3. ARCANE ECHO
4. ENERGY DRAIN (E)
5. ENERGY TAP
6. POWER DRAIN
7. DRAIN ENCHANTMENT
8. PHANTOM PAIN
well that's it. I welcome any thoughts and suggestions.
http://www.guildwarsguru.com/content/freyas-theme-builds-2-id1111.phpFragility
FRAGILITY is a hex that does 5-28 damage for 8-18 seconds everytime someone suffers or recovers from a condition. This build takes advantage of this and the "on fire" condition effected by the elementalist spell MARK OF RODGORT, which sets the target on fire for 1-3 seconds everytime it suffers from fire damage. The basic idea is to use CONJURE FLAME to add fire damage to the weapon, cast MARK OF RODGORT and FRAGILITY on the target, and do massive armour ignoring damage due to FRAGILITY, which applies 2*(5-28) damage every time the target is hit by our fire weapon. We set our ILLUSION attribute to 12+2, and FIRE MAGIC to 2, in order to make sure that MARK OF RODGORT only sets the target on fire for 1 second when it gets hit with fire damage to maximize the damage from FRAGILITY. The rest of the build is centered around energy management and supplementary damage.
When MARK OF RODGORT is active, this build is able to achieve 90-100 damage per second. However there are a few drawbacks. First, the duration of Mark of Rodgort is only around 10 seconds due to our low FIRE attribute. We can't raise this because we must have the on-fire condition trigger every second, not every 2 or 3 seconds. But the recast time for MARK OF RODGORT is 20 seconds. This means that for 10 seconds after MOR ends, we can't do much damage. Moreoever, if someone dispells the CONJURE FLAME enchantment, our weapon won't be able to do fire damage. And the recast time for CONJURE FLAME is 60 seconds, which means we'll be out of commission for a while.
To try to improve on this build, I offer a few ideas.
The original build uses the following skills:
Mesmer/Elementalist
Illusion Magic: 14(12+2)
Inspiration Magic: 13(12+1)
Fire Magic: 2
Fragility: Illusion Magic
Mark of Rodgort: Fire Magic
Conjure Flame: Fire Magic
Glyph of Lesser Energy: Unlinked
Energy Drain{E}: Inspiration Magic
Power Drain: Inspiration Magic
Phantom Pain: Illusion Magic
Ether Feast: Inspiration Magic
but instead of using Conjure Flame, we can just use a fire wand that automatically applies fire damage. Due to our low Fire Attribute, we won't be able to have a high - damage wand, but since most of our damage comes from Fragility, this won't matter that much. The benefit is that we'll free up a skill slot, and we won't be vulnerable to dispell enchantment. Secondly, I would add in the skill ARCANE ECHO. When this spell is cast, Arcane Echo is replaced with the next spell cast. If we cast it before Mark of Rodgort, we'll be able to essentially cast another Mark of Rodgort IMMEDIATELY AFTER the first one ends, about 10 seconds or so. This means that we can reduce the down time inherent in Freya's original build. The other changes I would make to the build is replace GLYPH OF LESSER ENERGY with ENERGY TAP, since the difference in energy profit is only about 2 per cast, and the recast time for ENERGY TAP is 5 seconds shorter. MOREVER, the new build would replace ETHER FEAST with DRAIN ENCHANTMENT because the new build requires more energy (with arcane echo), so we lose the ability to self-heal, but we're able to be more versatile by removing enchantments.
so the new build would look like:
1. FRAGILITY
2. MARK OF RODGORT
3. ARCANE ECHO
4. ENERGY DRAIN (E)
5. ENERGY TAP
6. POWER DRAIN
7. DRAIN ENCHANTMENT
8. PHANTOM PAIN
well that's it. I welcome any thoughts and suggestions.