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brbdc
16-05-2005, 16:10
I have read alot of peoples builds and I have seen and tried all of them I think now.

I have tested these in combat PVP. Understand that pve is totally different.

I am a mesmer / elementalist.

This is my most winning combinations and essential in ALL TEAM PLAY.

Pure Mesmer
Max out Inspiration and Domination. Place remaining in Fast Casting
Your role is to neutralize and disrupt. Your targets are generally Monks and Necros.

1 Backfire (domination)
2 Energy Burn (domination) / Energy Surge (domination) (elite) - interrupt and damage
3 Mind Wrack (domination)
4 Shatter Enchantment (domination)
5 Inspired Enchantment (inspiration)
6 Drain Enchantment (inspiration)
7 Energy Tap (inspiration) / Energy Drain (inspiration)(elite)- steal mana
8 Power Drain (inspiration) - interrupts and you gain energy
Never have a rezz signet. Thats what monks are for and a skill is too valuable.

Ok so heres the logic and strategy. You are to disrupt and steal mana. Your damage is based on them casting so timing is dire importance.

Spell 1 is a timing disruption. Any good player will notice and adapt strategy.
Spell 2 is a direct damage and disrupt. Good for targetting monks who are rezzing or low health characters trying to regen.
Spell 3 is a spell you cast to do damage based on it being followed by spells 7 and 8.
Spell 4 is a direct damage spell used at the end of a curse or hex to finish off.
Spell 5 is tricky to use but is used to steal and enchantment and use for yourself. Practice this.
Spell 6-8 are for restoring your mana and taking away theirs. Most effective on monks and elementalists when spell 3 is begun.

Practice makes perfect. People say this build isnt damage oriented but they are quite wrong.
If a monk is trying to ressurect you hit with disrupt spells and

Rilandune
16-05-2005, 16:25
if this is a truly viable build i think this is exactly what i've been looking for! i'm going to shoot for this build on my mesmer, hopefully it works out for me!

thanks for the info!

suiraram
16-05-2005, 17:20
If i were you i would take a necromancer as my second profesion and pick up "Rend enchantments" instead of "inspired enchantment".Even with 0 in curses it takes off 2 enchantments.

I think that power drain only gains energy for you and do not steals (same with "drain enchantment").
So it will not help you with "mind wrack", maybe "power leak" is a better choice..

I am also not sure about "energy burn" interupting your target and "shatter enchantment" removing hexes..

I might be wrong though I only played in betas :D

Rilandune
16-05-2005, 18:10
actually it looks like shatter hexes is for removing a hex, causing an aoe dmg to foes in nearby area. shatter enchantment removes only one enchantment from target foe.

Nobleman Azure
16-05-2005, 18:57
i see, but if you are going to focus on casters, your current spells aren't going to down their energy to 0 anytime, so mindwrack would not do much. Id say take off mind wrack and replace it with Ether feast if you are going to go for inspiration. (no because you have a monk, doesnt mean youll levae every healing to himself. I've down so many teams because i shut their monk down with my mesmer and the rest of the team has absolutely nothing to protect themselves)

as for choosing which elite, id say choose energy drain, its much more faster than tap and gains you more energy. Surge is just a AE version of energy burn, its neither stronger or faster casted or recharged faster.

Inspired enchantment isn't much help other than to gain you energy, but you seem to have power drain for that already, as well as energy drain/tap. Don't discount ressurection signet. Again, if someone needs ressurecting and the monk is busy healing, just to ressurect someone the monk is considered shut down for 8 seconds, not including after cast time. Your team might need that time badly. Plus mesmers can easily make fools out of ressers with interrupts. Having a 3 second casted res signet while slyly sneaking up behind a mesmer and using it, the mesmer probably wont know youre ressing and would've been too late to interrupt it.